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Story Hour
the Jester's OLD story hour, UPDATED AT LAST!
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<blockquote data-quote="the Jester" data-source="post: 275443" data-attributes="member: 1210"><p><strong>Trying to go home</strong></p><p></p><p>STILL WHAT HAS GONE BEFORE BUT NO MORE SPOILERS FOR THE TEMPLE:</p><p></p><p></p><p>The party reaches the site of the earthgate that leads to the continent Anvar's master is on. They must inform him that he is with them if they are to be free of their geas. But instead of a 2000' long dry cave, they find it full of water, and the surrounding area looks as if it were exposed to a strong gusher for some time. There is a great deal of erosion and the caves have expanded. The party descends to check out the situation and is beset by sharks! They are in an area of water that varies in depth (the floor is extremely uneven); some areas, where water action was especially violent, are up to 25' deep, while others are only knee deep but are filled with a sucking mud. The party fights as best they can, disadvantaged by the environment; it takes them only a few moments to slay the sharks, but moments later they are attacked by another shark and two powerful sahuagin! Defeating them wears the group down, and they decide to retreat for the moment. </p><p></p><p>A grim Anvar tells them that the earthgate likely won't take them where they want to go anymore. "That was linked to a seagate, at least for a while," he says. "There's no telling where it would take us."</p><p></p><p>The party discusses their options, and eventually decide to head north to Var, where they hope to be able to find some sort of magical aid. After camping, they move north. Anvar claims to know of an underground river that will speed their passage, but they must travel a few weeks to reach it. As they go, they grumble collectively both about the geas that keeps them bound to this stupid task and about this rotten ugly continent.</p><p></p><p>Dorhaus is a rough place. For over a century a terrible evil creature named Fuligin held sway, summoning demon and devil hordes and telling them to kill all that was not evil- "Plant, animal, human, whatever; if it isn't evil, kill it." When he was finally destroyed the continent was immediately tended by many powerful groups, most notably the druids. Now there are small trees scattered around, much more life; but still, many monsters run rampant and friendly faces are few. The party encounters many monsters, and it is during this part of the journey that Krunkshank and Clambake join the party after the friendly-fire death of two pcs (one of whom was Milosh's twin brother).</p><p></p><p>And it is here that our story truly picks up...</p><p></p><p></p><p></p><p>The party never reaches Anvar's underground river; instead, as they are tromping into the Clay Hills, Milosh hears the sounds of a party. The group immediately moves to investigate, and atop a hill they find a feasting group of faeries. They are drawn in to the party, and one by one they succumb to it's fun and joy. There is much singing and dancing, drinking and eating of the fae food going on. Strange mushrooms are handed out; pipes smoking some purple weed circulate. Why, what fun! There are beauteous faerie females dancing nude or leaf-clothed to distract the eye, strange, delicious perfumes to attract the nose.</p><p></p><p>Clambake drinks happily but eats nothing. He meets a gregarious satyr named Bear, hairy and naked, showing his arousal when he eyes the ladies, and the two discuss the various charms of the females around until Bear says he needs to go "meet someone" and rushes into the dance, whirling up a fine-looking dryad (who giggles) and sprinting off with her into the bushes.</p><p></p><p>Sith is approached by Woodrue, a large, stern treant. "I don't like orcs," he rumbles.</p><p></p><p>"I, ah, don't want any trouble," mutters Sith. He's already extremely high from various faerie drugs.</p><p></p><p>"YOU STAY OUT OF TROUBLE," booms Woodrue. "I'm watching you."</p><p></p><p>Brownie servants run everywhere, filling cups with wine or nectar. There's even a unicorn present. Sith stays out of trouble, and it seems like the party could go on forever! No one manages to wonder how long they've been there. The singing and dancing never gets old...</p></blockquote><p></p>
[QUOTE="the Jester, post: 275443, member: 1210"] [b]Trying to go home[/b] STILL WHAT HAS GONE BEFORE BUT NO MORE SPOILERS FOR THE TEMPLE: The party reaches the site of the earthgate that leads to the continent Anvar's master is on. They must inform him that he is with them if they are to be free of their geas. But instead of a 2000' long dry cave, they find it full of water, and the surrounding area looks as if it were exposed to a strong gusher for some time. There is a great deal of erosion and the caves have expanded. The party descends to check out the situation and is beset by sharks! They are in an area of water that varies in depth (the floor is extremely uneven); some areas, where water action was especially violent, are up to 25' deep, while others are only knee deep but are filled with a sucking mud. The party fights as best they can, disadvantaged by the environment; it takes them only a few moments to slay the sharks, but moments later they are attacked by another shark and two powerful sahuagin! Defeating them wears the group down, and they decide to retreat for the moment. A grim Anvar tells them that the earthgate likely won't take them where they want to go anymore. "That was linked to a seagate, at least for a while," he says. "There's no telling where it would take us." The party discusses their options, and eventually decide to head north to Var, where they hope to be able to find some sort of magical aid. After camping, they move north. Anvar claims to know of an underground river that will speed their passage, but they must travel a few weeks to reach it. As they go, they grumble collectively both about the geas that keeps them bound to this stupid task and about this rotten ugly continent. Dorhaus is a rough place. For over a century a terrible evil creature named Fuligin held sway, summoning demon and devil hordes and telling them to kill all that was not evil- "Plant, animal, human, whatever; if it isn't evil, kill it." When he was finally destroyed the continent was immediately tended by many powerful groups, most notably the druids. Now there are small trees scattered around, much more life; but still, many monsters run rampant and friendly faces are few. The party encounters many monsters, and it is during this part of the journey that Krunkshank and Clambake join the party after the friendly-fire death of two pcs (one of whom was Milosh's twin brother). And it is here that our story truly picks up... The party never reaches Anvar's underground river; instead, as they are tromping into the Clay Hills, Milosh hears the sounds of a party. The group immediately moves to investigate, and atop a hill they find a feasting group of faeries. They are drawn in to the party, and one by one they succumb to it's fun and joy. There is much singing and dancing, drinking and eating of the fae food going on. Strange mushrooms are handed out; pipes smoking some purple weed circulate. Why, what fun! There are beauteous faerie females dancing nude or leaf-clothed to distract the eye, strange, delicious perfumes to attract the nose. Clambake drinks happily but eats nothing. He meets a gregarious satyr named Bear, hairy and naked, showing his arousal when he eyes the ladies, and the two discuss the various charms of the females around until Bear says he needs to go "meet someone" and rushes into the dance, whirling up a fine-looking dryad (who giggles) and sprinting off with her into the bushes. Sith is approached by Woodrue, a large, stern treant. "I don't like orcs," he rumbles. "I, ah, don't want any trouble," mutters Sith. He's already extremely high from various faerie drugs. "YOU STAY OUT OF TROUBLE," booms Woodrue. "I'm watching you." Brownie servants run everywhere, filling cups with wine or nectar. There's even a unicorn present. Sith stays out of trouble, and it seems like the party could go on forever! No one manages to wonder how long they've been there. The singing and dancing never gets old... [/QUOTE]
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