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Community
General Tabletop Discussion
*TTRPGs General
The Issue of Hit Point Inflation and Related Materia
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<blockquote data-quote="JackSmithIV" data-source="post: 4661160" data-attributes="member: 74901"><p>Agreed. I don't understand when people say things like "higher numbers is more number crunching". I don't consider having to add or subtract bigger numbers more often "crunching". Or having to do it more times in a single combat.</p><p></p><p></p><p></p><p>Precisely. In response to number one, I think someone said something like (paraphrasing) "leaving it to the DM's description to give players an idea of how challenging a monster would be"... good! I mean, I don't really consider that more work for the DM, I just kind thought that was what I was <em>supposed</em> to be doing.</p><p></p><p>#2 is more straight to the point. If the numbers were slimmer, a +1 bonus then takes on a whole new meaning. With less room for bonuses and increases, we leave less opportunity for player options. The <em>current</em> range of feats sometimes offer only +1 and +2 bonuses, so scaling them down would be a rediculous prospect. The only thing you can do is cut down the number of feats of give players less of them. </p><p></p><p>The scaled up numbers have allowed for a huge range of slight adjustments. Many people don't like the current state of feats, but I love it. Because you have 18 of them by the time you're level 30. Even if they're not as powerful or significant, the increased amount of slight adjustments allows me to have a more unique character.</p><p></p><p>It's really more about preference. Do you prefer that old style of dangerous, seat-of-your-pants adventuring? Or are you into the more tactical, new style a game like 4th Edition offers.</p></blockquote><p></p>
[QUOTE="JackSmithIV, post: 4661160, member: 74901"] Agreed. I don't understand when people say things like "higher numbers is more number crunching". I don't consider having to add or subtract bigger numbers more often "crunching". Or having to do it more times in a single combat. Precisely. In response to number one, I think someone said something like (paraphrasing) "leaving it to the DM's description to give players an idea of how challenging a monster would be"... good! I mean, I don't really consider that more work for the DM, I just kind thought that was what I was [I]supposed[/I] to be doing. #2 is more straight to the point. If the numbers were slimmer, a +1 bonus then takes on a whole new meaning. With less room for bonuses and increases, we leave less opportunity for player options. The [I]current[/I] range of feats sometimes offer only +1 and +2 bonuses, so scaling them down would be a rediculous prospect. The only thing you can do is cut down the number of feats of give players less of them. The scaled up numbers have allowed for a huge range of slight adjustments. Many people don't like the current state of feats, but I love it. Because you have 18 of them by the time you're level 30. Even if they're not as powerful or significant, the increased amount of slight adjustments allows me to have a more unique character. It's really more about preference. Do you prefer that old style of dangerous, seat-of-your-pants adventuring? Or are you into the more tactical, new style a game like 4th Edition offers. [/QUOTE]
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The Issue of Hit Point Inflation and Related Materia
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