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The Illusion of Powergaming
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<blockquote data-quote="marune" data-source="post: 3375460" data-attributes="member: 18243"><p>Well... you can always find people having fun with a game for other reasons than the game is about (kids can have great fun with D&D miniatures without any rules).</p><p></p><p>The goal of the D&D game is to overcome enough challenges to get to the 20th level (that's what the rules are supporting). "Character's traits/background/goals" doesn't help (and often make it harder) to overcome those challenges. If only some of the players are doing it, the other ones will surely not have fun. (E.g. the cleric that doesn't want to heal X because "his character" doesn't like X).</p><p></p><p>Of course if all players agree to do it, and the DM make the appropriate adjustments (lowering CR, etc.) it can works for a particular group. If it was included in the design of the game, it could work, without adjustments, for the majority of them.</p></blockquote><p></p>
[QUOTE="marune, post: 3375460, member: 18243"] Well... you can always find people having fun with a game for other reasons than the game is about (kids can have great fun with D&D miniatures without any rules). The goal of the D&D game is to overcome enough challenges to get to the 20th level (that's what the rules are supporting). "Character's traits/background/goals" doesn't help (and often make it harder) to overcome those challenges. If only some of the players are doing it, the other ones will surely not have fun. (E.g. the cleric that doesn't want to heal X because "his character" doesn't like X). Of course if all players agree to do it, and the DM make the appropriate adjustments (lowering CR, etc.) it can works for a particular group. If it was included in the design of the game, it could work, without adjustments, for the majority of them. [/QUOTE]
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