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<blockquote data-quote="megamania" data-source="post: 6280414" data-attributes="member: 9255"><p>THE HIDDEN</p><p>05 THE LIGHTHOUSE </p><p>SEGMENT 047</p><p>“DON’T ROCK THE BOAT”</p><p>3/23/14</p><p></p><p>DRAVAGO 16, 999</p><p></p><p>Persia tries to return fire onto the archers but finds it difficult to aim with the zombies rocking the boat. Cy isn’t having much more luck. Tom drops the Flaming Sphere directly onto the necromancer in hopes it stops the zombies. Nope.</p><p></p><p>Commander Vollax and his aid- Quintos, come out of the cabin even as the pilot races to the controls. The commander glares at the pilot. “We will deal with this. I know the group. They cannot possibly board our ship.”</p><p></p><p>“Sir- I believe that is not their intension.” Replies the monk as he pulls out a sword that begins to glow with intense heat and energy. “They are looking to destroy the ship.”</p><p></p><p>Vollax looks to the damage to the arm of the ship. He makes a silent snarl. “How. Dare. He.”</p><p></p><p>A second Flaming Sphere appears on the ship near where the damage has been done to the arm. The necromancer races past the two nearest guards and the sphere, in pursuit, engulfs one. </p><p></p><p>Truth is about to begin attacking again when he notes the sheer numbers of undead then an wavy and semi-fluid magical aura rises from the water and covers the boat even as Witt commands undead to return to the water’s bottom. He begins to cough and gag as if drowning. Instead of attacking the ship, Truth goes to protect his “bodyguards” from the undead.</p><p></p><p>The pilot begins to move the ship slowly from the lighthouse. RAF and Persia can feel the heat of the elemental ring as it begins to power up to move away. A water elemental appears on the ship and it goes for the fire on the heavily damaged arm. A bloated undead zombie-like creature rises from the water. Only RAF and Truth seem to ignore its magical attack as the others begin to drown, even Fuzzy.</p><p></p><p>The ship pulls back and rises sharply as the pilot tests the strength of the arm. The last of the normal zombies are gone but the Drowned remains. RAF, Truth and Fuzzy do their best against it. In desperation, Witt, Cy and Persia leap off the boat and make for shore.</p><p></p><p>The creature’s slam attacks are incredibly strong and Fuzzy is taken down from the sheer brute force of it. Truth backs off, he is being taken apart (sections of metal have literally flaked off) and RAF has taken a lot of damage also.</p><p></p><p>RAF goes down just like the Black Bear. Truth steps in to repair him as much as possible. At this point the Drowned climbs on board and moves in for the kill (destruction). Both RAF and Truth spot something moving in quickly from behind the undead. The airship is looking to strike them with the fiery ring. They time it well as the two warforged either drop over the edge or jump off as the ring sweeps over the boat. The Drowned pops and sizzles as the fire ring washes over it. The boat catches on fire immediately and the Drowned steps off the boat into the water to put out the fire and pursue the two warforged.</p><p></p><p>The others have reached the rocky slim covered rocks of the island. They look at the burning ship and briefly wonder how they will return to the docks of Yrlag. They ready themselves for either the triumphant return of the warforged or for the Drowned to emerge.</p><p></p><p>Cy pulls out his potion of Dragon Breath and nods to the others.</p><p></p><p>Below the water, Truth and RAF have reached the bottom. Truth castes some repairing spells onto RAF even as the undead swims at them. He strikes RAF hard enough to force him forward. It turns onto Truth whom knows it is too late. He begins to make a farewell wish in his mind when struck down. Truth falters to the muddy floor of the river bed and lays there still. RAF goes down next and also falls inert within the silt.</p><p></p><p>The Drowned rises out of the water and is immediately attacked with arrows. As it closes in on Cy he smiles and “burbs” fire and sets the bloated undead on fire. It crumbles into the water… destroyed.</p><p></p><p>Cy wonders about the two warforged. “Dead?”</p><p></p><p>Witt looks around quickly. He sees no undead and no Emerald Claw so they go about looking for the bodies of the two warforged. Persia finds them in time and together, they work out a means with rope to pull them onto shore. Looking through his pack, they find three vials wrapped in wax paper. The paper states instructions-</p><p></p><p>“If non-reactivate, pour down mouth. </p><p>If still non-reactive return book to </p><p>Lady ir’Silvermane. </p><p>May Chronepsis bless you.”</p><p></p><p>Shrugging her shoulders, the Catfolk warrior pours a potion into the mouth of the artificer. The potion mixes with the muddy water still within him. The effect is weakened but enough. He reactivates and leans over to “pour” the foul water out of his mouth and chest cavity. He takes another potion and begins to become aware of what is happening around him. He goes to RAF’s aid and brings him back to “life”.</p><p></p><p>They search the island and the lighthouse but find nothing there. It is not clear whether they just have not yet set up base here or if they are using the lighthouse merely for a place to moor the ship within the swamps.</p><p></p><p>RAF checks out the lighthouse top and Truth follows him. They discover that it works by the uncovering of a fire elemental. RAF plans to free it when they leave. Why? In hopes it will burn down the house and anything that returns here.</p></blockquote><p></p>
[QUOTE="megamania, post: 6280414, member: 9255"] THE HIDDEN 05 THE LIGHTHOUSE SEGMENT 047 “DON’T ROCK THE BOAT” 3/23/14 DRAVAGO 16, 999 Persia tries to return fire onto the archers but finds it difficult to aim with the zombies rocking the boat. Cy isn’t having much more luck. Tom drops the Flaming Sphere directly onto the necromancer in hopes it stops the zombies. Nope. Commander Vollax and his aid- Quintos, come out of the cabin even as the pilot races to the controls. The commander glares at the pilot. “We will deal with this. I know the group. They cannot possibly board our ship.” “Sir- I believe that is not their intension.” Replies the monk as he pulls out a sword that begins to glow with intense heat and energy. “They are looking to destroy the ship.” Vollax looks to the damage to the arm of the ship. He makes a silent snarl. “How. Dare. He.” A second Flaming Sphere appears on the ship near where the damage has been done to the arm. The necromancer races past the two nearest guards and the sphere, in pursuit, engulfs one. Truth is about to begin attacking again when he notes the sheer numbers of undead then an wavy and semi-fluid magical aura rises from the water and covers the boat even as Witt commands undead to return to the water’s bottom. He begins to cough and gag as if drowning. Instead of attacking the ship, Truth goes to protect his “bodyguards” from the undead. The pilot begins to move the ship slowly from the lighthouse. RAF and Persia can feel the heat of the elemental ring as it begins to power up to move away. A water elemental appears on the ship and it goes for the fire on the heavily damaged arm. A bloated undead zombie-like creature rises from the water. Only RAF and Truth seem to ignore its magical attack as the others begin to drown, even Fuzzy. The ship pulls back and rises sharply as the pilot tests the strength of the arm. The last of the normal zombies are gone but the Drowned remains. RAF, Truth and Fuzzy do their best against it. In desperation, Witt, Cy and Persia leap off the boat and make for shore. The creature’s slam attacks are incredibly strong and Fuzzy is taken down from the sheer brute force of it. Truth backs off, he is being taken apart (sections of metal have literally flaked off) and RAF has taken a lot of damage also. RAF goes down just like the Black Bear. Truth steps in to repair him as much as possible. At this point the Drowned climbs on board and moves in for the kill (destruction). Both RAF and Truth spot something moving in quickly from behind the undead. The airship is looking to strike them with the fiery ring. They time it well as the two warforged either drop over the edge or jump off as the ring sweeps over the boat. The Drowned pops and sizzles as the fire ring washes over it. The boat catches on fire immediately and the Drowned steps off the boat into the water to put out the fire and pursue the two warforged. The others have reached the rocky slim covered rocks of the island. They look at the burning ship and briefly wonder how they will return to the docks of Yrlag. They ready themselves for either the triumphant return of the warforged or for the Drowned to emerge. Cy pulls out his potion of Dragon Breath and nods to the others. Below the water, Truth and RAF have reached the bottom. Truth castes some repairing spells onto RAF even as the undead swims at them. He strikes RAF hard enough to force him forward. It turns onto Truth whom knows it is too late. He begins to make a farewell wish in his mind when struck down. Truth falters to the muddy floor of the river bed and lays there still. RAF goes down next and also falls inert within the silt. The Drowned rises out of the water and is immediately attacked with arrows. As it closes in on Cy he smiles and “burbs” fire and sets the bloated undead on fire. It crumbles into the water… destroyed. Cy wonders about the two warforged. “Dead?” Witt looks around quickly. He sees no undead and no Emerald Claw so they go about looking for the bodies of the two warforged. Persia finds them in time and together, they work out a means with rope to pull them onto shore. Looking through his pack, they find three vials wrapped in wax paper. The paper states instructions- “If non-reactivate, pour down mouth. If still non-reactive return book to Lady ir’Silvermane. May Chronepsis bless you.” Shrugging her shoulders, the Catfolk warrior pours a potion into the mouth of the artificer. The potion mixes with the muddy water still within him. The effect is weakened but enough. He reactivates and leans over to “pour” the foul water out of his mouth and chest cavity. He takes another potion and begins to become aware of what is happening around him. He goes to RAF’s aid and brings him back to “life”. They search the island and the lighthouse but find nothing there. It is not clear whether they just have not yet set up base here or if they are using the lighthouse merely for a place to moor the ship within the swamps. RAF checks out the lighthouse top and Truth follows him. They discover that it works by the uncovering of a fire elemental. RAF plans to free it when they leave. Why? In hopes it will burn down the house and anything that returns here. [/QUOTE]
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