Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
The Invasion of Mori OOC [3.5][planar][PAUSED]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord_Raven88" data-source="post: 3012065" data-attributes="member: 31975"><p>Also here is my first cut at my Quasit Character.</p><p></p><p>[sblock][CODE][B]Name:[/B] Zox Pox</p><p>[B]Class:[/B] Warlock 2 / Fiend of Possession 6</p><p>[B]Race:[/B] Quasit</p><p>[B]Size:[/B] Tiny</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Chaotic Evil</p><p>[B]Deity:[/B] </p><p></p><p>[B]Str:[/B] 08 -1 (02p.) [B]Level:[/B] 11 [B]XP:[/B] XXXX</p><p>[B]Dex:[/B] 16 +3 (02p.) [B]BAB:[/B] +7 [B]HP:[/B] 66 (3d8+8d6+22)</p><p>[B]Con:[/B] 14 +2 (06p.) [B]Grapple:[/B] -2 [B]Dmg Red:[/B] 5/cold iron or good</p><p>[B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 20'/50(P)[B]Spell Res:[/B] XX</p><p>[B]Wis:[/B] 14 +2 (04p.) [B]Init:[/B] +7 [B]Spell Save:[/B] +X</p><p>[B]Cha:[/B] 26 +9 (16p.) [B]ACP:[/B] -X [B]Spell Fail:[/B] XX%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +X +X +3 +2 +3 +X 18</p><p>[B]Touch:[/B] 15 [B]Flatfooted:[/B] 15</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 9 +0 +9</p><p>[B]Ref:[/B] 9 +3 +12</p><p>[B]Will:[/B] 12 +2 +14</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Eldritch Blast +12 3d6 (5d6) 20x2</p><p>XXXX +X XdXX+X XX-XXxX</p><p></p><p>[B]Feats:[/B] Improved Initiative, Mortalbane, Skill Focus (Hide +3), Stealthy (+2 Hide and Move Silently)</p><p></p><p>[B]Skill Points:[/B] 106 [B]Max Ranks:[/B] 11/5</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise 0.0 3 0 3</p><p>Balance 0.0 3 0 3</p><p>Bluff 11.0 9 0 20</p><p>Climb 0.0 -1 0 -1</p><p>Concentration 0.0 0 0 0</p><p>Craft (Untrained) 0.0 3 0 3</p><p>Diplomacy 11.0 9 0 20</p><p>Disguise 11.0 9 0 20</p><p>Escape Artist 0.0 3 0 3</p><p>Forgery 0.0 3 0 3</p><p>Gather Information 0.0 9 0 9</p><p>Heal 0.0 3 0 3</p><p>Hide 11.0 3 23 37 (29 Hide Presence)</p><p>Intimidate 8.0 9 0 17</p><p>Jump 0.0 -1 0 -1</p><p>Know (Arcana) 8.0 3 0 11</p><p>Listen 11.0 2 0 13</p><p>Move Silently 6.0 3 2 11</p><p>Perform 0.0 9 0 9</p><p>Ride 0.0 3 0 3</p><p>Search 7.0 3 0 10</p><p>Sense Motive 0.0 2 0 2 </p><p>Spellcraft 11.0 3 0 14</p><p>Spot 11.0 2 0 13</p><p>Survival 0.0 2 0 2</p><p>Swim 0.0 -1 0 -1</p><p>Tumble 0.0 3 0 3</p><p>Use Rope 0.0 3 0 3</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>+1 Holy Evil Outsider Bane Starmetal Greatsword ('Valour') 37350gp 8lb (In Portable Hole)</p><p>Portable Hole 20000gp </p><p>Tiny Cloak of Charisma(+6) 36000gp 2lb</p><p>Ring of Chameleon Power(+10 Hide, Disguise Self) 12700gp </p><p>Robe of Powerlessness 5500gp </p><p>Greater Chausable of Fell Power 18000gp </p><p>XXXX XXgp XXlb</p><p>XXXX XXgp XXlb</p><p></p><p></p><p>[B]Total Weight:[/B] 2lb [B]Money:[/B] 28450gp XXsp XXcp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 13 26 40 80 200</p><p>[/code]</p><p><strong>Languages:</strong> Abyssal, Celestial, Common, Dwarven, Elvin.</p><p></p><p><strong>Abilities:</strong></p><p><strong>Quasit</strong> <ul> <li data-xf-list-type="ul">Tiny: +2 to AC and Attacks, -8 Grapple, +8 Hide.</li> <li data-xf-list-type="ul">Poison: Injury, fortitude DC 13, initial damage 1d4, secondary damage 2d4.</li> <li data-xf-list-type="ul">Spell-Like Abilities: At Will - detect good, detect magic and invisibility (self only); 1/day - cause fear(DC 11); 1/week - Commune (ask 6 questions)</li> <li data-xf-list-type="ul">Alternate Form(Su): Bat, Wolf.</li> <li data-xf-list-type="ul">Darkvision 60'</li> <li data-xf-list-type="ul">Fast Healing 2</li> <li data-xf-list-type="ul">Immunity to poison</li> <li data-xf-list-type="ul">Resistance to fire 10</li> </ul><p></p><p><strong>Warlock</strong> <ul> <li data-xf-list-type="ul">Eldritch Blast: 1d6</li> <li data-xf-list-type="ul">Detect Magic</li> <li data-xf-list-type="ul">Invocations: Least- ?, See the Unseen</li> </ul><p></p><p><strong>Fiend of Possession</strong> <ul> <li data-xf-list-type="ul">Ethereal Form: Become Ethereal at will as if casting Etherealness (17th caster level). Possessing an object or creature effectively ends a use of this ability, so time spent in another body or object doesn't count against the duration of this ability.</li> <li data-xf-list-type="ul">Hide Presence: When possessing an object or creature a FoP can hide it's presence by making a special hide check, DC equals DC of spell[+4 bonus if FoP isn't controlling the object or creature. A successful check allows the FoP to avoid virtually anything that would betray it's presence in the possessed creature or object. Thus it can pass through a magic circle against evil, enter a temple warded by a forbiddance, or escape detect via detect evil. When possessing a creature a FoP can make this hide check to protect the possessed creature from the full effects of alignment based spells such as holy smite. If the fiend makes a successful hide check, then the possessed creatures takes damage appropriate to it's actual alignment, but if the check fails the creature is affected as if it were the fiend.</li> <li data-xf-list-type="ul">Possess Object: Possess item from Tiny to Colossal size, unattended nonmagical items are automatically possessed, magic items and attended items receive a save [DC24]. A FoP becomes part of the object it possesses, so it is no longer ethereal. The FoP is aware of what is going on around the object, it can see and hear up to 60 feet away. In any round in which it takes no other action [such as using a spell-like ability], it extends it's senses to twice it's normal range [120]. The fiend is vulnerable to spells that specifically affect outsiders or creatures or the fiends alignment such as holy word, holy smite etc, and is affected by mind-affecting spells but not physical attacks. Harming the object does not harm the fiend, although if the object is destroyed, the FoP is forced back into it's ethereal form. When possessing an object a FoP can use any ability it has that requires no physical action, such as using a spell-like ability or telepathy. It can't cast spells, attack physically, or perform any other physical action, until it reaches a high enough level to make the possessed object perform these tasks.</li> <li data-xf-list-type="ul">Curse: Can cause items to radiate a corrupt and befouling nature, anyone touching the item must make a will save [DC24] or be subject to a bestow curse effect. The affected creature doesn't know that the curse came from the item.</li> <li data-xf-list-type="ul">Magic Item: Can cause weapons or armour to function as magical items. Powers up to the FoP class level[+6] can be bestowed upon the item, if the item is already magical the FoP can increase the powers of the item equal to his class level. If a FoP possessing an item attempts to possess a creature that uses the item or keeps it on it's person, the target's save DC increases by 1 for each day the possessed item has been on it's person [to a maximum of +10]. A character making a search check [DC25] while examining the possessed item can tell that there is something strange about it.</li> <li data-xf-list-type="ul">Control Object: When possessing an item with inherent mobility, a FoP can control the objects movement. The FoP can cause the vehicle or similar object to move at a speed up to the fiends own land speed in it's corporeal form. Other moving parts such as a clocks hands or a crossbows firing mechanism, are under the FoP control. Thus a FoP could make a wagon steer towards a pedestrian, or roll out of a stable without a horse attacked. It could make a crossbow <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> and fire [but not aim itself]. Exerting control is a free action, though actually moving an object requires a move action.</li> <li data-xf-list-type="ul">Animate Object: A FoP may animate [as the animate object spell] an object with no inherent moving parts.</li> <li data-xf-list-type="ul">Possess Creature: A FoP may possess creatures as well as objects, an unprotected target must make a will save [DC24, evil creatures have a -2 save], if the save is successful the target is immune to this ability for 24 hours. A FoP which possess a creature becomes part of the victim, thus it can't be targeted by spells or attacks separately from the victim. Damage taken by the possessed creature has no effect on the FoP. If the victim dies the FoP is forced back into it's ethereal form. The FoP ca sense anything the victim can, at any time the FoP can telepathically communicate with the victim by projecting words in any language the victim understands. The FoP is constantly aware of the victims current thoughts and it can choose to probe it's memories as well, but the victim is allowed a Will save [DC24].</li> <li data-xf-list-type="ul">Ally or Enemy: A FoP may reward of punish any willing creature it possesses, the FoP may bestow a +4 or -4 profane bonus to any of the creatures ability scores as a free action.</li> <li data-xf-list-type="ul">Possess Noncontinuous Object: A FoP possess object ability becomes more loosely defined, thus a FoP may possess a pool of water, a cloud of dust, or a section of wall or floor.</li> <li data-xf-list-type="ul">Control Creature: A FoP may exert direct control over a creature it is possessing. Attempting to establish control is a standard action, the victim must make a Will saving throw [DC24] each round until the FoP abandons the attempt, or the victim fails the save or the victims make three consecutive saves, indicating that the FoP can't control the victim that day. Once control is established the FoP automatically maintains control for 12+ [6 + Cha mod + 1 for each previous occasion] rounds. When in control of a victim, the FoP has access to all of the creatures skills, feats, and spell knowledge. The fiend now acts as though it is the creature in all respects. The FoP uses it's own Int, Wis and Cha scores, but adopts all of the victims physical ability scores. The FoP can make use of it's own spell-like abilities as well. The FoP retains the creatures type and is affected by spells and other effects as if it were the possessed creature. The Fiend can choose whether the possessed creature retains awareness of it's bodies senses and actions, in which case it mentally communicates with the fiend, or simply blacks out for the duration of the control.</li> <li data-xf-list-type="ul">Ending Possession: Spells such as dismissal and banishment are among the only effects that can target a FoP separately from the object or creature it inhabits. When these spells are directed against the FoP, the spell effect is resolved as if the fiend were in its normal, corporeal form, using its own Hit Dice, saving throws, ability scores etc. If successful, these spells drive the fiend out of the victim and back to it's home plane. Holy Word and similar spells can also drive out a possessing fiend and send it back to it's home plane, but a FoP can hide it's presence to escape the effect of such spells. Certain other special abilities (such as the granted power of the Exorcism prestige domain) can force a FoP out of a victim and back into it's ethereal form.</li> </ul><p></p><p><strong>Age:</strong> 600</p><p><strong>Height:</strong> 1'6"</p><p><strong>Weight:</strong> 8lb</p><p><strong>Eyes:</strong> Red</p><p><strong>Hair:</strong> none</p><p><strong>Skin:</strong> Greenish</p><p><strong>Appearance:</strong> </p><p>A tiny humanoid-shaped creature with spiky horns and bat wings hovers before you. It's hands and feet are long and slender, with long claw-tipped digits. Warts cover it's greenish skin.</p><p></p><p><strong>Background:</strong> </p><p>Born 600 years ago Zox Pox quickly learnt two valuable lessons which has enabled him to survive much longer than others of his ilk, 1) if you're not useful then your dead and 2) stay out of the way of those larger than yourself.</p><p></p><p>As such Zox Pox quickly found a niche in demonic society that of an infiltrator, this enables him to be both useful to those who'd command him, as well as enabling him to stay out of the way of his superiors for extended periods of time.</p><p></p><p>Over the span of his 600 year life span, Zox Pox has made countless excursions to the prime material plane, to gleefully wreak havoc, leaving chaos death and destruction in his wake.</p><p></p><p>About 400 years ago Zox Pox was slain by a mighty Paladin called Justin Truesword, who was wielding a potent Demonbane Greatsword called 'Valour', enraged by his failure Zox Pox came very close to being destroyed by his superiors, swearing revenge Zox Pox returned to the prime material plane after a 100 years only to discover that the Paladin was long since dead. </p><p></p><p>Breaking into his tomb Zox Pox looted the very weapon that had brought about his downfall, since that day Zoxpox's greatest pleasure has been in possessing 'Valour' and allowing it to fall into the hands of a 'worthy' young Paladin. </p><p></p><p>Legend has it that the sword is possessed by the spirit of the Dead Paladin which has guided many such aspiring Paladins to their premature but glorious death, fighting off hordes of invading demons.[/sblock]</p></blockquote><p></p>
[QUOTE="Lord_Raven88, post: 3012065, member: 31975"] Also here is my first cut at my Quasit Character. [sblock][CODE][B]Name:[/B] Zox Pox [B]Class:[/B] Warlock 2 / Fiend of Possession 6 [B]Race:[/B] Quasit [B]Size:[/B] Tiny [B]Gender:[/B] Male [B]Alignment:[/B] Chaotic Evil [B]Deity:[/B] [B]Str:[/B] 08 -1 (02p.) [B]Level:[/B] 11 [B]XP:[/B] XXXX [B]Dex:[/B] 16 +3 (02p.) [B]BAB:[/B] +7 [B]HP:[/B] 66 (3d8+8d6+22) [B]Con:[/B] 14 +2 (06p.) [B]Grapple:[/B] -2 [B]Dmg Red:[/B] 5/cold iron or good [B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 20'/50(P)[B]Spell Res:[/B] XX [B]Wis:[/B] 14 +2 (04p.) [B]Init:[/B] +7 [B]Spell Save:[/B] +X [B]Cha:[/B] 26 +9 (16p.) [B]ACP:[/B] -X [B]Spell Fail:[/B] XX% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +X +X +3 +2 +3 +X 18 [B]Touch:[/B] 15 [B]Flatfooted:[/B] 15 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 9 +0 +9 [B]Ref:[/B] 9 +3 +12 [B]Will:[/B] 12 +2 +14 [B]Weapon Attack Damage Critical[/B] Eldritch Blast +12 3d6 (5d6) 20x2 XXXX +X XdXX+X XX-XXxX [B]Feats:[/B] Improved Initiative, Mortalbane, Skill Focus (Hide +3), Stealthy (+2 Hide and Move Silently) [B]Skill Points:[/B] 106 [B]Max Ranks:[/B] 11/5 [B]Skills Ranks Mod Misc Total[/B] Appraise 0.0 3 0 3 Balance 0.0 3 0 3 Bluff 11.0 9 0 20 Climb 0.0 -1 0 -1 Concentration 0.0 0 0 0 Craft (Untrained) 0.0 3 0 3 Diplomacy 11.0 9 0 20 Disguise 11.0 9 0 20 Escape Artist 0.0 3 0 3 Forgery 0.0 3 0 3 Gather Information 0.0 9 0 9 Heal 0.0 3 0 3 Hide 11.0 3 23 37 (29 Hide Presence) Intimidate 8.0 9 0 17 Jump 0.0 -1 0 -1 Know (Arcana) 8.0 3 0 11 Listen 11.0 2 0 13 Move Silently 6.0 3 2 11 Perform 0.0 9 0 9 Ride 0.0 3 0 3 Search 7.0 3 0 10 Sense Motive 0.0 2 0 2 Spellcraft 11.0 3 0 14 Spot 11.0 2 0 13 Survival 0.0 2 0 2 Swim 0.0 -1 0 -1 Tumble 0.0 3 0 3 Use Rope 0.0 3 0 3 [B]Equipment: Cost Weight[/B] +1 Holy Evil Outsider Bane Starmetal Greatsword ('Valour') 37350gp 8lb (In Portable Hole) Portable Hole 20000gp Tiny Cloak of Charisma(+6) 36000gp 2lb Ring of Chameleon Power(+10 Hide, Disguise Self) 12700gp Robe of Powerlessness 5500gp Greater Chausable of Fell Power 18000gp XXXX XXgp XXlb XXXX XXgp XXlb [B]Total Weight:[/B] 2lb [B]Money:[/B] 28450gp XXsp XXcp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 13 26 40 80 200 [/code] [B]Languages:[/B] Abyssal, Celestial, Common, Dwarven, Elvin. [B]Abilities:[/B] [b]Quasit[/b][list] [*]Tiny: +2 to AC and Attacks, -8 Grapple, +8 Hide. [*]Poison: Injury, fortitude DC 13, initial damage 1d4, secondary damage 2d4. [*]Spell-Like Abilities: At Will - detect good, detect magic and invisibility (self only); 1/day - cause fear(DC 11); 1/week - Commune (ask 6 questions) [*]Alternate Form(Su): Bat, Wolf. [*]Darkvision 60' [*]Fast Healing 2 [*]Immunity to poison [*]Resistance to fire 10[/list] [b]Warlock[/b][list] [*]Eldritch Blast: 1d6 [*]Detect Magic [*]Invocations: Least- ?, See the Unseen [/list] [b]Fiend of Possession[/b][list] [*]Ethereal Form: Become Ethereal at will as if casting Etherealness (17th caster level). Possessing an object or creature effectively ends a use of this ability, so time spent in another body or object doesn't count against the duration of this ability. [*]Hide Presence: When possessing an object or creature a FoP can hide it's presence by making a special hide check, DC equals DC of spell[+4 bonus if FoP isn't controlling the object or creature. A successful check allows the FoP to avoid virtually anything that would betray it's presence in the possessed creature or object. Thus it can pass through a magic circle against evil, enter a temple warded by a forbiddance, or escape detect via detect evil. When possessing a creature a FoP can make this hide check to protect the possessed creature from the full effects of alignment based spells such as holy smite. If the fiend makes a successful hide check, then the possessed creatures takes damage appropriate to it's actual alignment, but if the check fails the creature is affected as if it were the fiend. [*]Possess Object: Possess item from Tiny to Colossal size, unattended nonmagical items are automatically possessed, magic items and attended items receive a save [DC24]. A FoP becomes part of the object it possesses, so it is no longer ethereal. The FoP is aware of what is going on around the object, it can see and hear up to 60 feet away. In any round in which it takes no other action [such as using a spell-like ability], it extends it's senses to twice it's normal range [120]. The fiend is vulnerable to spells that specifically affect outsiders or creatures or the fiends alignment such as holy word, holy smite etc, and is affected by mind-affecting spells but not physical attacks. Harming the object does not harm the fiend, although if the object is destroyed, the FoP is forced back into it's ethereal form. When possessing an object a FoP can use any ability it has that requires no physical action, such as using a spell-like ability or telepathy. It can't cast spells, attack physically, or perform any other physical action, until it reaches a high enough level to make the possessed object perform these tasks. [*]Curse: Can cause items to radiate a corrupt and befouling nature, anyone touching the item must make a will save [DC24] or be subject to a bestow curse effect. The affected creature doesn't know that the curse came from the item. [*]Magic Item: Can cause weapons or armour to function as magical items. Powers up to the FoP class level[+6] can be bestowed upon the item, if the item is already magical the FoP can increase the powers of the item equal to his class level. If a FoP possessing an item attempts to possess a creature that uses the item or keeps it on it's person, the target's save DC increases by 1 for each day the possessed item has been on it's person [to a maximum of +10]. A character making a search check [DC25] while examining the possessed item can tell that there is something strange about it. [*]Control Object: When possessing an item with inherent mobility, a FoP can control the objects movement. The FoP can cause the vehicle or similar object to move at a speed up to the fiends own land speed in it's corporeal form. Other moving parts such as a clocks hands or a crossbows firing mechanism, are under the FoP control. Thus a FoP could make a wagon steer towards a pedestrian, or roll out of a stable without a horse attacked. It could make a crossbow :):):):) and fire [but not aim itself]. Exerting control is a free action, though actually moving an object requires a move action. [*]Animate Object: A FoP may animate [as the animate object spell] an object with no inherent moving parts. [*]Possess Creature: A FoP may possess creatures as well as objects, an unprotected target must make a will save [DC24, evil creatures have a -2 save], if the save is successful the target is immune to this ability for 24 hours. A FoP which possess a creature becomes part of the victim, thus it can't be targeted by spells or attacks separately from the victim. Damage taken by the possessed creature has no effect on the FoP. If the victim dies the FoP is forced back into it's ethereal form. The FoP ca sense anything the victim can, at any time the FoP can telepathically communicate with the victim by projecting words in any language the victim understands. The FoP is constantly aware of the victims current thoughts and it can choose to probe it's memories as well, but the victim is allowed a Will save [DC24]. [*]Ally or Enemy: A FoP may reward of punish any willing creature it possesses, the FoP may bestow a +4 or -4 profane bonus to any of the creatures ability scores as a free action. [*]Possess Noncontinuous Object: A FoP possess object ability becomes more loosely defined, thus a FoP may possess a pool of water, a cloud of dust, or a section of wall or floor. [*]Control Creature: A FoP may exert direct control over a creature it is possessing. Attempting to establish control is a standard action, the victim must make a Will saving throw [DC24] each round until the FoP abandons the attempt, or the victim fails the save or the victims make three consecutive saves, indicating that the FoP can't control the victim that day. Once control is established the FoP automatically maintains control for 12+ [6 + Cha mod + 1 for each previous occasion] rounds. When in control of a victim, the FoP has access to all of the creatures skills, feats, and spell knowledge. The fiend now acts as though it is the creature in all respects. The FoP uses it's own Int, Wis and Cha scores, but adopts all of the victims physical ability scores. The FoP can make use of it's own spell-like abilities as well. The FoP retains the creatures type and is affected by spells and other effects as if it were the possessed creature. The Fiend can choose whether the possessed creature retains awareness of it's bodies senses and actions, in which case it mentally communicates with the fiend, or simply blacks out for the duration of the control. [*]Ending Possession: Spells such as dismissal and banishment are among the only effects that can target a FoP separately from the object or creature it inhabits. When these spells are directed against the FoP, the spell effect is resolved as if the fiend were in its normal, corporeal form, using its own Hit Dice, saving throws, ability scores etc. If successful, these spells drive the fiend out of the victim and back to it's home plane. Holy Word and similar spells can also drive out a possessing fiend and send it back to it's home plane, but a FoP can hide it's presence to escape the effect of such spells. Certain other special abilities (such as the granted power of the Exorcism prestige domain) can force a FoP out of a victim and back into it's ethereal form. [/list] [B]Age:[/B] 600 [B]Height:[/B] 1'6" [B]Weight:[/B] 8lb [B]Eyes:[/B] Red [B]Hair:[/B] none [B]Skin:[/B] Greenish [B]Appearance:[/B] A tiny humanoid-shaped creature with spiky horns and bat wings hovers before you. It's hands and feet are long and slender, with long claw-tipped digits. Warts cover it's greenish skin. [B]Background:[/B] Born 600 years ago Zox Pox quickly learnt two valuable lessons which has enabled him to survive much longer than others of his ilk, 1) if you're not useful then your dead and 2) stay out of the way of those larger than yourself. As such Zox Pox quickly found a niche in demonic society that of an infiltrator, this enables him to be both useful to those who'd command him, as well as enabling him to stay out of the way of his superiors for extended periods of time. Over the span of his 600 year life span, Zox Pox has made countless excursions to the prime material plane, to gleefully wreak havoc, leaving chaos death and destruction in his wake. About 400 years ago Zox Pox was slain by a mighty Paladin called Justin Truesword, who was wielding a potent Demonbane Greatsword called 'Valour', enraged by his failure Zox Pox came very close to being destroyed by his superiors, swearing revenge Zox Pox returned to the prime material plane after a 100 years only to discover that the Paladin was long since dead. Breaking into his tomb Zox Pox looted the very weapon that had brought about his downfall, since that day Zoxpox's greatest pleasure has been in possessing 'Valour' and allowing it to fall into the hands of a 'worthy' young Paladin. Legend has it that the sword is possessed by the spirit of the Dead Paladin which has guided many such aspiring Paladins to their premature but glorious death, fighting off hordes of invading demons.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
The Invasion of Mori OOC [3.5][planar][PAUSED]
Top