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*Pathfinder & Starfinder
The iconic elven warrior/mage
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<blockquote data-quote="Evilhalfling" data-source="post: 3722124" data-attributes="member: 16991"><p>The duskblade is a great warrior/mage, able to match the concept right from the begining. but he is definatly more a warrior with some spells, very few have range or area of effect, no charms, enchantments or illusions - its an envoker/buffer. </p><p></p><p>the eldrich knight - a wizard who can carry a sword, the medium BAB & d6 hd mean you stay out of melee. 2nd attack at 10th? right...</p><p>You are down 2 casting levels, which means you may not match up to a wiz in the party - but you have a full wizards capability otherwise.</p><p></p><p>The Knight Phantom (ebberon supplement/WotC site) - EK on steroids, you must know phantom steed, but get special abilities, d8 hd and +9 caster levels.</p><p>If your concept is a fighter/mage as calvery - this is a good fit. </p><p>They have a stronger organization, ie more obligations and ties. </p><p></p><p>Warmage - you are not a swordsman you are artillery. All you can do is blast things, and you are very good at that, so why ever bother to swing a sword? You loose the versitility of using magic for things other than killing. This seems far more human than elvish to me. </p><p></p><p>Battle sorcerer - Depends heavily on spells chosen. In melee you are going to be much like a rogue fighting undead/constructs - you are okay with a sword, but don't have BAB or HP to back it up. As far as casting goes - you are going to know only a few spells, if carefully picked you could have both effectiveness in combat and some variety. Borrow heavily from the duskblade list for good melee spells, throw in a few faves like grease, invisibility or rope trick. Mechanically inferior, but fits my concept of a fighter/mage well. </p><p></p><p>Wiz5/Ftr1/SS1/DraS1/EK9/ obscurePrC3 oh please. </p><p>total agreement on this one you have maxed caster level and BAB just fine if you start at 15th lvl, but is sucked getting there, and what are you going to do each round in combat? cast a spell, just like a straight wizard.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 3722124, member: 16991"] The duskblade is a great warrior/mage, able to match the concept right from the begining. but he is definatly more a warrior with some spells, very few have range or area of effect, no charms, enchantments or illusions - its an envoker/buffer. the eldrich knight - a wizard who can carry a sword, the medium BAB & d6 hd mean you stay out of melee. 2nd attack at 10th? right... You are down 2 casting levels, which means you may not match up to a wiz in the party - but you have a full wizards capability otherwise. The Knight Phantom (ebberon supplement/WotC site) - EK on steroids, you must know phantom steed, but get special abilities, d8 hd and +9 caster levels. If your concept is a fighter/mage as calvery - this is a good fit. They have a stronger organization, ie more obligations and ties. Warmage - you are not a swordsman you are artillery. All you can do is blast things, and you are very good at that, so why ever bother to swing a sword? You loose the versitility of using magic for things other than killing. This seems far more human than elvish to me. Battle sorcerer - Depends heavily on spells chosen. In melee you are going to be much like a rogue fighting undead/constructs - you are okay with a sword, but don't have BAB or HP to back it up. As far as casting goes - you are going to know only a few spells, if carefully picked you could have both effectiveness in combat and some variety. Borrow heavily from the duskblade list for good melee spells, throw in a few faves like grease, invisibility or rope trick. Mechanically inferior, but fits my concept of a fighter/mage well. Wiz5/Ftr1/SS1/DraS1/EK9/ obscurePrC3 oh please. total agreement on this one you have maxed caster level and BAB just fine if you start at 15th lvl, but is sucked getting there, and what are you going to do each round in combat? cast a spell, just like a straight wizard. [/QUOTE]
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