Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
The hidden
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="megamania" data-source="post: 6309734" data-attributes="member: 9255"><p>THE HIDDEN</p><p>08 DROBIN THE CRAZED </p><p>SEGMENT 070</p><p>“MAZE P con”</p><p>6/01/14</p><p></p><p>LHARVION 6, 999</p><p></p><p>Ahead of the group is a corner. It has a very reflective side to it. Curious, RAF, Truth and Persia stride directly up to it. All three see a mirror reflection of themselves that mutates. RAF becomes thinner and frail; Truth decays and crumbles apart while Persia feels helpless and lost. So overcome by the effects of their reflections, both RAF and Persia fall down into a sitting position and stare into space. Truth holds his thoughts together but remains seeing a horrible reflection of what he worries will become of him. Malachai comes up to help but is also caught up in horrible visions of him being chased and caught. Dozens of hands that seem to grow out of the very air pull and tug at him. So frightened and overwhelmed by this sight he pulls out his great sword and eyes a distracted Truth. The following swipe leaves a hefty mark on the artificer.</p><p></p><p>The others fear a magical attack and decide to start with the mirrors. There are two mirrors, one on each side of the corner’s walls. The one mirror is easy to spot and attack. Both Cy and Tom destroy one but still the four adventurers remain not themselves. The Marshal Bard prepares to attack again. Careful not to look directly at the remaining mirror, Cy, Tom and Roadie strike at it. The angel makes it hard with several arrows glancing off of the mirror but one arrow strikes it solid (confirmed crit) and shatters it. Malachai pulls back his swing just in time.</p><p></p><p>After a few repair and healing spells, potions and oils are used, they move on. The day’s long trek and battles are beginning to show on the team. Before resting, they find another room with yellow colored energy screen and a glyph on the floor. Looking to release some aggression, RAF purposely steps on it hoping it is a summoning trigger of some sort. He is not disappointed. Four small bulky brown creatures materialize. Looking at these one eyed creatures, Tom and Malachai say they are aberrational Mad Slashers. RAF says they are dead as he pounds into them. After destroying them, he returns to the glyph and tries to reactivate it but nothing happens. “Needs to recharge”. Suggests Truth. “We can return then.” Answers RAF.</p><p></p><p>A locked door is opened by Roadie and inside is a large statue of an orc holding a huge sword with strange inscriptions on it. Truth translates them as “Soul Drinker or Drinker of Life” He neglects to mention it is written in Xoriat. They decide this is a good room to rest in as they can relock the door and it is the only clear means to enter.</p></blockquote><p></p>
[QUOTE="megamania, post: 6309734, member: 9255"] THE HIDDEN 08 DROBIN THE CRAZED SEGMENT 070 “MAZE P con” 6/01/14 LHARVION 6, 999 Ahead of the group is a corner. It has a very reflective side to it. Curious, RAF, Truth and Persia stride directly up to it. All three see a mirror reflection of themselves that mutates. RAF becomes thinner and frail; Truth decays and crumbles apart while Persia feels helpless and lost. So overcome by the effects of their reflections, both RAF and Persia fall down into a sitting position and stare into space. Truth holds his thoughts together but remains seeing a horrible reflection of what he worries will become of him. Malachai comes up to help but is also caught up in horrible visions of him being chased and caught. Dozens of hands that seem to grow out of the very air pull and tug at him. So frightened and overwhelmed by this sight he pulls out his great sword and eyes a distracted Truth. The following swipe leaves a hefty mark on the artificer. The others fear a magical attack and decide to start with the mirrors. There are two mirrors, one on each side of the corner’s walls. The one mirror is easy to spot and attack. Both Cy and Tom destroy one but still the four adventurers remain not themselves. The Marshal Bard prepares to attack again. Careful not to look directly at the remaining mirror, Cy, Tom and Roadie strike at it. The angel makes it hard with several arrows glancing off of the mirror but one arrow strikes it solid (confirmed crit) and shatters it. Malachai pulls back his swing just in time. After a few repair and healing spells, potions and oils are used, they move on. The day’s long trek and battles are beginning to show on the team. Before resting, they find another room with yellow colored energy screen and a glyph on the floor. Looking to release some aggression, RAF purposely steps on it hoping it is a summoning trigger of some sort. He is not disappointed. Four small bulky brown creatures materialize. Looking at these one eyed creatures, Tom and Malachai say they are aberrational Mad Slashers. RAF says they are dead as he pounds into them. After destroying them, he returns to the glyph and tries to reactivate it but nothing happens. “Needs to recharge”. Suggests Truth. “We can return then.” Answers RAF. A locked door is opened by Roadie and inside is a large statue of an orc holding a huge sword with strange inscriptions on it. Truth translates them as “Soul Drinker or Drinker of Life” He neglects to mention it is written in Xoriat. They decide this is a good room to rest in as they can relock the door and it is the only clear means to enter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The hidden
Top