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*Pathfinder & Starfinder
The Hoplite (think Spartan, Greek, Roman)
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<blockquote data-quote="rowport" data-source="post: 3888533" data-attributes="member: 9729"><p>I really like the idea of the class, and all the base elements are well-balanced (saves, abilities, hp, etc.). My suggestion would be to use other similar abilities to model instead of creating new ones. That will "standardize" the class and make it tighter. Specifically:</p><p></p><p>Weapon and Armor Proficiency: Good, especially with the light armor restrictions. Use restrictive language from Ranger class combat styles.</p><p></p><p>Adaptive Polearm: This one is OK.</p><p></p><p>Gouge: This one is OK, but apply the restrictive language from Rogue class sneak attack (i.e. no constructs or undead).</p><p></p><p>Improved Gouge: This one is OK.</p><p></p><p>Impressive Leg Strength: Instead of creating a new ability, give Leap of the Heavens as a bonus feat.</p><p></p><p>Fearless Resolve: Use immunity language from Paladin class.</p><p></p><p>Fleet of Foot: This is good, with the Run feat as a bonus feat plus the increasing base movement. Use language from either Monk or Barbarian class abilities, keeping in mind whether you want stacking limits-- the Monk gets enhancement bonuses while Barbarian gets unnamed bonuses.</p><p></p><p>Leaping Thrust/Greater Leaping Thrust: Instead of creating a new ability, give Leap Attack as a bonus feat.</p><p></p><p>Soldier's Fortune: Use Divine Grace ability language from Paladin class.</p><p></p><p>Snaking Polearm: This is good.</p><p></p><p>Shield Wall: You want PHALANX FIGHTING as a bonus feat (Complete Warrior, I think).</p><p></p><p>Shield Ally: Use the language from the Dwarven Defender ability.</p><p></p><p>EDIT: I would also suggest adding Monkey Grip as a prerequisite feat.</p></blockquote><p></p>
[QUOTE="rowport, post: 3888533, member: 9729"] I really like the idea of the class, and all the base elements are well-balanced (saves, abilities, hp, etc.). My suggestion would be to use other similar abilities to model instead of creating new ones. That will "standardize" the class and make it tighter. Specifically: Weapon and Armor Proficiency: Good, especially with the light armor restrictions. Use restrictive language from Ranger class combat styles. Adaptive Polearm: This one is OK. Gouge: This one is OK, but apply the restrictive language from Rogue class sneak attack (i.e. no constructs or undead). Improved Gouge: This one is OK. Impressive Leg Strength: Instead of creating a new ability, give Leap of the Heavens as a bonus feat. Fearless Resolve: Use immunity language from Paladin class. Fleet of Foot: This is good, with the Run feat as a bonus feat plus the increasing base movement. Use language from either Monk or Barbarian class abilities, keeping in mind whether you want stacking limits-- the Monk gets enhancement bonuses while Barbarian gets unnamed bonuses. Leaping Thrust/Greater Leaping Thrust: Instead of creating a new ability, give Leap Attack as a bonus feat. Soldier's Fortune: Use Divine Grace ability language from Paladin class. Snaking Polearm: This is good. Shield Wall: You want PHALANX FIGHTING as a bonus feat (Complete Warrior, I think). Shield Ally: Use the language from the Dwarven Defender ability. EDIT: I would also suggest adding Monkey Grip as a prerequisite feat. [/QUOTE]
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The Hoplite (think Spartan, Greek, Roman)
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