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<blockquote data-quote="LadyLaw" data-source="post: 5302410" data-attributes="member: 87417"><p>Rysethynn stomps out of the tavern, in true dwarven fashion. Looking around she's taken aback by the sheer amount of blood. She hasn't seen this much in some time, and then it wasn't all from one person.</p><p></p><p><span style="color: Gray">"You dunna think any others were caught up in this, do ya?"</span> she asked the group at large.</p><p></p><p>Hearing talk of demons, she raises a brow, but doesn't comment. She has no experience with such.</p><p></p><p><span style="color: Gray">"Seems t'be a trail leadin' off down tha' alley there,"</span> she says, pointing. <span style="color: Gray"> "If'n ye wanna go envestigate, best be gettin' org'nized."</span></p><p></p><p>[sblock=rolls/ooc stuff]Insight: <a href="http://www.hwx.it/wizards.com/dice.php?sid=4397#138961" target="_blank">1d20+7=27</a></p><p>Perception: <a href="http://www.hwx.it/wizards.com/dice.php?sid=4397#138960" target="_blank">1d20+7=24</a></p><p></p><p>Didn't bother with the other two because she'd fail them with a 20.</p><p>Rysethynn is a level 1 dwarf warden. She's my second character. I'd be interested in this depending on what the ultimate level gap is. If it's like 1-3 that's cool, but I think if it's larger than that she'd stay behind, feeling that she wouldn't be of real use.</p><p></p><p>[sblock=Rysethynn Mini-stats]</p><p><a href="http://l4w.wikia.com/wiki/PC:Rysethynn_%28Ladylaw%29" target="_blank">Rysethynn</a> - Female Dwarven Warden (Earthstrength) 1</p><p>Passive Perception: 17, Passive Insight: 17</p><p>AC:18, Fort:15, Ref:12, Will:13 -- Speed:5</p><p>HP:33/33, Bloodied:16, Surge Value:8, Surges Left: 12/12</p><p></p><p>Action Points: 1, Second Wind: not used</p><p>Powers: <span style="color: SeaGreen">Warden's Fury, Warden's Grasp, Earth Shield Strike, Warden's Lunge</span></p><p><span style="color: Red">Earth Spikes, Form of Mountain's Thunder Attack</span></p><p><span style="color: Gray">Form of Mountain's Thunder</span></p><p></p><p></p><p><strong>Special:</strong> Save vs. 1 effect at start of turn (and at end)</p><p>+5 to saves vs. poison</p><p>Immediate save to being knocked prone from attack</p><p>Move one less square from forced movement</p><p>+3 to AC when using Second Wind </p><p></p><p><strong>Conditions:</strong> None[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="LadyLaw, post: 5302410, member: 87417"] Rysethynn stomps out of the tavern, in true dwarven fashion. Looking around she's taken aback by the sheer amount of blood. She hasn't seen this much in some time, and then it wasn't all from one person. [COLOR=Gray]"You dunna think any others were caught up in this, do ya?"[/COLOR] she asked the group at large. Hearing talk of demons, she raises a brow, but doesn't comment. She has no experience with such. [COLOR=Gray]"Seems t'be a trail leadin' off down tha' alley there,"[/COLOR] she says, pointing. [COLOR=Gray] "If'n ye wanna go envestigate, best be gettin' org'nized."[/COLOR] [sblock=rolls/ooc stuff]Insight: [URL="http://www.hwx.it/wizards.com/dice.php?sid=4397#138961"]1d20+7=27[/URL] Perception: [URL="http://www.hwx.it/wizards.com/dice.php?sid=4397#138960"]1d20+7=24[/URL] Didn't bother with the other two because she'd fail them with a 20. Rysethynn is a level 1 dwarf warden. She's my second character. I'd be interested in this depending on what the ultimate level gap is. If it's like 1-3 that's cool, but I think if it's larger than that she'd stay behind, feeling that she wouldn't be of real use. [sblock=Rysethynn Mini-stats] [URL="http://l4w.wikia.com/wiki/PC:Rysethynn_%28Ladylaw%29"]Rysethynn[/URL] - Female Dwarven Warden (Earthstrength) 1 Passive Perception: 17, Passive Insight: 17 AC:18, Fort:15, Ref:12, Will:13 -- Speed:5 HP:33/33, Bloodied:16, Surge Value:8, Surges Left: 12/12 Action Points: 1, Second Wind: not used Powers: [COLOR=SeaGreen]Warden's Fury, Warden's Grasp, Earth Shield Strike, Warden's Lunge[/COLOR] [COLOR=Red]Earth Spikes, Form of Mountain's Thunder Attack[/COLOR] [COLOR=Gray]Form of Mountain's Thunder[/COLOR] [B]Special:[/B] Save vs. 1 effect at start of turn (and at end) +5 to saves vs. poison Immediate save to being knocked prone from attack Move one less square from forced movement +3 to AC when using Second Wind [B]Conditions:[/B] None[/sblock][/sblock] [/QUOTE]
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