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The Historical Importance of Ron Edwards' Sorcerer [+]
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<blockquote data-quote="niklinna" data-source="post: 8944156" data-attributes="member: 71235"><p>I found my groove in a more roundabout way, first with Spirit of the Century's aspects and a couple other things, leading to games like Apocalypse World and its many spawn, and currently Blades in the Dark. Somewhere along the way I came upon Ron & company's essays and digested what they had to say, more or less. But I never did play Sorcerer. I did finally manage to read the book, though, and it was quite illuminating. I had many moments of "Oh so this is what he meant!" Even though I'd been playing games that did those things, seeing some of the original implementations of the ideas just made things so much clearer. I really wish I'd been more active in gaming when all that stuff was being discussed and created.</p><p></p><p>Edit to add: Also I would love to actually play Sorcerer sometime! I had originally let it slide as too narrow based on a fundamental misunderstanding. I thought it was about playing a traditional party of warlock-type characters, and how interesting could that be? Even though I'd read Ron's essays! I really should have known better. The text makes it very clear that neither of those is the case, and that what a sorcerer is, is wide open to a galaxy of interpretations.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8944156, member: 71235"] I found my groove in a more roundabout way, first with Spirit of the Century's aspects and a couple other things, leading to games like Apocalypse World and its many spawn, and currently Blades in the Dark. Somewhere along the way I came upon Ron & company's essays and digested what they had to say, more or less. But I never did play Sorcerer. I did finally manage to read the book, though, and it was quite illuminating. I had many moments of "Oh so this is what he meant!" Even though I'd been playing games that did those things, seeing some of the original implementations of the ideas just made things so much clearer. I really wish I'd been more active in gaming when all that stuff was being discussed and created. Edit to add: Also I would love to actually play Sorcerer sometime! I had originally let it slide as too narrow based on a fundamental misunderstanding. I thought it was about playing a traditional party of warlock-type characters, and how interesting could that be? Even though I'd read Ron's essays! I really should have known better. The text makes it very clear that neither of those is the case, and that what a sorcerer is, is wide open to a galaxy of interpretations. [/QUOTE]
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