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The importance to RPGing of *engaging* situations
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<blockquote data-quote="pemerton" data-source="post: 8922490" data-attributes="member: 42582"><p>[USER=6785785]@hawkeyefan[/USER] I agree that wanting to roll as little as possible is often anathema to play. My favourite RPGs all rely on dice rolls to adjudicate action declarations: Rolemaster back in the day, Classic Traveller, 4e D&D, Agon, BW, Torchbearer, MHRP/Cortex+ Heroic, etc, etc.</p><p></p><p>I know there is an idea that, at least in some systems, the goal is to describe one's actions with such cleverness relative to fictional position that no roll will be called for - this is often associated with classic D&D, although even Gygax in his DMG flags it as one of two equally viable approaches to discovering secret doors, and in his discussion of saving throws Gygax suggests that fictional positioning might modify the roll and result rather than obviating the need to roll altogether.</p><p></p><p>I personally don't really like that approach: as a player it makes me have to solve puzzles when I'd rather inhabit my character in emotional/aspirational terms; as a GM it makes me have to adjudicate cleverness which I'm not very clever at! Whereas in (say) BW or TB, all I have to do is come up with consequences for failure, and I've got a good imagination for that!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8922490, member: 42582"] [USER=6785785]@hawkeyefan[/USER] I agree that wanting to roll as little as possible is often anathema to play. My favourite RPGs all rely on dice rolls to adjudicate action declarations: Rolemaster back in the day, Classic Traveller, 4e D&D, Agon, BW, Torchbearer, MHRP/Cortex+ Heroic, etc, etc. I know there is an idea that, at least in some systems, the goal is to describe one's actions with such cleverness relative to fictional position that no roll will be called for - this is often associated with classic D&D, although even Gygax in his DMG flags it as one of two equally viable approaches to discovering secret doors, and in his discussion of saving throws Gygax suggests that fictional positioning might modify the roll and result rather than obviating the need to roll altogether. I personally don't really like that approach: as a player it makes me have to solve puzzles when I'd rather inhabit my character in emotional/aspirational terms; as a GM it makes me have to adjudicate cleverness which I'm not very clever at! Whereas in (say) BW or TB, all I have to do is come up with consequences for failure, and I've got a good imagination for that! [/QUOTE]
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