Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The importance of the seasons in your adventures/campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kigmatzomat" data-source="post: 2946899" data-attributes="member: 9254"><p>The weather and seasons are a factor in my game. When they started at 1st level in fall, they quickly learned that travel through mountains under heavy rain is dangerous. The first snowfall nearly killed them, so they decided to winter in a town. </p><p></p><p>From then on it became tradition to take winters off if at all possible. The time they had to slog cross country late winter/early spring to stop a plague from spreading reinforced it. Frost giants & winter wolf attacks followed by fighting barbarian hordes & ship-to-ship combat in heavy spring rains. </p><p></p><p>The summer they quested for a lost city across a tropical savanna was the summer they traveled at night, rather than die from the heat. I think the cleric & wizard burned half their low level slots on temperature enduring/modifying spells to make life bearable.</p><p></p><p>I forgot to mention there is an annual town fair that they have visited for the last 5 years. They occassionaly go to other festivals & fairs, but this is their adopted home; the first place they were given a modicum of respect and treated as contributing members of society. Most of what they know about how to act in proper society was learned at these fairs. Each year they grow into a new socio-political-economic strata and find some new aspect to the fair that was previously closed to them or completely unknown. (I'm not sure how much longer *that* can keep happening)</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2946899, member: 9254"] The weather and seasons are a factor in my game. When they started at 1st level in fall, they quickly learned that travel through mountains under heavy rain is dangerous. The first snowfall nearly killed them, so they decided to winter in a town. From then on it became tradition to take winters off if at all possible. The time they had to slog cross country late winter/early spring to stop a plague from spreading reinforced it. Frost giants & winter wolf attacks followed by fighting barbarian hordes & ship-to-ship combat in heavy spring rains. The summer they quested for a lost city across a tropical savanna was the summer they traveled at night, rather than die from the heat. I think the cleric & wizard burned half their low level slots on temperature enduring/modifying spells to make life bearable. I forgot to mention there is an annual town fair that they have visited for the last 5 years. They occassionaly go to other festivals & fairs, but this is their adopted home; the first place they were given a modicum of respect and treated as contributing members of society. Most of what they know about how to act in proper society was learned at these fairs. Each year they grow into a new socio-political-economic strata and find some new aspect to the fair that was previously closed to them or completely unknown. (I'm not sure how much longer *that* can keep happening) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The importance of the seasons in your adventures/campaigns?
Top