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The Hoplite (think Spartan, Greek, Roman)
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<blockquote data-quote="Tyonisius" data-source="post: 3887813" data-attributes="member: 57179"><p>I'll look into stating what type of abilities they are in the near future. I'll need to read up on the differences between them first. </p><p></p><p></p><p></p><p>I didn't give him the ability to use a polearm one handed because I didn't feel it was 100% necessary. If you want him to use it 1 handed you would get a feet like Monkey Grip, I think. Which, I believe though could be wrong, would allow the character to wield a large weapon one handed with a -2 to the attack roll (this is what I'm doing with the Spartan Hoplite I am making. But I believe this class could be really well used using the polearm two handed and not using a shield at all, foregoing the shield abilities. I may make monkey grip or a similar ability/feat a requirement for this class.</p><p></p><p></p><p></p><p>10 damage for 8 rounds, or 80 damage total is a lot, but I've noticed that in most campaigns I've played in, the battle is over before 10 rounds have passed. I agree with the only works on creature that can bleed. As to saying how many times it can use it and adding your sugestiong of "say he can use it once a round as part of an attack and a number of times equal to his class level." I think I pretty much said the same thing, with "A Spartan Hoplite has the ability to bleed a creature damaged by her polearm weapon by twisting it once it has been thrust into an opponent. The Spartan Hoplite can use this skillful attack once per round, but no more than once per level per day." Its worded very similarly to the Stunning Attack of the Monk.</p><p></p><p></p><p></p><p></p><p></p><p>Agreed, I'll add that shortly. </p><p></p><p></p><p></p><p>I'll add a chart to it to make it easier to understand. To some degree it already uses DC's I just worded a little different than I guess people are used to. The chart I'll make sure clarify things, thanks for pointing out the fact that I used spear instead of polearm, I'll fix this. When I stated "When performing a charge attack" I meant that it was done as the attack portion of the charge but I'll reword it a bit to make it easier to understand hopefully.</p><p></p><p></p><p></p><p>I'll see if I can reword this, the chart I am going to make for Leaping Thrust should make this easier to understand. Basically its a gain of +1d6 per DC category. Meaning 21-25 would be 2d6, 26-30 would be 4d6, etc. </p><p></p><p></p><p></p><p>Good idea. I'll definately clarify that. I couldn't think of another class off-hnad that got a similar ability but I'll add the change. I'll concede that it may be a little random. I didn't want them to have better base saves than the warrior but I felt that due to the massive amount of time that these soldiers spent in actual or mock combat would cause them to have some form of increased saves. Some of the main reasons I used Charisma were listed above. On top of those I felt that Charisma was one of the less important stats for a Spartan Hoplite. I would say that Str is the most important, with Dex being second due to having to use light armor, with Con being last due to the fact that it's a front line fighter. Intelligence isn't that important for a Spartan Hoplite and may be the "dump stat" for this class (though you could make a rogue and use tumble and be fairly decent as a Spartan Hoplite). Wisdom, in my opinion, would be slightly more important than Intelligence because it directly affects a save, but not as important as Charisma because it affects all saves and the intimidate skill.</p><p></p><p></p><p></p><p>Well, I don't know. I'm waiting for a previous poster to get back to me on that so I can look at it. I may remove it completely from the class. If there isn't already a feat named that and I misunderstood the previous poster then it'll do something similar to what follows: "When two or more Spartan Hoplites perform a Shield Wall they grant 3/4 cover to all allies standing behind the wall. Spartan Hoplites may only move at 5 feet per round while creating a Shield Wall but may perform full attack actions to any enemies they come in contact with." Or something like that.</p><p></p><p></p><p></p><p>I'll definately reword this to make it easier to understand that it's a standard action. I'm not so sure as the idea that there is no facing in D&D. In the campaigns I have been in there is.. without it I'm not sure how flanking would work at all since your ally has to be on the opposite side of the enemy the two of you are flanking and he has to attack the enemy (which would put him facing it). I'm going to leave the left-handed side part to this and leave it to the DMs discretion because the Phalanx that Spartan Hoplites are known for functioned exactly this way. The entire row of Spartan Hoplites faced the same way and most of the shield they carried protected the soldier to the left of them not to the right. While, yes, the Spartan Hoplite could turn to put someone who was on his right hand side on his left hand side, it's still the left hand side. Also, if the Spartan and the ally were originally facing forward, and the Spartan turned around to put the ally on his left hand side, the shield would be lifted infront of the allies back until the ally turned around. It might be a good idea to have this work similar to how the Shield spell worked in 3.0 where it could only cover 180 degrees of the caster at a time. That would give the effect of the left handed idea. Or perhaps have it so that it grants a set bonus to the ally's AC instead of all of the Shields AC bonus to the ally. Let me know what you think of these ideas please.</p><p></p><p></p><p></p><p>Thanks for all your imput. While any polearm instead of just a spear may cause an issue, I don't think it will be a very big one. Most of the polearms that do anything special are exotic weapons and would require the use of another feat to use properly anyway. I haven't found any polearms that it would be a noticable issue. Thanks again for your feed back, so far, for the most part, I've got that it looks fairly balanced. Please everyone, continue to let me know if you think it is overpowered or possibly underpowerd.</p></blockquote><p></p>
[QUOTE="Tyonisius, post: 3887813, member: 57179"] I'll look into stating what type of abilities they are in the near future. I'll need to read up on the differences between them first. I didn't give him the ability to use a polearm one handed because I didn't feel it was 100% necessary. If you want him to use it 1 handed you would get a feet like Monkey Grip, I think. Which, I believe though could be wrong, would allow the character to wield a large weapon one handed with a -2 to the attack roll (this is what I'm doing with the Spartan Hoplite I am making. But I believe this class could be really well used using the polearm two handed and not using a shield at all, foregoing the shield abilities. I may make monkey grip or a similar ability/feat a requirement for this class. 10 damage for 8 rounds, or 80 damage total is a lot, but I've noticed that in most campaigns I've played in, the battle is over before 10 rounds have passed. I agree with the only works on creature that can bleed. As to saying how many times it can use it and adding your sugestiong of "say he can use it once a round as part of an attack and a number of times equal to his class level." I think I pretty much said the same thing, with "A Spartan Hoplite has the ability to bleed a creature damaged by her polearm weapon by twisting it once it has been thrust into an opponent. The Spartan Hoplite can use this skillful attack once per round, but no more than once per level per day." Its worded very similarly to the Stunning Attack of the Monk. Agreed, I'll add that shortly. I'll add a chart to it to make it easier to understand. To some degree it already uses DC's I just worded a little different than I guess people are used to. The chart I'll make sure clarify things, thanks for pointing out the fact that I used spear instead of polearm, I'll fix this. When I stated "When performing a charge attack" I meant that it was done as the attack portion of the charge but I'll reword it a bit to make it easier to understand hopefully. I'll see if I can reword this, the chart I am going to make for Leaping Thrust should make this easier to understand. Basically its a gain of +1d6 per DC category. Meaning 21-25 would be 2d6, 26-30 would be 4d6, etc. Good idea. I'll definately clarify that. I couldn't think of another class off-hnad that got a similar ability but I'll add the change. I'll concede that it may be a little random. I didn't want them to have better base saves than the warrior but I felt that due to the massive amount of time that these soldiers spent in actual or mock combat would cause them to have some form of increased saves. Some of the main reasons I used Charisma were listed above. On top of those I felt that Charisma was one of the less important stats for a Spartan Hoplite. I would say that Str is the most important, with Dex being second due to having to use light armor, with Con being last due to the fact that it's a front line fighter. Intelligence isn't that important for a Spartan Hoplite and may be the "dump stat" for this class (though you could make a rogue and use tumble and be fairly decent as a Spartan Hoplite). Wisdom, in my opinion, would be slightly more important than Intelligence because it directly affects a save, but not as important as Charisma because it affects all saves and the intimidate skill. Well, I don't know. I'm waiting for a previous poster to get back to me on that so I can look at it. I may remove it completely from the class. If there isn't already a feat named that and I misunderstood the previous poster then it'll do something similar to what follows: "When two or more Spartan Hoplites perform a Shield Wall they grant 3/4 cover to all allies standing behind the wall. Spartan Hoplites may only move at 5 feet per round while creating a Shield Wall but may perform full attack actions to any enemies they come in contact with." Or something like that. I'll definately reword this to make it easier to understand that it's a standard action. I'm not so sure as the idea that there is no facing in D&D. In the campaigns I have been in there is.. without it I'm not sure how flanking would work at all since your ally has to be on the opposite side of the enemy the two of you are flanking and he has to attack the enemy (which would put him facing it). I'm going to leave the left-handed side part to this and leave it to the DMs discretion because the Phalanx that Spartan Hoplites are known for functioned exactly this way. The entire row of Spartan Hoplites faced the same way and most of the shield they carried protected the soldier to the left of them not to the right. While, yes, the Spartan Hoplite could turn to put someone who was on his right hand side on his left hand side, it's still the left hand side. Also, if the Spartan and the ally were originally facing forward, and the Spartan turned around to put the ally on his left hand side, the shield would be lifted infront of the allies back until the ally turned around. It might be a good idea to have this work similar to how the Shield spell worked in 3.0 where it could only cover 180 degrees of the caster at a time. That would give the effect of the left handed idea. Or perhaps have it so that it grants a set bonus to the ally's AC instead of all of the Shields AC bonus to the ally. Let me know what you think of these ideas please. Thanks for all your imput. While any polearm instead of just a spear may cause an issue, I don't think it will be a very big one. Most of the polearms that do anything special are exotic weapons and would require the use of another feat to use properly anyway. I haven't found any polearms that it would be a noticable issue. Thanks again for your feed back, so far, for the most part, I've got that it looks fairly balanced. Please everyone, continue to let me know if you think it is overpowered or possibly underpowerd. [/QUOTE]
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