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<blockquote data-quote="Upper_Krust" data-source="post: 220169" data-attributes="member: 326"><p>Hi there kaboom! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p> </p><p></p><p>Thats okay. </p><p></p><p>It was Melkor's thread anyway to be fair. </p><p></p><p>I often enjoy browsing through the IR threads - seems like everyone has a lot of fun (perhaps when I have more time I can join them?)</p><p></p><p></p><p></p><p>Sure, fire away! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Its fully balanced to work with D&Dg (and indeed incorporates Divine Ranks). However, you won't actually 'need' D&Dg to use it (though they have a lot of SDAs you might want to use).</p><p></p><p>The problem in the rewrite was to balance everything with their work so its consistent - which I think I have done.</p><p></p><p>You don't need D&Dg for the Magic; Monster or Campaign sections (at all) - though as I mention below I did have to rebalance a lot of this stuff with D&Dg.</p><p></p><p></p><p></p><p>Initially four .pdfs...</p><p></p><p>Faith</p><p>Magic/Magic Items</p><p>Monsters</p><p>Campaigns/Adventures</p><p></p><p>...which will hopefully be combined within a hardback format shortly thereafter. There may be a fifth section (and other additions) included in the hardcopy.</p><p></p><p></p><p></p><p>Its given as a variable in my book. However there is a definate standard I advocate.</p><p></p><p>You need approx.* 1500 worshippers to become a Hero-deity. Before that are Disciples; after that Demigods.</p><p></p><p>*No point going into details now, the IH simplifies everything in that regard.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 220169, member: 326"] Hi there kaboom! :) Thats okay. It was Melkor's thread anyway to be fair. I often enjoy browsing through the IR threads - seems like everyone has a lot of fun (perhaps when I have more time I can join them?) Sure, fire away! :) Its fully balanced to work with D&Dg (and indeed incorporates Divine Ranks). However, you won't actually 'need' D&Dg to use it (though they have a lot of SDAs you might want to use). The problem in the rewrite was to balance everything with their work so its consistent - which I think I have done. You don't need D&Dg for the Magic; Monster or Campaign sections (at all) - though as I mention below I did have to rebalance a lot of this stuff with D&Dg. Initially four .pdfs... Faith Magic/Magic Items Monsters Campaigns/Adventures ...which will hopefully be combined within a hardback format shortly thereafter. There may be a fifth section (and other additions) included in the hardcopy. Its given as a variable in my book. However there is a definate standard I advocate. You need approx.* 1500 worshippers to become a Hero-deity. Before that are Disciples; after that Demigods. *No point going into details now, the IH simplifies everything in that regard. [/QUOTE]
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