Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
The hidden
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="megamania" data-source="post: 7203755" data-attributes="member: 9255"><p>THE HIDDEN: BEYOND NEW WATER</p><p>02 WORK DETAIL</p><p>SEGMENT 111</p><p>“CHILDREN OF WINTER”</p><p>7/25/17</p><p></p><p>EYRE 23, 1000</p><p></p><p>Part of Ziggy’s life has come full circle. Foel follows him like a puppy dog. The half-orc is awed and amazed by what Ziggy does with spices. He follows and tries to mimic the changeling (pun- kinda funny) as they begin breakfast made from winter berries and some oats. There are plenty of oats to use as Foel didn’t know what they were or that one could eat them once water was added to them. Amazing! </p><p></p><p>So, Ziggy is no longer on a work detail. He is the camp cook’s “aid” (put as such so not to hurt the half-orc’s feeling of being so readily replaced). Feldrix is obviously placed on scouting duty to avoid any further discomfort within the camp. Tyson doesn’t like manual labor so he talks his way into working with the knight. The other would be adventurers are either picked to join them scouting or are given duties of tree removal or worse- ditch and digging duties.</p><p></p><p>There are two camp druids here. A human and a dwarf. The human, Adson, usually leaves at day break and returns after dark. The dwarf, Orthos Caldorn, takes some time to agree with walking with the knight.</p><p></p><p>It is explained to the four new scouts and druid aids that much of their work is about presence. By walking about freely, it often pushes the creatures that may be a danger away. Other creatures require some finesse and further suggestion. But they are also in charge of checking the lay of the land and best routes for the road if it needs to curve or move away from a natural obstacle. There are also ruins to check. Some of these ruins house dangerous creatures which need to be driven away. Tyson raises an eyebrow as the druid lists some of the threats found within these ruins. There are bears and in the summer giant woodland spiders and scorpions. There are wasp nests of incredible size and variety. There are wolverines and panthers. An occasional rapid raccoon or rabbit happen. Maybe even a fiend or planar creature. “Oh- and don’t forget the dragons, Linnorns, Giants and barbarians with fiendish leaders.”</p><p></p><p>“Must not forget those” Tyson thinks silently to himself. What has he gotten himself into? “At least there are no volcanoes here.” He suggests for humor.</p><p></p><p>“Not active ones. Still get the occasional creature trapped here from another plane however.”</p><p></p><p>They walk for most of the morning without incident. Tyson thinks about his multiple missions in his head and Sir Johns’ strong reaction to the gnome Gussa. The knight walks. He has little to say and if he thinks, it is not made clear. The two young men, Asson and Clark, try to act like this is not overwhelming them. They fail miserably.</p><p></p><p>The druid waves for them to stop. Maybe its lunch? The dwarf squints into the trees and motions to move on but quietly. The ground is wet and the mud cold. The sounds of water rumbling underground can be heard if one calms their thoughts and listens carefully. As they come to a narrow clearing, they see ruins next to a soggy stream overflowing from the winter melt.</p><p></p><p>“Who knows what is inside there. And this stream can be a problem. Its why we are here.” He lacks the humor in his smile as the dwarven druid makes his way around the boulders that line the edge of the flood area. Whatever the stone building was, it is in ruin now. There is no ceiling left. One side has walls still standing about ten feet tall while the other side has walls only three feet tall and littered with debris.</p><p></p><p>Tyson looks it over. Ever curious, he asks what the druid knows of the area and this ruin. Orthos has little to add. He was brought up in North Eastern Eldeen after leaving Breland during the war. Tyson finds an image that reminds him of a dragon hawk head on a shield. Wings or sprigs of wheat on the sides. “Could this be Aundarian?”</p><p></p><p>“Not this far west. They held sovereign over the Eldeen but didn’t build very far into it. Too many unruly types.” Answers the dwarf with a smile. Unruly includes his fellow druids.</p><p></p><p>Tyson notes it in his mind then follows up with the knight whom has already entered the open ceiling ruin.</p><p></p><p>Several rooms make up the small stone structure. That fall’s leaves and debris remain within the cracks and corners of the collapsed ceiling and walls that lie on the floor. As they enter the very center the druid and Tyson both hesitate. “Did you hear that?” the inquisitive asks. “Shhhhhhhh” answers the druid.</p><p> </p><p>Wolves. They hear wolves. “Did I mention wolves, dire and regular and even worgs live in packs out here? We should take a better defensive place…..” The dwarf doesn’t finish what he was saying when the knight steps on a section of loose debris. It clatters to the lower side and a new sound can be heard. The knight looks up to the druid for advice. He gets none.</p><p></p><p>Skittering can be heard. As the knight moves about, there is crunching heard also. Then another wolf call…. Closer now. Asson and Clark begin to stare with fear on they face. The sound of skittering is everywhere. Suddenly thousands of centipedes erupt from under the rubble. They seem centered on the armored knight as they climb over his boots and thigh pieces. </p><p></p><p>“Relax- the undead can not be harmed by the likes of them.” Comments the dwarf with little to no regard for the knight. “Protect yourselves first.”</p><p></p><p>“More!” calls out Asson and he runs to the center of the ruins. Another swarm of centipedes rise from the room next from them. They seem to be directed at them. The second young man, Clark, screams in near panic.</p><p></p><p>“damned city folk.” Grumbles the dwarf. “Why further disturb them?”</p><p></p><p>“They didn’t. It’s like someone else commanded them to rise and attack.” Says the inquisitive as he follows the “city folk” into the center of the ruins. “And the way I feel trapped in here isn’t relieving me of that theory.”</p><p></p><p>Tyson turns back to the entrance they used. It flares up suddenly in yellowish-orange flames. The brush there has suddenly caught onto fire with a burst of flaming goo. All of this IS intentional.</p><p></p><p>A third swarm of centipedes rise out of the rubble and circle around the group. The howls of wolves are closer…. Much closer.</p><p></p><p>“We need to escape these confines!” Yells the Inquisitive as the light begins to dim. He looks up and frowns. “Hurrrmmmmm” He growls to no one in particular. The sky begins to darken and thick dark clouds form. The dwarven druid has climbed onto the top of one ruined wall to better see what is happening. Three swarms of centipedes and wolves rushing. Someone is controlling or at least calling these together.</p><p></p><p>The centipedes suddenly shift and consume (literally) one of the young adventurers. The armored knight does his best to stomp and damage the swarms but merely disturbs more from under the debris. Lightning begins to crackle and a small bolt strikes a swarm. It waves and arcs dangerously near the knight. “Move away there yah Bucket of Bones!” calls out the dwarf as he tries to whip up another strike. Winds gust and disrupt the centipedes and scatter them into debris or to crack against the stone ruin walls.</p><p></p><p>“Climb higher if you wish to live!” calls out the dwarf as he begins to quickly walk the ruined edge hoping to locate whomever is causing this attack of creatures. Even as the last young man begins to run he is overtaken by the centipedes. A wind gust slams into the mass and he has already been reduced to red bones and fat. It is not pretty.</p><p></p><p>The inquisitive climbs up the broken wall with less stealth and speed than the dwarf had but makes it. Instead of moving alone the edge however, he drops and tumbles in the wet ground below outside of the ruins. He slides in the mud to the edge of the collected water from the flooding stream. Another lightning bolt strikes and the hard shells of the centipedes burst and crack black and dark yellow from the heat. </p><p></p><p>A small pack of wolves rush into the ruins. The dwarf calls down more lightning and wind and pummel and fry the summoned creatures. Orthos just barely catches a glimpse of the main attacker- another druid!</p><p></p><p>Several more blasts ends the battle as the surviving insects crawl for cover under the debris and the wolves flee into the forest, their fur still warm and smoldering.</p><p></p><p>The scouts group up and agree to head back to the camp. Once there, Orthos locates the camp leader- Williams. “Sir- we have a problem. The Children of Winter have targeted us for destruction.”</p></blockquote><p></p>
[QUOTE="megamania, post: 7203755, member: 9255"] THE HIDDEN: BEYOND NEW WATER 02 WORK DETAIL SEGMENT 111 “CHILDREN OF WINTER” 7/25/17 EYRE 23, 1000 Part of Ziggy’s life has come full circle. Foel follows him like a puppy dog. The half-orc is awed and amazed by what Ziggy does with spices. He follows and tries to mimic the changeling (pun- kinda funny) as they begin breakfast made from winter berries and some oats. There are plenty of oats to use as Foel didn’t know what they were or that one could eat them once water was added to them. Amazing! So, Ziggy is no longer on a work detail. He is the camp cook’s “aid” (put as such so not to hurt the half-orc’s feeling of being so readily replaced). Feldrix is obviously placed on scouting duty to avoid any further discomfort within the camp. Tyson doesn’t like manual labor so he talks his way into working with the knight. The other would be adventurers are either picked to join them scouting or are given duties of tree removal or worse- ditch and digging duties. There are two camp druids here. A human and a dwarf. The human, Adson, usually leaves at day break and returns after dark. The dwarf, Orthos Caldorn, takes some time to agree with walking with the knight. It is explained to the four new scouts and druid aids that much of their work is about presence. By walking about freely, it often pushes the creatures that may be a danger away. Other creatures require some finesse and further suggestion. But they are also in charge of checking the lay of the land and best routes for the road if it needs to curve or move away from a natural obstacle. There are also ruins to check. Some of these ruins house dangerous creatures which need to be driven away. Tyson raises an eyebrow as the druid lists some of the threats found within these ruins. There are bears and in the summer giant woodland spiders and scorpions. There are wasp nests of incredible size and variety. There are wolverines and panthers. An occasional rapid raccoon or rabbit happen. Maybe even a fiend or planar creature. “Oh- and don’t forget the dragons, Linnorns, Giants and barbarians with fiendish leaders.” “Must not forget those” Tyson thinks silently to himself. What has he gotten himself into? “At least there are no volcanoes here.” He suggests for humor. “Not active ones. Still get the occasional creature trapped here from another plane however.” They walk for most of the morning without incident. Tyson thinks about his multiple missions in his head and Sir Johns’ strong reaction to the gnome Gussa. The knight walks. He has little to say and if he thinks, it is not made clear. The two young men, Asson and Clark, try to act like this is not overwhelming them. They fail miserably. The druid waves for them to stop. Maybe its lunch? The dwarf squints into the trees and motions to move on but quietly. The ground is wet and the mud cold. The sounds of water rumbling underground can be heard if one calms their thoughts and listens carefully. As they come to a narrow clearing, they see ruins next to a soggy stream overflowing from the winter melt. “Who knows what is inside there. And this stream can be a problem. Its why we are here.” He lacks the humor in his smile as the dwarven druid makes his way around the boulders that line the edge of the flood area. Whatever the stone building was, it is in ruin now. There is no ceiling left. One side has walls still standing about ten feet tall while the other side has walls only three feet tall and littered with debris. Tyson looks it over. Ever curious, he asks what the druid knows of the area and this ruin. Orthos has little to add. He was brought up in North Eastern Eldeen after leaving Breland during the war. Tyson finds an image that reminds him of a dragon hawk head on a shield. Wings or sprigs of wheat on the sides. “Could this be Aundarian?” “Not this far west. They held sovereign over the Eldeen but didn’t build very far into it. Too many unruly types.” Answers the dwarf with a smile. Unruly includes his fellow druids. Tyson notes it in his mind then follows up with the knight whom has already entered the open ceiling ruin. Several rooms make up the small stone structure. That fall’s leaves and debris remain within the cracks and corners of the collapsed ceiling and walls that lie on the floor. As they enter the very center the druid and Tyson both hesitate. “Did you hear that?” the inquisitive asks. “Shhhhhhhh” answers the druid. Wolves. They hear wolves. “Did I mention wolves, dire and regular and even worgs live in packs out here? We should take a better defensive place…..” The dwarf doesn’t finish what he was saying when the knight steps on a section of loose debris. It clatters to the lower side and a new sound can be heard. The knight looks up to the druid for advice. He gets none. Skittering can be heard. As the knight moves about, there is crunching heard also. Then another wolf call…. Closer now. Asson and Clark begin to stare with fear on they face. The sound of skittering is everywhere. Suddenly thousands of centipedes erupt from under the rubble. They seem centered on the armored knight as they climb over his boots and thigh pieces. “Relax- the undead can not be harmed by the likes of them.” Comments the dwarf with little to no regard for the knight. “Protect yourselves first.” “More!” calls out Asson and he runs to the center of the ruins. Another swarm of centipedes rise from the room next from them. They seem to be directed at them. The second young man, Clark, screams in near panic. “damned city folk.” Grumbles the dwarf. “Why further disturb them?” “They didn’t. It’s like someone else commanded them to rise and attack.” Says the inquisitive as he follows the “city folk” into the center of the ruins. “And the way I feel trapped in here isn’t relieving me of that theory.” Tyson turns back to the entrance they used. It flares up suddenly in yellowish-orange flames. The brush there has suddenly caught onto fire with a burst of flaming goo. All of this IS intentional. A third swarm of centipedes rise out of the rubble and circle around the group. The howls of wolves are closer…. Much closer. “We need to escape these confines!” Yells the Inquisitive as the light begins to dim. He looks up and frowns. “Hurrrmmmmm” He growls to no one in particular. The sky begins to darken and thick dark clouds form. The dwarven druid has climbed onto the top of one ruined wall to better see what is happening. Three swarms of centipedes and wolves rushing. Someone is controlling or at least calling these together. The centipedes suddenly shift and consume (literally) one of the young adventurers. The armored knight does his best to stomp and damage the swarms but merely disturbs more from under the debris. Lightning begins to crackle and a small bolt strikes a swarm. It waves and arcs dangerously near the knight. “Move away there yah Bucket of Bones!” calls out the dwarf as he tries to whip up another strike. Winds gust and disrupt the centipedes and scatter them into debris or to crack against the stone ruin walls. “Climb higher if you wish to live!” calls out the dwarf as he begins to quickly walk the ruined edge hoping to locate whomever is causing this attack of creatures. Even as the last young man begins to run he is overtaken by the centipedes. A wind gust slams into the mass and he has already been reduced to red bones and fat. It is not pretty. The inquisitive climbs up the broken wall with less stealth and speed than the dwarf had but makes it. Instead of moving alone the edge however, he drops and tumbles in the wet ground below outside of the ruins. He slides in the mud to the edge of the collected water from the flooding stream. Another lightning bolt strikes and the hard shells of the centipedes burst and crack black and dark yellow from the heat. A small pack of wolves rush into the ruins. The dwarf calls down more lightning and wind and pummel and fry the summoned creatures. Orthos just barely catches a glimpse of the main attacker- another druid! Several more blasts ends the battle as the surviving insects crawl for cover under the debris and the wolves flee into the forest, their fur still warm and smoldering. The scouts group up and agree to head back to the camp. Once there, Orthos locates the camp leader- Williams. “Sir- we have a problem. The Children of Winter have targeted us for destruction.” [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The hidden
Top