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The Hoplite (think Spartan, Greek, Roman)
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<blockquote data-quote="Tyonisius" data-source="post: 3888517" data-attributes="member: 57179"><p>I actually made it or a similar ability a prereq. for the class before you made this post so... =P </p><p></p><p></p><p></p><p>It is powerful, and I do see how it could be abused to a degree. And I may swap out the Improved Leaping Thrust for another ability that I think might be fun. I see a lot of limitations to the Leaping Thrust. While yes it is possible to do 5d6 points of extra damage at level 10 with this class, the Spartan Hoplite would be limited to only 1 attack with that extra damage. But in order to get that extra damage again he has to be able to do a charge, which means he either has to pick a new target the appropriate distance away and attack them (possibly provoking an attack of opportunity from the opponent he is leaving). If by chance there is only one enemy, then in order to benefit from the Leaping Thrust ability he would have to move away from the opponent one turn (again provoking an attack of opportunity) then his next turn he would have to charge again. I don't see how it's broken compared to the Sneak attack ability. You can only do 1 attack with Leaping Thrust a round and deal the extra damage. With Sneak Attack if the situation is correct you can do the extra damage to every attack you deal that round. Now if you bring the Improved Leaping Thrust ability into play, that might be a bit broken, I was just trying to think of a way to make it useful at higher levels, though I suppose that as long as you can increase your jump skill it can keep being useful. As I said, I may do away with the Improved Thrusting ability all together cause I think you may be right.</p><p></p><p></p><p>Yeah, I can agree with that. While the Spartan Hoplite was the original inspiration for this class, I have included some of the Greek Hoplites from the Troy movies... Brad pit does a kind of Leaping Thrust in his main battle with Hector in the movie... so maybe just Hoplite would do? </p><p></p><p></p><p></p><p>Yeah, that can work in similar fashion. Good idea, thanks. Just need to determine a good way to word it.</p><p></p><p></p><p></p><p>I believe both of them mean the same thing... once per level (lets say he's level 4 Hoplite, thats 4 times) then per day (means he can do it 4 times in 1 day). The other was once per day (means he can do it 1 time a day) per level (lets say he is level 4 again...) it still ends up at 4 times a day. I worded it the same as the Monk's Stunning Fist ability in the 3.0 PHB, but either way, its the same number of times.</p><p></p><p></p><p></p><p>Not at all, man... or woman, not sure which, no offense there either. I really appreciate all the criticism you are giving me.</p><p></p><p></p><p></p><p>That is an interesting ability, but I've already addressed this issue by having a prerequisite of an ability or feat like the Monkey Grip feat. I like it better as a prereq because to me RP wise it shows a dedication to the polearm of their choice.</p><p></p><p> </p><p></p><p>Well, first, and I could be wrong here, but I'm fairly sure that a 7-9 foot spear counts a polearm. The decision to wield it in one hand doesn't change that fact.</p><p></p><p></p><p></p><p>Well, I really don't think it's very complicated but maybe that is because I'm a very number oriented person. The chart, in my opinion, makes it really easy. Other than the actual extra damage rolls and jump check, it's basically a normal charge attack as it's described in the PHB. I personally don't think that the Improved Thrusting Feat is broken, I've listed it's limitedness previously, however, I am probably going to do away with it and introduce a new ability that I like.</p><p></p><p></p><p></p><p>And despite in disagreements I may have with your or anyone elses .02 I really appreciate it all.</p></blockquote><p></p>
[QUOTE="Tyonisius, post: 3888517, member: 57179"] I actually made it or a similar ability a prereq. for the class before you made this post so... =P It is powerful, and I do see how it could be abused to a degree. And I may swap out the Improved Leaping Thrust for another ability that I think might be fun. I see a lot of limitations to the Leaping Thrust. While yes it is possible to do 5d6 points of extra damage at level 10 with this class, the Spartan Hoplite would be limited to only 1 attack with that extra damage. But in order to get that extra damage again he has to be able to do a charge, which means he either has to pick a new target the appropriate distance away and attack them (possibly provoking an attack of opportunity from the opponent he is leaving). If by chance there is only one enemy, then in order to benefit from the Leaping Thrust ability he would have to move away from the opponent one turn (again provoking an attack of opportunity) then his next turn he would have to charge again. I don't see how it's broken compared to the Sneak attack ability. You can only do 1 attack with Leaping Thrust a round and deal the extra damage. With Sneak Attack if the situation is correct you can do the extra damage to every attack you deal that round. Now if you bring the Improved Leaping Thrust ability into play, that might be a bit broken, I was just trying to think of a way to make it useful at higher levels, though I suppose that as long as you can increase your jump skill it can keep being useful. As I said, I may do away with the Improved Thrusting ability all together cause I think you may be right. Yeah, I can agree with that. While the Spartan Hoplite was the original inspiration for this class, I have included some of the Greek Hoplites from the Troy movies... Brad pit does a kind of Leaping Thrust in his main battle with Hector in the movie... so maybe just Hoplite would do? Yeah, that can work in similar fashion. Good idea, thanks. Just need to determine a good way to word it. I believe both of them mean the same thing... once per level (lets say he's level 4 Hoplite, thats 4 times) then per day (means he can do it 4 times in 1 day). The other was once per day (means he can do it 1 time a day) per level (lets say he is level 4 again...) it still ends up at 4 times a day. I worded it the same as the Monk's Stunning Fist ability in the 3.0 PHB, but either way, its the same number of times. Not at all, man... or woman, not sure which, no offense there either. I really appreciate all the criticism you are giving me. That is an interesting ability, but I've already addressed this issue by having a prerequisite of an ability or feat like the Monkey Grip feat. I like it better as a prereq because to me RP wise it shows a dedication to the polearm of their choice. Well, first, and I could be wrong here, but I'm fairly sure that a 7-9 foot spear counts a polearm. The decision to wield it in one hand doesn't change that fact. Well, I really don't think it's very complicated but maybe that is because I'm a very number oriented person. The chart, in my opinion, makes it really easy. Other than the actual extra damage rolls and jump check, it's basically a normal charge attack as it's described in the PHB. I personally don't think that the Improved Thrusting Feat is broken, I've listed it's limitedness previously, however, I am probably going to do away with it and introduce a new ability that I like. And despite in disagreements I may have with your or anyone elses .02 I really appreciate it all. [/QUOTE]
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