Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
The hidden
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="megamania" data-source="post: 7236076" data-attributes="member: 9255"><p>THE HIDDEN: BEYOND NEW WATER</p><p>02 WORK DETAIL</p><p>SEGMENT 119</p><p>“YRLAG DOCKS”</p><p>8/8/17</p><p></p><p>NYMM 18, 1000</p><p></p><p>It has taken another five days to reach their destination- Yrlag. Shortly before reaching the growing township they saw a large barge that was two stories tall. The captain informs them that is The Tymora. It is a halfling run entertainment craft that operates outside of the Yrlag town rules. Once it was known for it’s casino tables and card games but now, as the clientele changes, the Tymora has also. Now shows occur once every five days that involve provocative shows. The halflings have hired several changelings to put on these shows.</p><p></p><p>Passing a river on the left, they spot an elemental craft docked at a lighthouse in the bay. They are warned to stay away from there as The Emerald Claw has bought the lighthouse legally and act in the open. House Tharashk tolerates them due to payoffs and wishing a major confrontation with the terrorist group. At this point, their activity is like everyone else’s- they are exploring the New Water and the Hidden. They are still aggressive and nasty feeling comfortable here and in power. The captain warns Feldrix especially as there are clerics among them that will take control of him if they so wish.</p><p></p><p>To the right is the shore of Eldeen. Several small camp sites are here built by campers, traders and a few that paddle over in canoes and boats to explore Yrlag. Most otherwise fear and respect the dangers of New Water too much to enter.</p><p></p><p>They do this dispite the rumors of the River Queen- a Dragon Turtle that swims through this area often. She is dangerous if provoked but otherwise treated as a mascot and some consider themselves to be fortunate to witness her.</p><p></p><p>The captain has the ship veer to the left where rocks can be seen rising out of the swamp and water. Strong stone buildings are built along these rocks and cliffs. This is where the wealthy live. The roofs are tile and painted green and blue. The buildings are mostly white with several windows per side. Some of the buildings have yards with guards watching them as they go by. Zig waves. They do not. One of the building has a minotaur. This is Madame Quarn’s home. She has many connections with Droaam. Rumors have it she herself is from the monster nation. She is rarely ever seen outdoors.</p><p></p><p>Then they cross the river past the wealthy and see the true city of Yrlag. A series of docks, wharfs and bridges criss-cross and connect. Except for one building, they mostly one story buildings. Some have a partial top floor. Everything is made of wood and bamboo with reeds and vines. There is one building that stands out however- it is located close to the rocks. It is two full stories tall complete with a mini-tower. It is still under construction. The Captain is prompted by Tyson. This new building is a new Wayfinder Foundation location. Parts of it are already open and available to go inside. The back half, the part on the rocks, is a museum dedicated to New Water and The Hidden. A woman is the director. The Captain knows nothing more about her.</p><p></p><p>Docking, the four of them climb a ladder onto the docks along with the other would-be adventurers.</p><p></p><p>Sticking together, they walk down the crowded docks. Along with The Foundation, the Captain also suggested they visit Grotto’s Place and the docks had a central communications area directly on the docks.</p><p></p><p>“It is like a maze.” Says Zigland as he looks around and watches a heron land on a post and eye him carefully.</p><p></p><p>“Not to worry. Sharn is a maze also. We will learn it soon enough.” Offers Tyson as he evaluates and mentally maps what he sees and where certain buildings are.</p><p></p><p>“No…. Claw. That…. Is good.” Says the undead warrior with true sincerity. </p><p></p><p>Ayru watches the surrounding area also. She is fearful of the Claw but knows there are many threats here to watch for.</p><p></p><p>They come to a very busy area where many paths lead to. They see small boats loading and unloading goods and many stalls with merchants calling out their goods. Guessing correctly, they presume this is the communications area. Tyson is hoping for a House Sivis outpost but is disappointed by the merchant types here.</p><p></p><p>A female half-orc is selling potions along with a goblin competitor whom seems unhappy with her. Also here are several young goblins selling maps of New Water for a copper. Marked for treasure goes for a silver. Both Tyson and Ayru spot another group of young goblins lingering in the shadows and the crates. Maps may cost more than a copper or silver here.</p><p></p><p>An argument begins between the half-orc named Neeva and the goblin. The other goblins begin to circle around the back side of her small stall. Whether they intend to attack, steal or avoid conflict is uncertain. Ayru makes a point to steer Zig away from it. But sometimes things don’t go as one wishes.</p><p></p><p>“What kind of potions are these?” the Changeling asks.</p><p></p><p>“Healing and Boosters.” She replies with pride.</p><p></p><p>“Spit and swampwater” suggests a goblin with a nasty scar across his fore head.</p><p></p><p>“Snarrrrl.” And the goblin lets out a squeak and hurries back to a crate.</p><p></p><p>“May I? I won’t take it or drink it.” Zig asks.</p><p></p><p>Knowing this is a test that may lead to sales she offers him one. “Small healing potion.”</p><p></p><p>He uncorks it and sniffs. “agh! What did you use as a base? Is the lil’ guy correct? Is this swamp water?!?”</p><p></p><p>Neeva snarls and grabs the potion from him and lends out her hand for the stopper. “If you add…. Say some strawberry elixir mixed with honeyberry juice it would improve the flavor and smell while not altering the magical effect. May improve sales.”</p><p></p><p>With a sneer she stops the potion and puts it back. “Home remedy.” But it is clear she is thinking about it.</p><p></p><p>A man calls out in outrage. “My pouch! My coin pouch! Someone took it!” There are only two goblins here now. There were seven. </p><p></p><p>“Wow. These country guys don’t know how to protect their stuff.” Says Zig.</p><p></p><p>Tyson stifles a laugh. “Some city folk are still learning also.”</p><p></p><p>Taking his cue, the changeling pats his belt- “Aye! My travel pouch is missing!”</p><p></p><p>Still fretting, they move on. The goblin only stole a few coppers and a few mint leaves for improving his breath but still….. those were his.</p><p></p><p>More activity ahead of them. The crowd reacts to the group coming and part for them. Tyson, Ayru and Feldrix each worry it is the Claw. It is not.</p><p></p><p>A half-orc of medium build (for an orc) dressed in clean and polished leather armor comes through. Three orcs follow him. While he is received more noble and respectful, the orcs are avoided more from fear. As the four walk by the nobler orc blood nods and smiles. “Gooddah Neeva. Having any problems today?”</p><p></p><p>She nods a welcome back. “Just the usual. And this here Changeling was telling me how to make my business.” She nods to the four thus signaling them out from the crowd.</p><p></p><p>“Messing with her home recipe? Her family recipe no less? Brave lad. Even more so showing your true face. Such honesty is rarely seen in today’s world….. even in Yrlag.” He stops. Nods a greeting and introduces himself. “I am Tuskdan d’Tharashk. I run the law patrols here on the docks.”</p><p></p><p>“I am best known as Zig and thank you. I too appreciate truth and wish there was more of it. These are my traveling friends, Tyson from Sharn, Feldrix from Karrnath and Ayru. I am here to learn new cooking secrets and find new spices to play with.”</p><p></p><p>Still watching the skeleton in full-plate armor, he nods to each individual and hopes they find Fame & Fortune. However, be kind, do not start trouble if you are so lucky while others sometimes are not.”</p><p></p><p>He and the orcs move on. “Nice guy.” Says Zig and he begins to whistle as he looks over some flowers on a pot built into a rail.</p><p></p><p>Tyson asks for directions while the others are checking out a merchant cooking on a small grill. “For snake, it is not rubbery. It’s excellent.”</p><p></p><p>Aryu thinks it tastes like old chicken….. whatever. “Where did the Inquisitive get off to?”</p><p></p><p>“Directions.” Comments Feldrix looking at the strips of blackened meat and wonders what drink would go best with it.</p><p></p><p>Getting directions for Grotto’s Place (and House Sivis) Tyson returns. “Five minutes into the docks.”</p><p></p><p>Ten minutes later (Zig is worse than a child) the four of them come to a large square dock with a large tavern centered on it. Grotto’s Place.</p></blockquote><p></p>
[QUOTE="megamania, post: 7236076, member: 9255"] THE HIDDEN: BEYOND NEW WATER 02 WORK DETAIL SEGMENT 119 “YRLAG DOCKS” 8/8/17 NYMM 18, 1000 It has taken another five days to reach their destination- Yrlag. Shortly before reaching the growing township they saw a large barge that was two stories tall. The captain informs them that is The Tymora. It is a halfling run entertainment craft that operates outside of the Yrlag town rules. Once it was known for it’s casino tables and card games but now, as the clientele changes, the Tymora has also. Now shows occur once every five days that involve provocative shows. The halflings have hired several changelings to put on these shows. Passing a river on the left, they spot an elemental craft docked at a lighthouse in the bay. They are warned to stay away from there as The Emerald Claw has bought the lighthouse legally and act in the open. House Tharashk tolerates them due to payoffs and wishing a major confrontation with the terrorist group. At this point, their activity is like everyone else’s- they are exploring the New Water and the Hidden. They are still aggressive and nasty feeling comfortable here and in power. The captain warns Feldrix especially as there are clerics among them that will take control of him if they so wish. To the right is the shore of Eldeen. Several small camp sites are here built by campers, traders and a few that paddle over in canoes and boats to explore Yrlag. Most otherwise fear and respect the dangers of New Water too much to enter. They do this dispite the rumors of the River Queen- a Dragon Turtle that swims through this area often. She is dangerous if provoked but otherwise treated as a mascot and some consider themselves to be fortunate to witness her. The captain has the ship veer to the left where rocks can be seen rising out of the swamp and water. Strong stone buildings are built along these rocks and cliffs. This is where the wealthy live. The roofs are tile and painted green and blue. The buildings are mostly white with several windows per side. Some of the buildings have yards with guards watching them as they go by. Zig waves. They do not. One of the building has a minotaur. This is Madame Quarn’s home. She has many connections with Droaam. Rumors have it she herself is from the monster nation. She is rarely ever seen outdoors. Then they cross the river past the wealthy and see the true city of Yrlag. A series of docks, wharfs and bridges criss-cross and connect. Except for one building, they mostly one story buildings. Some have a partial top floor. Everything is made of wood and bamboo with reeds and vines. There is one building that stands out however- it is located close to the rocks. It is two full stories tall complete with a mini-tower. It is still under construction. The Captain is prompted by Tyson. This new building is a new Wayfinder Foundation location. Parts of it are already open and available to go inside. The back half, the part on the rocks, is a museum dedicated to New Water and The Hidden. A woman is the director. The Captain knows nothing more about her. Docking, the four of them climb a ladder onto the docks along with the other would-be adventurers. Sticking together, they walk down the crowded docks. Along with The Foundation, the Captain also suggested they visit Grotto’s Place and the docks had a central communications area directly on the docks. “It is like a maze.” Says Zigland as he looks around and watches a heron land on a post and eye him carefully. “Not to worry. Sharn is a maze also. We will learn it soon enough.” Offers Tyson as he evaluates and mentally maps what he sees and where certain buildings are. “No…. Claw. That…. Is good.” Says the undead warrior with true sincerity. Ayru watches the surrounding area also. She is fearful of the Claw but knows there are many threats here to watch for. They come to a very busy area where many paths lead to. They see small boats loading and unloading goods and many stalls with merchants calling out their goods. Guessing correctly, they presume this is the communications area. Tyson is hoping for a House Sivis outpost but is disappointed by the merchant types here. A female half-orc is selling potions along with a goblin competitor whom seems unhappy with her. Also here are several young goblins selling maps of New Water for a copper. Marked for treasure goes for a silver. Both Tyson and Ayru spot another group of young goblins lingering in the shadows and the crates. Maps may cost more than a copper or silver here. An argument begins between the half-orc named Neeva and the goblin. The other goblins begin to circle around the back side of her small stall. Whether they intend to attack, steal or avoid conflict is uncertain. Ayru makes a point to steer Zig away from it. But sometimes things don’t go as one wishes. “What kind of potions are these?” the Changeling asks. “Healing and Boosters.” She replies with pride. “Spit and swampwater” suggests a goblin with a nasty scar across his fore head. “Snarrrrl.” And the goblin lets out a squeak and hurries back to a crate. “May I? I won’t take it or drink it.” Zig asks. Knowing this is a test that may lead to sales she offers him one. “Small healing potion.” He uncorks it and sniffs. “agh! What did you use as a base? Is the lil’ guy correct? Is this swamp water?!?” Neeva snarls and grabs the potion from him and lends out her hand for the stopper. “If you add…. Say some strawberry elixir mixed with honeyberry juice it would improve the flavor and smell while not altering the magical effect. May improve sales.” With a sneer she stops the potion and puts it back. “Home remedy.” But it is clear she is thinking about it. A man calls out in outrage. “My pouch! My coin pouch! Someone took it!” There are only two goblins here now. There were seven. “Wow. These country guys don’t know how to protect their stuff.” Says Zig. Tyson stifles a laugh. “Some city folk are still learning also.” Taking his cue, the changeling pats his belt- “Aye! My travel pouch is missing!” Still fretting, they move on. The goblin only stole a few coppers and a few mint leaves for improving his breath but still….. those were his. More activity ahead of them. The crowd reacts to the group coming and part for them. Tyson, Ayru and Feldrix each worry it is the Claw. It is not. A half-orc of medium build (for an orc) dressed in clean and polished leather armor comes through. Three orcs follow him. While he is received more noble and respectful, the orcs are avoided more from fear. As the four walk by the nobler orc blood nods and smiles. “Gooddah Neeva. Having any problems today?” She nods a welcome back. “Just the usual. And this here Changeling was telling me how to make my business.” She nods to the four thus signaling them out from the crowd. “Messing with her home recipe? Her family recipe no less? Brave lad. Even more so showing your true face. Such honesty is rarely seen in today’s world….. even in Yrlag.” He stops. Nods a greeting and introduces himself. “I am Tuskdan d’Tharashk. I run the law patrols here on the docks.” “I am best known as Zig and thank you. I too appreciate truth and wish there was more of it. These are my traveling friends, Tyson from Sharn, Feldrix from Karrnath and Ayru. I am here to learn new cooking secrets and find new spices to play with.” Still watching the skeleton in full-plate armor, he nods to each individual and hopes they find Fame & Fortune. However, be kind, do not start trouble if you are so lucky while others sometimes are not.” He and the orcs move on. “Nice guy.” Says Zig and he begins to whistle as he looks over some flowers on a pot built into a rail. Tyson asks for directions while the others are checking out a merchant cooking on a small grill. “For snake, it is not rubbery. It’s excellent.” Aryu thinks it tastes like old chicken….. whatever. “Where did the Inquisitive get off to?” “Directions.” Comments Feldrix looking at the strips of blackened meat and wonders what drink would go best with it. Getting directions for Grotto’s Place (and House Sivis) Tyson returns. “Five minutes into the docks.” Ten minutes later (Zig is worse than a child) the four of them come to a large square dock with a large tavern centered on it. Grotto’s Place. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The hidden
Top