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the Jester's OLD story hour, UPDATED AT LAST!
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<blockquote data-quote="the Jester" data-source="post: 316427" data-attributes="member: 1210"><p>The steelship is the largest artificial object anyone in the group has ever seen. It looks to be about a mile long, maybe more. It’s only about 30’ wide on top, and there seems to be some sort of structure atop it with a gigantic pole of some sort sticking up from it. The place shows no immediate sign of activity.</p><p></p><p>Spukoni and Sith fly over and determine that the cylinder is hollow. Sith flies into it to begin investigating; descending, he is blasted by a spray of blistering hot steam. Meanwhile, the rest of the party, examining the structure- perhaps some sort of forecastle?- find that it has a number of hatches, all round and metal with sphincter-style doors all around its exterior. A brief attempt to open a couple fails; however, the party does find one open. Within it, blocking the entrance, is a seemingly inert copper bug about 2’ long and 1’ high. The party decides to turn their attention to another hatch, this one more upright and human sized, that seems to lead into the tall cylinder that Sith and Spukoni are examining. In short order the party opens it and finds a metal ladder descending. However, upon climbing down about 25’, Vito is caught unprepared by the steam blast and falls the rest of the way to the bottom, nearly dying from the impact. </p><p></p><p>Sith and Spukoni, combining their mystical might, have reached the bottom. There are sealed doors and hatches all over, and at first it seems that none of them will give way. Finally, however, the wizard and sorcerer find one that opens to reveal a room whose ceiling dangles with a veritable forest of chains. Hanging from many of these are bodies. Blood pools on the floor seem to indicate that something hostile lives here somewhere. Exchanging a glance, they retreat to gather the rest of the party. Horbin has reached Vito’s form and healed him back to consciousness, calling upon the blessings of Dexter. Still, the party is less than sure of their next course of action and decides to explore further before investigating the chain room. Vito withdraws to the deck to lick his wounds.</p><p></p><p>The next chamber they find open is trapped, and a spray of darts greets them. Disgruntled, the group returns to the chain room. Cautiously, they enter. They begin poking around when suddenly, the chains above them start dancing as if of their own accord, flailing down at the party. Caught unprepared, the group suffers a few hits- and then more, as a human female drops halfway down, hanging from a chain and swinging a deadly-looking scarlet spiked chain that almost seems to move on its own. Worse, another figure drops down to battle them, wrapped in chains and stinking of brimstone! Its gaze shakes the party’s resolve and its chains lash out at Anvar as the female engages Clambake. Battered by the chains, he disappears into the time stream (his granted power from the time domain imc). The party tries to strike back and both elementalists flame strike the human, who still is hanging above them and wreaking havoc, but their combined spells force her to drop to the ground and swill a potion. The heroes are about to press their attack when a quartet of small flying mechanical dragons swoops into the conflict, complicating matters considerably. Clambake returns to the present, already having manifested psionic invisibility, and heals himself as best he can; Sith, already hasted, also fades from view and begins returning the chain attacks with his own spiked chain. (“I see some loot I want,” he muses to himself.)</p><p></p><p>Anvar has been dragged upward into the web of chains. Spukoni fires off a pair of lightning bolts thanks to his haste and Horbin blasts a sound burst at the swooping mechanical dragons they face; Anvar manages to free himself from the chains, dropping solidly to the steel floor. Groaning, he tries to cast a spell on the defensive, but his concentration is shaken by the combination of his foes and his fall and he loses it instead. Krunkshank swings his axe, growling dwarven war cries, and connects heavily with the mistress of chains. The blow is just enough to drop her, which enrages her chain-wrapped fiendish companion. He strikes a blow of his own at the dwarf and a critical hit brings Krunkshank almost to his knees. The little dragons are buzzing the party, biting and snapping, taking little pieces out of them. Then one of the little things shows another ability- a cloud of poisonous gas shoots out of its mouth.</p><p></p><p>The battle grows messier as Spukoni polymorphs Krunkshank into a gargoyle to better deal with the flyers. Meanwhile the human’s chain seems to writhe of its own accord and seems to protect her from some of the various magical effects flying about, at least until the chain-fiend grabs it up! With a howl, the kyton- now hasted itself from a potion- focuses its unholy rage on Horbin the holy, who is battered backwards but not bowed.</p><p></p><p>Most of the iron dragons are down by this point; Anvar has used a heat metal to defeat one, and between his lava blade and Krunkshank the gargoyle, they’ve only got one left to deal with. Blood flies as Clambake suffers an attack of opportunity from the chain the kyton wields, interrupting his attempt at a mind blast. But things seem well in hand to Sith, who stoops to examine the unconscious female human. Yes, she’s still alive, so he manacles her and pulls down her pants. A volley of magic missiles fires off overhead, striking the kyton (who’s now staggering and near death), but Sith’s too busy to pay attention. He’s going to show that chain-wielding hussy who’s boss, that’s for sure.</p><p></p><p>The kyton finally falls, as does the last iron dragon. Unfortunately, the fiend seems to be regenerating! It’s moving weakly, so the group pours on the fire, hoping that it can’t recover from that kind of damage, and with a final blow from Anvar’s lava blade, it stops once and for all. The group looks around to take stock of the situation-</p><p></p><p>“Hey!” says Spukoni, “what’s going on over there?!”</p><p></p><p>Sith doesn’t even look up... </p><p></p><p>A few minutes later, they regroup and heal up as best they can, then decide to rest and explore more the next day, once they’ve had a chance to regain spells and get rid of some of the fatigue brought on by a hard-fought battle. </p><p></p><p>“What the hell were they doing here anyway?” wonders Krunkshank. It’s a question to be answered....</p><p></p><p>Next time!</p><p></p><p>When we meet Titus the clockwork master and his gear hounds for the first- but not the last- time!</p><p></p><p></p><p></p><p></p><p>We’re up to game 484, folks. For those who are reading this (all two of you), I just the other day ran game 493. I’m trying to catch up! </p><p></p><p>_Is_ anyone reading this? What do you think? Any feedback? Sound like fun? I've posted a number of the monsters and stuff the party's encountered on the homebrews and house rules boards; if anyone's interested I can try to post some links. </p><p></p><p>Heh... like I said, if anyone's even reading this...</p></blockquote><p></p>
[QUOTE="the Jester, post: 316427, member: 1210"] The steelship is the largest artificial object anyone in the group has ever seen. It looks to be about a mile long, maybe more. It’s only about 30’ wide on top, and there seems to be some sort of structure atop it with a gigantic pole of some sort sticking up from it. The place shows no immediate sign of activity. Spukoni and Sith fly over and determine that the cylinder is hollow. Sith flies into it to begin investigating; descending, he is blasted by a spray of blistering hot steam. Meanwhile, the rest of the party, examining the structure- perhaps some sort of forecastle?- find that it has a number of hatches, all round and metal with sphincter-style doors all around its exterior. A brief attempt to open a couple fails; however, the party does find one open. Within it, blocking the entrance, is a seemingly inert copper bug about 2’ long and 1’ high. The party decides to turn their attention to another hatch, this one more upright and human sized, that seems to lead into the tall cylinder that Sith and Spukoni are examining. In short order the party opens it and finds a metal ladder descending. However, upon climbing down about 25’, Vito is caught unprepared by the steam blast and falls the rest of the way to the bottom, nearly dying from the impact. Sith and Spukoni, combining their mystical might, have reached the bottom. There are sealed doors and hatches all over, and at first it seems that none of them will give way. Finally, however, the wizard and sorcerer find one that opens to reveal a room whose ceiling dangles with a veritable forest of chains. Hanging from many of these are bodies. Blood pools on the floor seem to indicate that something hostile lives here somewhere. Exchanging a glance, they retreat to gather the rest of the party. Horbin has reached Vito’s form and healed him back to consciousness, calling upon the blessings of Dexter. Still, the party is less than sure of their next course of action and decides to explore further before investigating the chain room. Vito withdraws to the deck to lick his wounds. The next chamber they find open is trapped, and a spray of darts greets them. Disgruntled, the group returns to the chain room. Cautiously, they enter. They begin poking around when suddenly, the chains above them start dancing as if of their own accord, flailing down at the party. Caught unprepared, the group suffers a few hits- and then more, as a human female drops halfway down, hanging from a chain and swinging a deadly-looking scarlet spiked chain that almost seems to move on its own. Worse, another figure drops down to battle them, wrapped in chains and stinking of brimstone! Its gaze shakes the party’s resolve and its chains lash out at Anvar as the female engages Clambake. Battered by the chains, he disappears into the time stream (his granted power from the time domain imc). The party tries to strike back and both elementalists flame strike the human, who still is hanging above them and wreaking havoc, but their combined spells force her to drop to the ground and swill a potion. The heroes are about to press their attack when a quartet of small flying mechanical dragons swoops into the conflict, complicating matters considerably. Clambake returns to the present, already having manifested psionic invisibility, and heals himself as best he can; Sith, already hasted, also fades from view and begins returning the chain attacks with his own spiked chain. (“I see some loot I want,” he muses to himself.) Anvar has been dragged upward into the web of chains. Spukoni fires off a pair of lightning bolts thanks to his haste and Horbin blasts a sound burst at the swooping mechanical dragons they face; Anvar manages to free himself from the chains, dropping solidly to the steel floor. Groaning, he tries to cast a spell on the defensive, but his concentration is shaken by the combination of his foes and his fall and he loses it instead. Krunkshank swings his axe, growling dwarven war cries, and connects heavily with the mistress of chains. The blow is just enough to drop her, which enrages her chain-wrapped fiendish companion. He strikes a blow of his own at the dwarf and a critical hit brings Krunkshank almost to his knees. The little dragons are buzzing the party, biting and snapping, taking little pieces out of them. Then one of the little things shows another ability- a cloud of poisonous gas shoots out of its mouth. The battle grows messier as Spukoni polymorphs Krunkshank into a gargoyle to better deal with the flyers. Meanwhile the human’s chain seems to writhe of its own accord and seems to protect her from some of the various magical effects flying about, at least until the chain-fiend grabs it up! With a howl, the kyton- now hasted itself from a potion- focuses its unholy rage on Horbin the holy, who is battered backwards but not bowed. Most of the iron dragons are down by this point; Anvar has used a heat metal to defeat one, and between his lava blade and Krunkshank the gargoyle, they’ve only got one left to deal with. Blood flies as Clambake suffers an attack of opportunity from the chain the kyton wields, interrupting his attempt at a mind blast. But things seem well in hand to Sith, who stoops to examine the unconscious female human. Yes, she’s still alive, so he manacles her and pulls down her pants. A volley of magic missiles fires off overhead, striking the kyton (who’s now staggering and near death), but Sith’s too busy to pay attention. He’s going to show that chain-wielding hussy who’s boss, that’s for sure. The kyton finally falls, as does the last iron dragon. Unfortunately, the fiend seems to be regenerating! It’s moving weakly, so the group pours on the fire, hoping that it can’t recover from that kind of damage, and with a final blow from Anvar’s lava blade, it stops once and for all. The group looks around to take stock of the situation- “Hey!” says Spukoni, “what’s going on over there?!” Sith doesn’t even look up... A few minutes later, they regroup and heal up as best they can, then decide to rest and explore more the next day, once they’ve had a chance to regain spells and get rid of some of the fatigue brought on by a hard-fought battle. “What the hell were they doing here anyway?” wonders Krunkshank. It’s a question to be answered.... Next time! When we meet Titus the clockwork master and his gear hounds for the first- but not the last- time! We’re up to game 484, folks. For those who are reading this (all two of you), I just the other day ran game 493. I’m trying to catch up! _Is_ anyone reading this? What do you think? Any feedback? Sound like fun? I've posted a number of the monsters and stuff the party's encountered on the homebrews and house rules boards; if anyone's interested I can try to post some links. Heh... like I said, if anyone's even reading this... [/QUOTE]
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