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The Hoplite (think Spartan, Greek, Roman)
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<blockquote data-quote="Tyonisius" data-source="post: 3891208" data-attributes="member: 57179"><p>The way I think the Monkey grip feat works that I have been using is that it would allow a medium character to wield a large weapon (such as a Greatsword) one handed at a -2 to his attack rating. A small character would be able to wield a medium weapon (such as a long sword) one handed at a -2 to his attack rating.</p><p></p><p></p><p></p><p>So is the version I described above the one you personally would allow?</p><p></p><p></p><p></p><p>It is possible that he could charge leaping thrust, charge leaping thrust, etc. And it is possible that it would average out to doing more damage than his full round of attacks but with the removal of the Improved feat I think it balances out much better. Sneak attack doesn't scale with a skill but does scale with level, would it work out better if I scaled it with level? I really like the concept of using the jump skill in an attack, but if it's really unbalancing I might change it. Over all, I feel that, on average, sneak attack would be used more often than leaping thrust, but that would depend on the campaign and the type of creatures the DM likes to use really. In the campaigns I currently play in, there are 7 characters and 5 of them do some amount of sneak attack damage due to the DM's choice of enemies.</p><p></p><p></p><p></p><p>I hadn't thought about that. I initially just figured it would be for adjacent foes, but going out to all reaches wouldn't be a stretch. It might imbalance it more though? Let me know what you think about this Meeki, so far our input has been great. Thanks again!</p></blockquote><p></p>
[QUOTE="Tyonisius, post: 3891208, member: 57179"] The way I think the Monkey grip feat works that I have been using is that it would allow a medium character to wield a large weapon (such as a Greatsword) one handed at a -2 to his attack rating. A small character would be able to wield a medium weapon (such as a long sword) one handed at a -2 to his attack rating. So is the version I described above the one you personally would allow? It is possible that he could charge leaping thrust, charge leaping thrust, etc. And it is possible that it would average out to doing more damage than his full round of attacks but with the removal of the Improved feat I think it balances out much better. Sneak attack doesn't scale with a skill but does scale with level, would it work out better if I scaled it with level? I really like the concept of using the jump skill in an attack, but if it's really unbalancing I might change it. Over all, I feel that, on average, sneak attack would be used more often than leaping thrust, but that would depend on the campaign and the type of creatures the DM likes to use really. In the campaigns I currently play in, there are 7 characters and 5 of them do some amount of sneak attack damage due to the DM's choice of enemies. I hadn't thought about that. I initially just figured it would be for adjacent foes, but going out to all reaches wouldn't be a stretch. It might imbalance it more though? Let me know what you think about this Meeki, so far our input has been great. Thanks again! [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Hoplite (think Spartan, Greek, Roman)
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