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The Hoplite (think Spartan, Greek, Roman)
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<blockquote data-quote="Tyonisius" data-source="post: 3887622" data-attributes="member: 57179"><p>The spear that the Spartan Hoplites (which may be what I change the name of this class to) was between 7 and 9 feet in length. Now if you are referring to the spear used in the 300 movie, I don't remember, it may have been more of a short spear.</p><p></p><p></p><p></p><p>I was thinking of it being pretty much the same as divine grace. With that in mind, it would not stack with Divine Grace (getting your Charisma bonus twice to all saves is definately a bit much). It would be an unnamed bonus like Divine Grace. I was going to look into using a different stat and changing the name of it, but I don't want to use a stat that already has a use in savings throws which rules at Con, Wis, and Dex. And since this classes ability already uses Str for the gouge ability I don't want to make it Str. Which leaves Charisma and Intelligence... Charisma just seemed to fit better to me. I'm not using all good saves like the monk because I think that would end up just as powerful or more so than having the Soldier's Fortune ability since the Spartan Hoplite will already need good Strength and Constitution, having a decent Charisma will only add to the savings throws. If it doesn't stack with divine grace (which I'm going to add) I think it makes it an acceptable ability. To get Soldier's Fortune you'd have to be at least level 10 where as a Paladin gets the same ability under a different name at level 1.</p><p></p><p></p><p></p><p>I didn't describe it properly and I'll probably go back in a bit and edit, but gouge is basically the Spartan Hoplite twisiting his spear after thrusting it into an opponent. That would cause the wound to bleed moreso than a normal wound would. I'll address the shield abilities statement a bit further down. Also, what book is the Duelist in so I can take a look at it if you don't mind.</p><p></p><p></p><p></p><p>I agree, I was thinking of either doing as you said, and doing away with it, or instead allowing the Spartan Hoplite to add double his strength modifier to his jump checks instead of just the normal + str modifier that all classes get.</p><p></p><p></p><p></p><p>This is a good idea, however, I wouldn't add it in place of Fleet of Foot but instead add it in addition to and perhaps weaken Fleet of Foot. The reason for this is mainly because I wanted the increased movement speed to be useful in combat (similar to the Barbarian's and Scout's Fast Movement or the Monks increase in movement speed but to a lesser degree.</p><p></p><p></p><p></p><p>I'm glad that you think it's a good start. I'm going to make the listed changes in a bit I think so give me a few minutes and then tell me what you think again. I agree with the shield feats. A shield wall feat would be neat, but since Hoplites trained together extensively and not with skirmishers or other soldiers I'd say the feat only works while side by side with another Hoplite with the feat. I'm not 100% sure how this feat works now because I'm not sure what book it's in. I guessing that it basically requires that the adjacent ally have the shield wall feat. I was thinking of a Shield Ally feat which grants the AC bonus of the shield to an adjacent ally to the left of the hoplite (stacking with any the ally may already have) since for the most part the Hoplite shielded the soldier to his left.</p></blockquote><p></p>
[QUOTE="Tyonisius, post: 3887622, member: 57179"] The spear that the Spartan Hoplites (which may be what I change the name of this class to) was between 7 and 9 feet in length. Now if you are referring to the spear used in the 300 movie, I don't remember, it may have been more of a short spear. I was thinking of it being pretty much the same as divine grace. With that in mind, it would not stack with Divine Grace (getting your Charisma bonus twice to all saves is definately a bit much). It would be an unnamed bonus like Divine Grace. I was going to look into using a different stat and changing the name of it, but I don't want to use a stat that already has a use in savings throws which rules at Con, Wis, and Dex. And since this classes ability already uses Str for the gouge ability I don't want to make it Str. Which leaves Charisma and Intelligence... Charisma just seemed to fit better to me. I'm not using all good saves like the monk because I think that would end up just as powerful or more so than having the Soldier's Fortune ability since the Spartan Hoplite will already need good Strength and Constitution, having a decent Charisma will only add to the savings throws. If it doesn't stack with divine grace (which I'm going to add) I think it makes it an acceptable ability. To get Soldier's Fortune you'd have to be at least level 10 where as a Paladin gets the same ability under a different name at level 1. I didn't describe it properly and I'll probably go back in a bit and edit, but gouge is basically the Spartan Hoplite twisiting his spear after thrusting it into an opponent. That would cause the wound to bleed moreso than a normal wound would. I'll address the shield abilities statement a bit further down. Also, what book is the Duelist in so I can take a look at it if you don't mind. I agree, I was thinking of either doing as you said, and doing away with it, or instead allowing the Spartan Hoplite to add double his strength modifier to his jump checks instead of just the normal + str modifier that all classes get. This is a good idea, however, I wouldn't add it in place of Fleet of Foot but instead add it in addition to and perhaps weaken Fleet of Foot. The reason for this is mainly because I wanted the increased movement speed to be useful in combat (similar to the Barbarian's and Scout's Fast Movement or the Monks increase in movement speed but to a lesser degree. I'm glad that you think it's a good start. I'm going to make the listed changes in a bit I think so give me a few minutes and then tell me what you think again. I agree with the shield feats. A shield wall feat would be neat, but since Hoplites trained together extensively and not with skirmishers or other soldiers I'd say the feat only works while side by side with another Hoplite with the feat. I'm not 100% sure how this feat works now because I'm not sure what book it's in. I guessing that it basically requires that the adjacent ally have the shield wall feat. I was thinking of a Shield Ally feat which grants the AC bonus of the shield to an adjacent ally to the left of the hoplite (stacking with any the ally may already have) since for the most part the Hoplite shielded the soldier to his left. [/QUOTE]
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