Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The High Road (RG)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shayuri" data-source="post: 4824966" data-attributes="member: 4936"><p><strong>Name</strong>: Grandfather</p><p><strong>Class</strong>: Druid 3</p><p><strong>Alignment</strong>: Good</p><p><strong>Race</strong>: Deva</p><p><strong>Deity</strong>: Primal Spirits</p><p><strong>Size</strong>: Medium</p><p><strong>Age</strong>: 20</p><p><strong>Gender</strong>: Male</p><p><strong>Height</strong>: 6' 2"</p><p><strong>Weight</strong>: 180lbs</p><p><strong>Eyes</strong>: Green (no whites or pupils)</p><p><strong>Hair</strong>: Light brown with deeper green streaks</p><p><strong>Exp</strong>: 0</p><p></p><p><strong>Description</strong></p><p>Tall and a bit skinny for his height, Grandfather appears to be young and hale...in stark contrast to his curmudgeonly demeanor. His coloration is a bit unusual for a deva; light tan skin patterned with complex lines of dark forest green. This coloration extends to his hair, though he commonly keeps it short or shaved...though he's stubbornly trying to grow a beard that his body is only grudgingly indulging him in. His eyes are a light, almost luminous green shade, with no pupils or whites. He dresses in treated animal skins and furs, with a heavy cloak over it all. His posture is normally a bit hunched, and he leans on his staff as he walks, making it easy to mistake him for a much older man until his face is revealed under the cowl of his cloak.</p><p></p><p>[sblock=Game Stats]</p><p><strong>Abilities </strong></p><p>Str: 8 [-1], Dex: 10 [+0], Wis: 20 [+5]</p><p>Con: 16 [+3], Int: 13 [+1], Cha: 10 [+0]</p><p></p><p><strong>Hit Points</strong>: 38 <strong>Bloodied</strong>: 19</p><p><strong>Healing Surges</strong>: 10/day <strong>Surge Value</strong> :9 <strong>HP per level</strong>: 5</p><p><strong>Action Points</strong>: 1</p><p><strong>Speed</strong>: 6 squares</p><p></p><p><strong>Armour Class</strong>: 18 (10 + 3 con + 4 armor + 1 level)</p><p><strong>Fortitude Defense</strong>: 15</p><p><strong>Reflex Defense</strong>: 14</p><p><strong>Will Defense</strong>: 18</p><p><strong>Initiative</strong>: +0</p><p></p><p><strong>Trained Skills</strong>:</p><p>Nature +11</p><p>History +9</p><p>Heal +11</p><p>Insight +11</p><p></p><p><strong>Languages</strong>: Common, Elven, Supernal</p><p></p><p><strong>Feats</strong>: </p><p>1 Jack of All Trades</p><p>2 Implement Expertise (Staff)</p><p></p><p><strong>Race Trait</strong>s:</p><p>+2 Intelligence, +2 Wisdom</p><p>+2 History, +2 Religion</p><p>Astral Majesty: +1 defenses vs bloodied creatures</p><p>Astral Resistance: Resist 5+1 Necrotic and Radiant</p><p>Immortal Origin</p><p><span style="color: Red">Memory of 1000 Lifetimes (Enc, no action, add 1d6 to any atk, save, skill or ability check)</span></p><p></p><p><strong>Class Abilities</strong>:</p><p>Implements: Staff or Totem</p><p>Balance of Nature (Gain 3 at-will, as long as at least 1 (and not more than 2) are Beast)</p><p>Primal Aspect: Guardian (Use Con bonus to determine AC)</p><p>Ritual Casting</p><p>- Animal Messenger (can use 1/day with no components)</p><p>- Create Campsite (15gp components, 10min casting, 8hr duration)</p><p>- Tree Shape</p><p><span style="color: Lime">Wildshape: At-will, mnr action, take the shape of any desired animal. Can use Beast Form keyword powers.</span></p><p></p><p><strong>At-Will</strong></p><p><span style="color: Lime">Storm Spike, +8 vs Ref, 1d8+6 lightning, target takes 5 lightning dmg if it doesn't move 2 or more squares, 10sq</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Call of the Beast, +8 vs Will, targets cannot gain CA (EonT) and take 6+3 psy dmg if their atk doesn't inc ally, brst 1, 10sq</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Savage Rend (Beast), +8 vs Ref, 1d8+6 dmg, slide target 1 square, melee basic attack</span></p><p></p><p><strong>Encounter</strong></p><p><span style="color: Red">Twisting Vines, +8 vs Ref, 1d8+6 dmg, squares adj to targets become difficult terrain (EoNT), brst 1, 10sq</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Tundra Wind, +8 vs Fort, 2d6+5, knock targets prone and push 3 sq, close blast 3</span></p><p></p><p><strong>Daily</strong></p><p><span style="color: Gray">Fires of Life, +8 vs Ref, 1d6+6 fire (1/2 miss), 5 ongoing (Save), if target drops to 0, heal ally within 5sq gains 5+3 HP; if target saves, heal ally within 5 sq 3 HP, brst 1, 10sq</span></p><p></p><p><strong>Utility</strong></p><p><span style="color: Gray">Skittering Sneak, free action, Until end of encounter (5min) use wildshape to become Tiny beast with +5 stealth. No attacks.</span></p><p></p><p><strong>Weapon</strong></p><p>Staff of the War Mage +1, +1 to hit (as weapon), 1d6+1 dmg (as weapon), lvl 3</p><p>- Critical: +1d8</p><p><span style="color: Gray">- Daily (free action): Use with a blast or burst power to increase size of the area by 1.</span></p><p></p><p><strong>Armor</strong></p><p>Hunting Beast Armor +1 (Hide), +4 AC, lvl 2</p><p>- Property: In beast form gain +2 item bonus to Reflex</p><p><span style="color: Red">- Encounter (move action): In beast form, shift 2 squares.</span></p><p></p><p><strong>Neck</strong></p><p>Amulet of Protection +1, lvl 1 (360gp)</p><p>- +1 to Will, Fortitude and Reflex defenses</p><p></p><p><strong>Waist</strong></p><p>Viper Belt, lvl 4</p><p>- Resist 5 Poison</p><p><span style="color: Red">- Encounter (no action): Gain +2 on one saving throw against ongoing poison damage.</span></p><p></p><p><strong>Mundane</strong></p><p>2 belt pouches, 2gp, 1lb</p><p>Waterskin, 1gp, 4lbs</p><p>Dagger, 1gp, 1lb</p><p></p><p><strong>Ritual Components:</strong></p><p>50 gp Nature components.</p><p></p><p><strong>Rituals Purchased:</strong></p><p>Tree Shape, 100gp</p><p></p><p><strong>Money</strong>: 6gp[/sblock]</p><p></p><p>[sblock=Background]Stuff happened.[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4824966, member: 4936"] [B]Name[/B]: Grandfather [B]Class[/B]: Druid 3 [B]Alignment[/B]: Good [B]Race[/B]: Deva [B]Deity[/B]: Primal Spirits [B]Size[/B]: Medium [B]Age[/B]: 20 [B]Gender[/B]: Male [B]Height[/B]: 6' 2" [B]Weight[/B]: 180lbs [B]Eyes[/B]: Green (no whites or pupils) [B]Hair[/B]: Light brown with deeper green streaks [B]Exp[/B]: 0 [B]Description[/B] Tall and a bit skinny for his height, Grandfather appears to be young and hale...in stark contrast to his curmudgeonly demeanor. His coloration is a bit unusual for a deva; light tan skin patterned with complex lines of dark forest green. This coloration extends to his hair, though he commonly keeps it short or shaved...though he's stubbornly trying to grow a beard that his body is only grudgingly indulging him in. His eyes are a light, almost luminous green shade, with no pupils or whites. He dresses in treated animal skins and furs, with a heavy cloak over it all. His posture is normally a bit hunched, and he leans on his staff as he walks, making it easy to mistake him for a much older man until his face is revealed under the cowl of his cloak. [sblock=Game Stats] [B]Abilities [/B] Str: 8 [-1], Dex: 10 [+0], Wis: 20 [+5] Con: 16 [+3], Int: 13 [+1], Cha: 10 [+0] [B]Hit Points[/B]: 38 [B]Bloodied[/B]: 19 [B]Healing Surges[/B]: 10/day [B]Surge Value[/B] :9 [B]HP per level[/B]: 5 [B]Action Points[/B]: 1 [B]Speed[/B]: 6 squares [B]Armour Class[/B]: 18 (10 + 3 con + 4 armor + 1 level) [B]Fortitude Defense[/B]: 15 [B]Reflex Defense[/B]: 14 [B]Will Defense[/B]: 18 [B]Initiative[/B]: +0 [B]Trained Skills[/B]: Nature +11 History +9 Heal +11 Insight +11 [B]Languages[/B]: Common, Elven, Supernal [B]Feats[/B]: 1 Jack of All Trades 2 Implement Expertise (Staff) [B]Race Trait[/B]s: +2 Intelligence, +2 Wisdom +2 History, +2 Religion Astral Majesty: +1 defenses vs bloodied creatures Astral Resistance: Resist 5+1 Necrotic and Radiant Immortal Origin [COLOR="Red"]Memory of 1000 Lifetimes (Enc, no action, add 1d6 to any atk, save, skill or ability check)[/COLOR] [B]Class Abilities[/B]: Implements: Staff or Totem Balance of Nature (Gain 3 at-will, as long as at least 1 (and not more than 2) are Beast) Primal Aspect: Guardian (Use Con bonus to determine AC) Ritual Casting - Animal Messenger (can use 1/day with no components) - Create Campsite (15gp components, 10min casting, 8hr duration) - Tree Shape [COLOR="Lime"]Wildshape: At-will, mnr action, take the shape of any desired animal. Can use Beast Form keyword powers.[/COLOR] [B]At-Will[/B] [COLOR="Lime"]Storm Spike, +8 vs Ref, 1d8+6 lightning, target takes 5 lightning dmg if it doesn't move 2 or more squares, 10sq Call of the Beast, +8 vs Will, targets cannot gain CA (EonT) and take 6+3 psy dmg if their atk doesn't inc ally, brst 1, 10sq Savage Rend (Beast), +8 vs Ref, 1d8+6 dmg, slide target 1 square, melee basic attack[/COLOR] [B]Encounter[/B] [COLOR="Red"]Twisting Vines, +8 vs Ref, 1d8+6 dmg, squares adj to targets become difficult terrain (EoNT), brst 1, 10sq Tundra Wind, +8 vs Fort, 2d6+5, knock targets prone and push 3 sq, close blast 3[/COLOR] [B]Daily[/B] [COLOR="Gray"]Fires of Life, +8 vs Ref, 1d6+6 fire (1/2 miss), 5 ongoing (Save), if target drops to 0, heal ally within 5sq gains 5+3 HP; if target saves, heal ally within 5 sq 3 HP, brst 1, 10sq[/COLOR] [B]Utility[/B] [COLOR="Gray"]Skittering Sneak, free action, Until end of encounter (5min) use wildshape to become Tiny beast with +5 stealth. No attacks.[/COLOR] [B]Weapon[/B] Staff of the War Mage +1, +1 to hit (as weapon), 1d6+1 dmg (as weapon), lvl 3 - Critical: +1d8 [COLOR="Gray"]- Daily (free action): Use with a blast or burst power to increase size of the area by 1.[/COLOR] [B]Armor[/B] Hunting Beast Armor +1 (Hide), +4 AC, lvl 2 - Property: In beast form gain +2 item bonus to Reflex [COLOR="Red"]- Encounter (move action): In beast form, shift 2 squares.[/COLOR] [B]Neck[/B] Amulet of Protection +1, lvl 1 (360gp) - +1 to Will, Fortitude and Reflex defenses [B]Waist[/B] Viper Belt, lvl 4 - Resist 5 Poison [COLOR="Red"]- Encounter (no action): Gain +2 on one saving throw against ongoing poison damage.[/COLOR] [B]Mundane[/B] 2 belt pouches, 2gp, 1lb Waterskin, 1gp, 4lbs Dagger, 1gp, 1lb [B]Ritual Components:[/B] 50 gp Nature components. [B]Rituals Purchased:[/B] Tree Shape, 100gp [B]Money[/B]: 6gp[/sblock] [sblock=Background]Stuff happened.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The High Road (RG)
Top