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<blockquote data-quote="megamania" data-source="post: 7195865" data-attributes="member: 9255"><p>THE HIDDEN: BEYOND NEW WATER</p><p>01 WORK COMMUTE</p><p>SEGMENT 107</p><p>“PASSAGE INTO ELDEEN 03”</p><p>7/18/17</p><p></p><p>Eyre 8, 1000</p><p></p><p>The forest seems darker, thicker and more raw and powerful as the caravan nears Greenheart. The Inquisitive may be a city boy according to some of the other caravan riders, but he spots the difference before anyone else. Drawing on his random tavern conversations and readings (bardic knowledge) he strongly suspects they have entered a manifest zone. In this case. Lamminia.</p><p></p><p>Many birds for the end of winter. Small mammals chasing each other through the trees and ground. Even for just coming out of their winter homes, the animals look healthy and well fed.</p><p></p><p>“We will stop here for two hours for supplies and to report to our travel agent. If you are not here, we leave without you.” Announces the caravan driver. The trees become taller and thicker at the base of the trunk then it opens up into a village. Farmers and tradesmen are here. Most are human but there are a fair amount of shifters also. A few Orcs and centaurs are spotted here and there also.</p><p></p><p>Tyson has a specific goal and he wants to do it on his own. However, he has two tag-a-longs, Zig and Feldrix. The three of them wander through the village. The monk is happy to remain near the caravans. It is not long before Tyson leads Zig near a cooking place and loses both of them.</p><p></p><p>He finds little evidence of the Dragonmarked houses here. Vadalis and Orien have outposts but that is all. Frowning, he begins to ask around. There is no Sending Stone Services here. To send out a communication, there is Orien messengers. He finds a mage that will send a message but it is costly. Huuurm…….</p><p></p><p>They all remeet at the caravan in time to leave. Zig has purchased a few new spices to replenish his spent ones and a few new ones.</p><p></p><p>Eyre 10, 1000</p><p></p><p>The caravan comes to a fork in the road. At the “Y” of the road is a short tower. Tyson Murray looks carefully at the two men. Details are difficult at this range and perspective. They are wearing Aundairan colors. Perhaps soldiers from the Fiend / Barbarian / Dragon battle? Inquisitive Murray ponders the many possible possibilities of these two guarding a watchtower clearly within Eldeen territory. </p><p></p><p>Eyre 13, 1000</p><p></p><p>It is nearing time to stop and set up a defensive camp. The knight is walking instead of riding. Even after all of this time, some of the others still find it uncomfortable around the undead. Especially Hanjak of Aundair. He bitterly goes on about the undead and how Aundair should have finished off Karrnath if only to end the threat of undead. Ziggy is going on about recipes between Hanjak’s tirades while Tyson looks over his notes again. He is reviewing and cross referencing the people he is searching for. Each ignores the other as they go on about the long day’s trip through the Eldeen forest.</p><p></p><p>Then the Honor Knight hears something. A deep hoot. Then another. Then it begins as a hoot and ends as a growl. A caravan worker, Gregdean, calls to the others as the brush nearby begins to thrash about. As the first head pokes out of a carriage the Owlbear bursts into the opening.</p><p></p><p>The undead knight intercepts its charge as it goes for the easiest food source- a horse. The monk nimbly steps out and rolls to a stop near the raging creature. Ziggy spots the creature and prepares to throw an alchemical mix through the window at it. Instead, he bounces it off the window sill and over his head onto the third person in the cart (Hanjak), the same person complaining about the undead. Even as he screams in pain, the inquisitive grabs his bow and string.</p><p></p><p>“Hurmmm” comments the Inquisitive as he pushes open the door. He hopes this will silence the Aundarian for a while at least. He is about to jump out when the carriage bumps twice before stopping. He looks over his shoulder and his eyes go wide. The acid killed the kid and ate away the floor. The two bumps was the wheels going over him! </p><p></p><p>The undead warrior and monk both flank the hulking monster. Neither know what it is but recognize the danger it represents by the power and claws it wields. The monk has little effect against the creature as it attacks the horse forcing the carriage to stop suddenly. Ziggy, hoping for better luck this time, pulls out another of his “specials” and launches it. It strikes the creature’s beak but sprays down instead of over it’s head. The effect is nearly as horrifying as Hanjak’s death. Feathers and melting flesh drip off the bones even as the horse falters from a fatal blow. Tyson spots a slight glow on the knight’s sword as he strikes down the dying beast.</p><p></p><p>“Let’s set up camp and clean up here folks. It’s been a day.” Offers Gregdean staring at the oozy soft bone remains of the kid.</p></blockquote><p></p>
[QUOTE="megamania, post: 7195865, member: 9255"] THE HIDDEN: BEYOND NEW WATER 01 WORK COMMUTE SEGMENT 107 “PASSAGE INTO ELDEEN 03” 7/18/17 Eyre 8, 1000 The forest seems darker, thicker and more raw and powerful as the caravan nears Greenheart. The Inquisitive may be a city boy according to some of the other caravan riders, but he spots the difference before anyone else. Drawing on his random tavern conversations and readings (bardic knowledge) he strongly suspects they have entered a manifest zone. In this case. Lamminia. Many birds for the end of winter. Small mammals chasing each other through the trees and ground. Even for just coming out of their winter homes, the animals look healthy and well fed. “We will stop here for two hours for supplies and to report to our travel agent. If you are not here, we leave without you.” Announces the caravan driver. The trees become taller and thicker at the base of the trunk then it opens up into a village. Farmers and tradesmen are here. Most are human but there are a fair amount of shifters also. A few Orcs and centaurs are spotted here and there also. Tyson has a specific goal and he wants to do it on his own. However, he has two tag-a-longs, Zig and Feldrix. The three of them wander through the village. The monk is happy to remain near the caravans. It is not long before Tyson leads Zig near a cooking place and loses both of them. He finds little evidence of the Dragonmarked houses here. Vadalis and Orien have outposts but that is all. Frowning, he begins to ask around. There is no Sending Stone Services here. To send out a communication, there is Orien messengers. He finds a mage that will send a message but it is costly. Huuurm……. They all remeet at the caravan in time to leave. Zig has purchased a few new spices to replenish his spent ones and a few new ones. Eyre 10, 1000 The caravan comes to a fork in the road. At the “Y” of the road is a short tower. Tyson Murray looks carefully at the two men. Details are difficult at this range and perspective. They are wearing Aundairan colors. Perhaps soldiers from the Fiend / Barbarian / Dragon battle? Inquisitive Murray ponders the many possible possibilities of these two guarding a watchtower clearly within Eldeen territory. Eyre 13, 1000 It is nearing time to stop and set up a defensive camp. The knight is walking instead of riding. Even after all of this time, some of the others still find it uncomfortable around the undead. Especially Hanjak of Aundair. He bitterly goes on about the undead and how Aundair should have finished off Karrnath if only to end the threat of undead. Ziggy is going on about recipes between Hanjak’s tirades while Tyson looks over his notes again. He is reviewing and cross referencing the people he is searching for. Each ignores the other as they go on about the long day’s trip through the Eldeen forest. Then the Honor Knight hears something. A deep hoot. Then another. Then it begins as a hoot and ends as a growl. A caravan worker, Gregdean, calls to the others as the brush nearby begins to thrash about. As the first head pokes out of a carriage the Owlbear bursts into the opening. The undead knight intercepts its charge as it goes for the easiest food source- a horse. The monk nimbly steps out and rolls to a stop near the raging creature. Ziggy spots the creature and prepares to throw an alchemical mix through the window at it. Instead, he bounces it off the window sill and over his head onto the third person in the cart (Hanjak), the same person complaining about the undead. Even as he screams in pain, the inquisitive grabs his bow and string. “Hurmmm” comments the Inquisitive as he pushes open the door. He hopes this will silence the Aundarian for a while at least. He is about to jump out when the carriage bumps twice before stopping. He looks over his shoulder and his eyes go wide. The acid killed the kid and ate away the floor. The two bumps was the wheels going over him! The undead warrior and monk both flank the hulking monster. Neither know what it is but recognize the danger it represents by the power and claws it wields. The monk has little effect against the creature as it attacks the horse forcing the carriage to stop suddenly. Ziggy, hoping for better luck this time, pulls out another of his “specials” and launches it. It strikes the creature’s beak but sprays down instead of over it’s head. The effect is nearly as horrifying as Hanjak’s death. Feathers and melting flesh drip off the bones even as the horse falters from a fatal blow. Tyson spots a slight glow on the knight’s sword as he strikes down the dying beast. “Let’s set up camp and clean up here folks. It’s been a day.” Offers Gregdean staring at the oozy soft bone remains of the kid. [/QUOTE]
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