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General Tabletop Discussion
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The importance of the seasons in your adventures/campaigns?
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<blockquote data-quote="Steverooo" data-source="post: 2946718" data-attributes="member: 9410"><p>In one-shot games (which, unfortunately, is most of what we play, these dyas), if I am the GM, I will throw it in whenever I think it's convenient, but that's rarely. Most adventures take place in a few weeks, or less.</p><p></p><p>In campaigns, I am famous (infamous?) for bedevilling the PCs with minor, mundane stuff... like weather. First level PCs who adventure without tents soon learn why they are important! Those without bedrolls & blankets suffer fatigue, etc.</p><p></p><p>In a campaign, I will announce the time of year at the outset, and have the weather pre-rolled for two weeks at the start of the campaign. If the PCs go on a long trip that takes up more than two weeks, I will make up the rest, instead of stopping to roll, then roll up another month or so after the game.</p><p></p><p>In one subtropical campaign, I had a platemailed PC running around the jungle, and constatly had him rolling for heat exhaustion, but somehow he just never seemed to fails his roll! <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> In another winter campaign, I had a dextrous Wylf (Elf) go out, early one frosty morn, to go check on the horses, hit the icy, second-story steps... and recover admirably, without swan-diving to the bottom! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> Lucky PCs, I tellya!</p><p></p><p>I also did a MERP Campaign wherein the PCs spent Christmas in Bree, and had to come up with presents, and contributions to the Yuletide Feast... No combat, but some fun roleplaying, as I recall! Good times!...</p></blockquote><p></p>
[QUOTE="Steverooo, post: 2946718, member: 9410"] In one-shot games (which, unfortunately, is most of what we play, these dyas), if I am the GM, I will throw it in whenever I think it's convenient, but that's rarely. Most adventures take place in a few weeks, or less. In campaigns, I am famous (infamous?) for bedevilling the PCs with minor, mundane stuff... like weather. First level PCs who adventure without tents soon learn why they are important! Those without bedrolls & blankets suffer fatigue, etc. In a campaign, I will announce the time of year at the outset, and have the weather pre-rolled for two weeks at the start of the campaign. If the PCs go on a long trip that takes up more than two weeks, I will make up the rest, instead of stopping to roll, then roll up another month or so after the game. In one subtropical campaign, I had a platemailed PC running around the jungle, and constatly had him rolling for heat exhaustion, but somehow he just never seemed to fails his roll! :] In another winter campaign, I had a dextrous Wylf (Elf) go out, early one frosty morn, to go check on the horses, hit the icy, second-story steps... and recover admirably, without swan-diving to the bottom! :D Lucky PCs, I tellya! I also did a MERP Campaign wherein the PCs spent Christmas in Bree, and had to come up with presents, and contributions to the Yuletide Feast... No combat, but some fun roleplaying, as I recall! Good times!... [/QUOTE]
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