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<blockquote data-quote="megamania" data-source="post: 6252927" data-attributes="member: 9255"><p>THE HIDDEN</p><p>03 THE MAZE </p><p>SEGMENT 033</p><p>“GEO-MORPH E 02”</p><p>1/25/14</p><p></p><p>EYRE 19, 999 </p><p></p><p>“Why are there so many chains hanging from the ceiling?” Asks Rose with a lot of concern.</p><p></p><p>“Torture?” suggests Truth as he points out the blood on the floor and splattered on the walls. He is careful not to touch any of the chains as he walks to the back of the room. Near the back is a small alcove.</p><p></p><p>“What is it?” asks Rose.</p><p></p><p>“Don’t touch it!” Calls out the warforged artificer. “It is either a summoning circle or a containment ward.” He says looking at the circle of dim light made of connecting runes.</p><p></p><p>They pull back and investigate a set of stairs leading down. As they have walk down the stairs, Truth notices there is spaces within the stairs… the instep is open. Everyone is quick to move past the stairs just in case there is something within the stairs waiting for an opportunity to strike.</p><p></p><p>RAF is the first to quickly get off the steps and instead of escaping a possible threat there he trips a pit trap and falls in. </p><p></p><p>Since this happens very regularly to the group, they are quick to produce the rope and means to pull him out.</p><p></p><p>Maul alerts Tom of the next area they may travel to. Together they look and see it is a water filled area. Carefully they test the water before entering it. RAF takes the lead. Ahead of him there is a four-way intersection. He is slow to enter it and spots something in the water. It is a large eight foot round ball of flesh that is rotting. Several tentacles sprout from it but are also dead. The artificer looks at it and grows concerned. “It’s a beholder… a dead beholder.” He pokes it with his staff and the skin ruptures and many maggots pour and ooze out.</p><p></p><p>“Let us move on before whatever killed it returns.” Suggests Cy.</p><p></p><p>“It’s been dead for a very long time.” Says the artificer. “I doubt whatever killed it is still around.”</p><p></p><p>“But why risk it.” Offers Tom as he moves ahead.</p><p></p><p>They turn to the right and find themselves at another intersection but finally out of the water. RAF’s attention is drawn to a gentle glow to the left. Rose is curious about the double doors she sees to the right.</p><p></p><p>The gentle glow is a statue of an orc with a mutated eye holding a notched battle axe.</p><p></p><p>Even as they look for anything of importance Rose steps up to the double doors. Each door has a large carving of a golden bull’s head on it. Before Truth can look at it for traps or the such, she tries the door. It is locked so she kicks it. The trap is sprung…. A summoning spell!</p><p></p><p>A large earth elemental rises from the summoni8ng spell’s effects. RAF charges forward along with Truth. The three of them try to hold back the rock and earth creature. RAF takes several severe strikes but continues on. Rose is struck and goes down in a broken heap. RAF tries to protect her from any further strikes but is taken down himself. “Into the water!” calls out the artificer as he remembers the strengths and weaknesses of the elementals.</p><p></p><p>They try to take it down but cannot. Truth has them wait and be patient. In time the summoning spell burns out and the elemental leaves. It is too late for Rose. She is dead.</p></blockquote><p></p>
[QUOTE="megamania, post: 6252927, member: 9255"] THE HIDDEN 03 THE MAZE SEGMENT 033 “GEO-MORPH E 02” 1/25/14 EYRE 19, 999 “Why are there so many chains hanging from the ceiling?” Asks Rose with a lot of concern. “Torture?” suggests Truth as he points out the blood on the floor and splattered on the walls. He is careful not to touch any of the chains as he walks to the back of the room. Near the back is a small alcove. “What is it?” asks Rose. “Don’t touch it!” Calls out the warforged artificer. “It is either a summoning circle or a containment ward.” He says looking at the circle of dim light made of connecting runes. They pull back and investigate a set of stairs leading down. As they have walk down the stairs, Truth notices there is spaces within the stairs… the instep is open. Everyone is quick to move past the stairs just in case there is something within the stairs waiting for an opportunity to strike. RAF is the first to quickly get off the steps and instead of escaping a possible threat there he trips a pit trap and falls in. Since this happens very regularly to the group, they are quick to produce the rope and means to pull him out. Maul alerts Tom of the next area they may travel to. Together they look and see it is a water filled area. Carefully they test the water before entering it. RAF takes the lead. Ahead of him there is a four-way intersection. He is slow to enter it and spots something in the water. It is a large eight foot round ball of flesh that is rotting. Several tentacles sprout from it but are also dead. The artificer looks at it and grows concerned. “It’s a beholder… a dead beholder.” He pokes it with his staff and the skin ruptures and many maggots pour and ooze out. “Let us move on before whatever killed it returns.” Suggests Cy. “It’s been dead for a very long time.” Says the artificer. “I doubt whatever killed it is still around.” “But why risk it.” Offers Tom as he moves ahead. They turn to the right and find themselves at another intersection but finally out of the water. RAF’s attention is drawn to a gentle glow to the left. Rose is curious about the double doors she sees to the right. The gentle glow is a statue of an orc with a mutated eye holding a notched battle axe. Even as they look for anything of importance Rose steps up to the double doors. Each door has a large carving of a golden bull’s head on it. Before Truth can look at it for traps or the such, she tries the door. It is locked so she kicks it. The trap is sprung…. A summoning spell! A large earth elemental rises from the summoni8ng spell’s effects. RAF charges forward along with Truth. The three of them try to hold back the rock and earth creature. RAF takes several severe strikes but continues on. Rose is struck and goes down in a broken heap. RAF tries to protect her from any further strikes but is taken down himself. “Into the water!” calls out the artificer as he remembers the strengths and weaknesses of the elementals. They try to take it down but cannot. Truth has them wait and be patient. In time the summoning spell burns out and the elemental leaves. It is too late for Rose. She is dead. [/QUOTE]
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