Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
The Hounds - a Zeitgeist Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MarkM" data-source="post: 8550862" data-attributes="member: 7025557"><p>(Jovan's player missed a couple of sessions, so missed out on the first part of the Ziggurat dungeon crawl; his character has failed several distant madness saves and hasn't quite been himself lately)</p><p></p><p>Session 20 and 21 (6-10-21, 6-17-21):</p><p></p><p><img src="https://lh5.googleusercontent.com/pmTE7Lqzc30RmobFnL4J2wLWIXJihyzRVjvohRuY-WgonUVg1l0Bpc6_WpVPQLCxtR2rH1V57VgqW2jtjuca8BUVqxLgRnSiCtfFNFvJhwh_Gd2AJ6g6rdDQgNmsWaJewsgXmOr7" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>I was a bit out of it… the others said insane so I don’t remember too much. I know there was a room with different lights that was a puzzle of sorts. Then, there was a room with a map that seemed to indicate there was another location like this one off the coast of Ber. Finally, I remember a room with a giant golden seal and several dead bodies lying around… Bergeron’s team I think… But, then there was the sound of rushing water… the temple was starting to flood behind us. And, the dead bodies began to rise up…</p><p></p><p></p><p></p><p>Session 22 (6-24-21):</p><p><img src="https://lh3.googleusercontent.com/e-Akol45-ai1VOmgaAoNBRupR6R-ZvP0I_gGK5xMYLcONc9vUcoBMn-sNp0oUAgE2puzMXjQXnItEGAzxyymHfVgk3906LbqN9K0yFGwRcf-wE4n3hMsMyGwX0NV6ZPcyH4FOLyR" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>I had a vision… it was of my dead brother. He was washing dishes and he looked older and healthy… not like he’d been when I last saw him. A woman walked up behind him and kissed him on the neck. He smiled at her and said, “I have much to think about.”</p><p></p><p>Then I snapped out of it and there were still dead bodies rising up and water rushing in. Coming from around the corner, 2 and then 4 mummies with spears shambled toward us. I wanted to take the south passage and get away from them but the others thought the mummies must be keeping us from taking the passage behind them. So, we battled them while the water crept closer and closer. When we finally brought them down, the water was on us and we had to move. </p><p></p><p>Further down the passage was a room with more of the “thought form” creatures in it. Gyldiel was the first in the room and I followed closely behind. There were spears coming out of the walls and crab-like creatures came down from the ceiling. This was a very bad room. I tried to cross to the other side but when I was still a ways from the exit, vines sprang up blocking the way out and the way we’d come in. The others were still in the hall and now Gyldiel and I were trapped… I really hated this room.</p><p></p><p>Then, a crack appeared in the center of the room and the floor started drawing into the walls. This room really, really sucked. </p><p></p><p>But, after a bit, Bell was able to tell that the floor was actually an illusion. So, while some held the line, others finally tore through the vines blocking escape. Like before, the water was upon us… except I found out the hard way it was more acid than water. </p><p></p><p>Moving along, Bell and Sylvia kept the remaining creatures off our backs while the rest of us found fire traps and other nasty things trying to prevent us from getting away. There were more mummies ahead as well. One almost killed me before we finally took them out. We were so close to the entrance but there were more undead ahead blocking our path… this is going to be close.</p></blockquote><p></p>
[QUOTE="MarkM, post: 8550862, member: 7025557"] (Jovan's player missed a couple of sessions, so missed out on the first part of the Ziggurat dungeon crawl; his character has failed several distant madness saves and hasn't quite been himself lately) Session 20 and 21 (6-10-21, 6-17-21): [IMG]https://lh5.googleusercontent.com/pmTE7Lqzc30RmobFnL4J2wLWIXJihyzRVjvohRuY-WgonUVg1l0Bpc6_WpVPQLCxtR2rH1V57VgqW2jtjuca8BUVqxLgRnSiCtfFNFvJhwh_Gd2AJ6g6rdDQgNmsWaJewsgXmOr7[/IMG] I was a bit out of it… the others said insane so I don’t remember too much. I know there was a room with different lights that was a puzzle of sorts. Then, there was a room with a map that seemed to indicate there was another location like this one off the coast of Ber. Finally, I remember a room with a giant golden seal and several dead bodies lying around… Bergeron’s team I think… But, then there was the sound of rushing water… the temple was starting to flood behind us. And, the dead bodies began to rise up… Session 22 (6-24-21): [IMG]https://lh3.googleusercontent.com/e-Akol45-ai1VOmgaAoNBRupR6R-ZvP0I_gGK5xMYLcONc9vUcoBMn-sNp0oUAgE2puzMXjQXnItEGAzxyymHfVgk3906LbqN9K0yFGwRcf-wE4n3hMsMyGwX0NV6ZPcyH4FOLyR[/IMG] I had a vision… it was of my dead brother. He was washing dishes and he looked older and healthy… not like he’d been when I last saw him. A woman walked up behind him and kissed him on the neck. He smiled at her and said, “I have much to think about.” Then I snapped out of it and there were still dead bodies rising up and water rushing in. Coming from around the corner, 2 and then 4 mummies with spears shambled toward us. I wanted to take the south passage and get away from them but the others thought the mummies must be keeping us from taking the passage behind them. So, we battled them while the water crept closer and closer. When we finally brought them down, the water was on us and we had to move. Further down the passage was a room with more of the “thought form” creatures in it. Gyldiel was the first in the room and I followed closely behind. There were spears coming out of the walls and crab-like creatures came down from the ceiling. This was a very bad room. I tried to cross to the other side but when I was still a ways from the exit, vines sprang up blocking the way out and the way we’d come in. The others were still in the hall and now Gyldiel and I were trapped… I really hated this room. Then, a crack appeared in the center of the room and the floor started drawing into the walls. This room really, really sucked. But, after a bit, Bell was able to tell that the floor was actually an illusion. So, while some held the line, others finally tore through the vines blocking escape. Like before, the water was upon us… except I found out the hard way it was more acid than water. Moving along, Bell and Sylvia kept the remaining creatures off our backs while the rest of us found fire traps and other nasty things trying to prevent us from getting away. There were more mummies ahead as well. One almost killed me before we finally took them out. We were so close to the entrance but there were more undead ahead blocking our path… this is going to be close. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
The Hounds - a Zeitgeist Campaign
Top