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<blockquote data-quote="Upper_Krust" data-source="post: 215305" data-attributes="member: 326"><p>Hi Melkor mate! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p> </p><p></p><p>No.</p><p></p><p></p><p></p><p>From what little I know... </p><p></p><p>All the gods are much too similar for my tastes. Admittedly the mortal ascended gods incorporate a bit more variety.</p><p></p><p>They still retained the unbelievable waste of space with the Divine stat layout.</p><p></p><p>No (new) 'Chosen of' mechanics or examples.</p><p></p><p>That said I will likely pick the book up at some stage - but for now its not my priority.</p><p></p><p> </p><p></p><p>If they set 3 as the base then they should keep it at 3. If deities want to gain extra Domains they have that option.</p><p></p><p></p><p></p><p>Salient abilities are common.</p><p></p><p>Esoteric abilities are secret (typically requiring adventures/quests before even learning about them) and require WP expenditure (of typically full Divine Ranks; often multiple Divine Ranks) to generate. They are much more powerful (than SDAs) and incorporate 'infinite' factors as well as a number of other interesting ideas.</p><p></p><p>eg. <strong>Severity</strong> (EDA) allows you to critical hit anything (Undead; Constructs; Oozes etc.) even bypassing Fortification.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 215305, member: 326"] Hi Melkor mate! :) No. From what little I know... All the gods are much too similar for my tastes. Admittedly the mortal ascended gods incorporate a bit more variety. They still retained the unbelievable waste of space with the Divine stat layout. No (new) 'Chosen of' mechanics or examples. That said I will likely pick the book up at some stage - but for now its not my priority. If they set 3 as the base then they should keep it at 3. If deities want to gain extra Domains they have that option. Salient abilities are common. Esoteric abilities are secret (typically requiring adventures/quests before even learning about them) and require WP expenditure (of typically full Divine Ranks; often multiple Divine Ranks) to generate. They are much more powerful (than SDAs) and incorporate 'infinite' factors as well as a number of other interesting ideas. eg. [b]Severity[/b] (EDA) allows you to critical hit anything (Undead; Constructs; Oozes etc.) even bypassing Fortification. [/QUOTE]
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