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The Invasion of Baskrant (southbound) Judges: N/A, DM: Cute-Hydra
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<blockquote data-quote="Dekana" data-source="post: 5479866" data-attributes="member: 57009"><p>Lenard closes his spellbook with an annoyed look on his face. He closes his eyes and whispers, <span style="color: Yellow">"A strong-willed horse bests me. How shameful."</span> The mage advances into the fray and raises his hand. He booms <span style="color: Yellow">"Very well, you shall have my full onslaught!"</span> </p><p></p><p>His allies see nothing unusual happen, but the hobgoblin fighters and their warhorses clearly do - they all shriek in anguish simultaneously. The horses shake off their riders and bolt in a panic down the bridge, knocking themselves prone at the edge. One hobgoblin does likewise, wiping at his eyes in pain. The last hobgoblin runs right off the edge of the bridge, only realizing too late that it is ill-advised to run with your eyes closed.</p><p></p><p>[ooc]Lenard just pushed the hobgoblins and their horses a great deal. See sblock for details.</p><p></p><p>If Sapo Toa is targeting the rider with forced movement and not the horse at the same time, then the rider can choose for his horse to move with him. Also, large creatures have to be knocked entirely off the edge to fall. So she'll need to slide 2 to push the rider or horse off the bridge (and they'd get a save, as CaBaNa pointed out).[/ooc]</p><p></p><p>[sblock=Lenard stat block / actions]Move: Walk to D4.</p><p></p><p>Standard: Beguiling Strands, blast 5 from E2 to I6, catching the warhorses and the hobgobs. It <a href="http://invisiblecastle.com/roller/view/2913721/" target="_blank">hits</a> all of them (nice rolls!). <a href="http://invisiblecastle.com/roller/view/2913724/" target="_blank">3 of 4</a> make their saves to not get knocked off the bridge - they're knocked prone at the edge instead.</p><p>Warhorse (F3) takes 5 psychic damage, is pushed to I0, and is knocked prone.</p><p>Hobgob (F3) takes 5 psychic damage and is pushed to K8. He fails his save to catch himself, so he's knocked off the bridge.</p><p>Warhorse (I3) takes 5 psychic damage, is pushed to L6, and is knocked prone.</p><p>Hobgob (I3) takes 5 psychic damage, is pushed to K1, and is knocked prone.</p><p></p><p></p><p><u><strong><a href="http://l4w.wikia.com/wiki/PC:Lenard_(Dekana)" target="_blank">PC:Lenard (Dekana) - L4W Wiki</a></strong></u>- Male Human Mage 1</p><p>Passive Perception: 12, Passive Insight: 12</p><p>AC:16, Fort:12, Reflex:16, Will:15 -- Speed:6</p><p>HP:28/28, Bloodied:14, Surge Value:7, Surges left:7/7</p><p>Initiative +0</p><p>Action Points: 1</p><p></p><p><u>Conditions</u></p><p></p><p><u>Powers</u></p><p><span style="color: green">Arc Lightning, Beguiling Strands, Hypnotism, Light, Magic Missile, Prestidigitation</span></p><p><span style="color: red"><s>Conduit of Ice</s>, Robe of Avoidance, Second Wind, Suggestion</span></p><p><span style="color: gray">Flaming Sphere</span></p><p></p><p>[sblock=spellbook]</p><p><span style="color: red">Conduit of Ice, Illusory Obstacles</span></p><p><span style="color: gray">Flaming Sphere, Sleep</span>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Dekana, post: 5479866, member: 57009"] Lenard closes his spellbook with an annoyed look on his face. He closes his eyes and whispers, [COLOR="Yellow"]"A strong-willed horse bests me. How shameful."[/COLOR] The mage advances into the fray and raises his hand. He booms [COLOR="Yellow"]"Very well, you shall have my full onslaught!"[/COLOR] His allies see nothing unusual happen, but the hobgoblin fighters and their warhorses clearly do - they all shriek in anguish simultaneously. The horses shake off their riders and bolt in a panic down the bridge, knocking themselves prone at the edge. One hobgoblin does likewise, wiping at his eyes in pain. The last hobgoblin runs right off the edge of the bridge, only realizing too late that it is ill-advised to run with your eyes closed. [ooc]Lenard just pushed the hobgoblins and their horses a great deal. See sblock for details. If Sapo Toa is targeting the rider with forced movement and not the horse at the same time, then the rider can choose for his horse to move with him. Also, large creatures have to be knocked entirely off the edge to fall. So she'll need to slide 2 to push the rider or horse off the bridge (and they'd get a save, as CaBaNa pointed out).[/ooc] [sblock=Lenard stat block / actions]Move: Walk to D4. Standard: Beguiling Strands, blast 5 from E2 to I6, catching the warhorses and the hobgobs. It [url=http://invisiblecastle.com/roller/view/2913721/]hits[/url] all of them (nice rolls!). [url=http://invisiblecastle.com/roller/view/2913724/]3 of 4[/url] make their saves to not get knocked off the bridge - they're knocked prone at the edge instead. Warhorse (F3) takes 5 psychic damage, is pushed to I0, and is knocked prone. Hobgob (F3) takes 5 psychic damage and is pushed to K8. He fails his save to catch himself, so he's knocked off the bridge. Warhorse (I3) takes 5 psychic damage, is pushed to L6, and is knocked prone. Hobgob (I3) takes 5 psychic damage, is pushed to K1, and is knocked prone. [U][B][url=http://l4w.wikia.com/wiki/PC:Lenard_(Dekana)]PC:Lenard (Dekana) - L4W Wiki[/url][/B][/U]- Male Human Mage 1 Passive Perception: 12, Passive Insight: 12 AC:16, Fort:12, Reflex:16, Will:15 -- Speed:6 HP:28/28, Bloodied:14, Surge Value:7, Surges left:7/7 Initiative +0 Action Points: 1 [u]Conditions[/u] [u]Powers[/u] [color=green]Arc Lightning, Beguiling Strands, Hypnotism, Light, Magic Missile, Prestidigitation[/color] [color=red][s]Conduit of Ice[/s], Robe of Avoidance, Second Wind, Suggestion[/color] [color=gray]Flaming Sphere[/color] [sblock=spellbook] [color=red]Conduit of Ice, Illusory Obstacles[/color] [color=gray]Flaming Sphere, Sleep[/color][/sblock][/sblock] [/QUOTE]
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