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Living 4th Edition
The Invasion of Baskrant (southbound) Judges: N/A, DM: Cute-Hydra
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<blockquote data-quote="Cute-Hydra" data-source="post: 5480728" data-attributes="member: 90808"><p>Sapo jumps high into the air, kicking the rider out of the saddle and off the bridge, the horse itself looks a lot less scary now.</p><p></p><p>The onslaught from Lenard blasts one warhorse straight through the barricade destroying it, the horse manages to get its bearings and stop from going off the side. The companion on the other side doesn't grip onto their horse hard enough and when the mighty animal grips onto the horse he goes flying. The other hobgoblin finds his neck broken when the horse stops suddenly.</p><p></p><p>[ooc] at that point, the riders had 22 ac due to their phalanx which is now broken so they now have 20, well he does.</p><p></p><p>Please roll saves for my monsters as Dekana did as it is useful in saving time.</p><p></p><p>Sorry, no they didn't take the 5 damage, that has been changed.</p><p></p><p>That is how much health they have left so you can tell if you kill a bad guy. </p><p></p><p>Yes, I believe so- why is there a problem with damage?</p><p></p><p>Map updated. [/ooc]</p><p></p><p>[sblock=map]</p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=47567&stc=1&d=1299004198" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p><p></p><p>[sblock=stats] </p><p></p><p>Hobgoblin soldier: AC 20 (22) , Fort 18, Reflex 16, Will 16</p><p>Soldier A- dead</p><p>Soldier B- dead</p><p></p><p>Hobgoblin Archer: AC 17, Fortitude 13, Reflex 15, Will 13</p><p>Archer A - dead</p><p>Archer B- 39hp</p><p></p><p>Warhorse- AC 17, Fortitude 16, Reflex 14, Will 14</p><p>Warhorse A & B- 36 & 48hp</p><p></p><p>Riding Horse- 14AC, 15 Fortitude, 13 Reflex, 10 Will</p><p>Riding Horse A & B- 29. 29hp</p><p></p><p>[/sblock]</p><p></p><p>[sblock=heroes health]</p><p>Kamotz 15 out of 35</p><p>Sapo 16/38</p><p>vimak 19/49</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Cute-Hydra, post: 5480728, member: 90808"] Sapo jumps high into the air, kicking the rider out of the saddle and off the bridge, the horse itself looks a lot less scary now. The onslaught from Lenard blasts one warhorse straight through the barricade destroying it, the horse manages to get its bearings and stop from going off the side. The companion on the other side doesn't grip onto their horse hard enough and when the mighty animal grips onto the horse he goes flying. The other hobgoblin finds his neck broken when the horse stops suddenly. [ooc] at that point, the riders had 22 ac due to their phalanx which is now broken so they now have 20, well he does. Please roll saves for my monsters as Dekana did as it is useful in saving time. Sorry, no they didn't take the 5 damage, that has been changed. That is how much health they have left so you can tell if you kill a bad guy. Yes, I believe so- why is there a problem with damage? Map updated. [/ooc] [sblock=map] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=47567&stc=1&d=1299004198[/IMG] [/sblock] [sblock=stats] Hobgoblin soldier: AC 20 (22) , Fort 18, Reflex 16, Will 16 Soldier A- dead Soldier B- dead Hobgoblin Archer: AC 17, Fortitude 13, Reflex 15, Will 13 Archer A - dead Archer B- 39hp Warhorse- AC 17, Fortitude 16, Reflex 14, Will 14 Warhorse A & B- 36 & 48hp Riding Horse- 14AC, 15 Fortitude, 13 Reflex, 10 Will Riding Horse A & B- 29. 29hp [/sblock] [sblock=heroes health] Kamotz 15 out of 35 Sapo 16/38 vimak 19/49 [/sblock] [/QUOTE]
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