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<blockquote data-quote="wayne62682" data-source="post: 3375441" data-attributes="member: 40455"><p>I personally would rather D&D have "action skills" and "background skills" like 3rd edition Shadowrun. You had a seperate pool of skill points for both; action skills are the ones that are actually useful in game (in D&D terms skills like Bluff, Diplomacy, Tumble, etc would fall under this) and background skills gave you free reign to make things up (as there were no lists, only examples) your character would know as part of his background. So a cleric could have as background skills Church Procedures (Pelor), or Church Knowledge, and the fighter who grew up on a farm until it was destroyed by orcs could have Farming Techniques as a background skill. A rogue might have Thieves Guild Connections, or whatnot. It let you customize the "flavor" skills to suit your character's theme, but very rarely were they useful in game unless you were specifically looking for something in your area and then they let your PC shine since he'd be the "go-to guy" on that stuff in the group.</p><p></p><p>I would prefer that system far more over D&D's system and it would hopefully put an end to the elitist way of thinking that you should waste skill points in worthless skills because it's from your background.</p></blockquote><p></p>
[QUOTE="wayne62682, post: 3375441, member: 40455"] I personally would rather D&D have "action skills" and "background skills" like 3rd edition Shadowrun. You had a seperate pool of skill points for both; action skills are the ones that are actually useful in game (in D&D terms skills like Bluff, Diplomacy, Tumble, etc would fall under this) and background skills gave you free reign to make things up (as there were no lists, only examples) your character would know as part of his background. So a cleric could have as background skills Church Procedures (Pelor), or Church Knowledge, and the fighter who grew up on a farm until it was destroyed by orcs could have Farming Techniques as a background skill. A rogue might have Thieves Guild Connections, or whatnot. It let you customize the "flavor" skills to suit your character's theme, but very rarely were they useful in game unless you were specifically looking for something in your area and then they let your PC shine since he'd be the "go-to guy" on that stuff in the group. I would prefer that system far more over D&D's system and it would hopefully put an end to the elitist way of thinking that you should waste skill points in worthless skills because it's from your background. [/QUOTE]
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