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The HP sweet spot for 5e
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<blockquote data-quote="Tony Vargas" data-source="post: 7414299" data-attributes="member: 996"><p>Usually when we talk sweet spot, it's about level range, not hps - and, in 5e, hps & damage scale dramatically with level. Hps, really, it's just the more the merrier, no matter how many hps you have, they can be whittled down by persistent or numerous attackers.</p><p></p><p>The sweet spot for 5e is somewhere in the range of 3-5. 1st & 2nd I've run a lot, and they are a crapshoot, precisely because you can quite easily fall prey to the instant death rule. After that not much an issue, by 5th, no one should be having the problem. On the top end, 15th, because even the official adventures don't much bother trying to go beyond that, it's like they know people weren't going to want to play at those levels, so they're just sorta roughly sketched and not really built to be that useable. The relative speed of level progression is a clear indicator, too: The first few levels go lightning fast, then slow down dramatically, only to speed up again after 11th - the game is /designed/ to have you spend more time in the levels it works best.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7414299, member: 996"] Usually when we talk sweet spot, it's about level range, not hps - and, in 5e, hps & damage scale dramatically with level. Hps, really, it's just the more the merrier, no matter how many hps you have, they can be whittled down by persistent or numerous attackers. The sweet spot for 5e is somewhere in the range of 3-5. 1st & 2nd I've run a lot, and they are a crapshoot, precisely because you can quite easily fall prey to the instant death rule. After that not much an issue, by 5th, no one should be having the problem. On the top end, 15th, because even the official adventures don't much bother trying to go beyond that, it's like they know people weren't going to want to play at those levels, so they're just sorta roughly sketched and not really built to be that useable. The relative speed of level progression is a clear indicator, too: The first few levels go lightning fast, then slow down dramatically, only to speed up again after 11th - the game is /designed/ to have you spend more time in the levels it works best. [/QUOTE]
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