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<blockquote data-quote="Knight Otu" data-source="post: 211637" data-attributes="member: 192"><p>Hi, Upper_Krust <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I've asked this question in my PR-thread, but since you are propably too busy to read it (please note that I mean no offense with this comment, I understand that you are very busy <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ), I'll repeat it here:</p><p></p><p>I have read that you want to change (among other things) the save DC of Annihilating Strike to the standard formula for saves, using the Charisma modifier. Since the ability is originally based on damage, wouldn't it make more sense to base it on the Strength modifier?</p><p></p><p>Another question that came into my mind - Do you plan to add a saving throw to Divine Splendor? (Even though it affects "only" mortals, it seems to be a bit too powerful without a save - but maybe a natural 20 shouldn't be an automatic save?)</p><p></p><p>Thank you in advance. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Knight Otu, post: 211637, member: 192"] Hi, Upper_Krust :) I've asked this question in my PR-thread, but since you are propably too busy to read it (please note that I mean no offense with this comment, I understand that you are very busy :) ), I'll repeat it here: I have read that you want to change (among other things) the save DC of Annihilating Strike to the standard formula for saves, using the Charisma modifier. Since the ability is originally based on damage, wouldn't it make more sense to base it on the Strength modifier? Another question that came into my mind - Do you plan to add a saving throw to Divine Splendor? (Even though it affects "only" mortals, it seems to be a bit too powerful without a save - but maybe a natural 20 shouldn't be an automatic save?) Thank you in advance. :) [/QUOTE]
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