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The Journal of Myles Stormgroom (Hoard of the Dragon Queen Campaign)
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<blockquote data-quote="Rhenny" data-source="post: 6740407" data-attributes="member: 18333"><p>Session 15 – About 1 ½ hours of play</p><p></p><p>From the journal of Myles Stormgroom (Human 4th level Tempest Cleric raised by Elves)</p><p></p><p>We started up on the caravan once again, but I was still feeling the effects of the poison that the assassin had used against me. My friends, Issac, Grim, Mily, Valleja and Brevick were keeping eyes on me. I started to get paranoid, not trusting any of the guards or other workers on the caravan. Even the guy who killed the assassin might have just done it to make sure that the assassin didn’t talk about “the necromancer” or other things mentioned in his journal.</p><p> </p><p>While I was resting, Issac found the porcelain merchant again and spoke with him about the poison. The merchant was very helpful. He told Issac that it was probably derived from Cattlepod spores, which was why it was lingering in my system. The merchant said if we could find some copperleaf, we could make a tea and I could inhale the fumes, which would kill the spores and get me back to normal again. Now the trick was to find the copperleaf. </p><p></p><p>Issac misty stepped atop one of the wagons and shouted out that he’d pay 10 gp for some copperleaf. One of the other people on the caravan, Legord Nartoff, came forward and told Issac that he knew how to get it although he didn’t have any. Issac promised him 5 gp for that information and I gladly paid it. According to Nartoff, we needed to follow a north river very close to our current location to find an old ruin, maybe only a 3 hour journey, but since we were working on the caravan by day, we’d have to wait til the next night to make the trek and get back before the caravan moved on. So that’s what we did.</p><p></p><p>We left Mily back at the wagon to watch over things there, but I was too paranoid to stay with the wagons while my friends went off looking for the copperleaf tea leaves, so I bundled myself up and trudged along with them, my head spinning, nearly delusional. Brevick and Issac moved about 30’ ahead of us so that they could remain hidden in darkness using their darkvision, while the others stayed with me and my light spell. We journeyed for a few hours and then I thought I saw two huge spiders in webs ahead of us. It could have been just a hallucination, but I screamed out, and that alerted both Brevick and Issac. It wasn’t a hallucination. Unfortunately, some webs cast by an unknown creature snared Issac, and then Brevick got tangled up in webs. Grim also got hit by webs, so it looked bad. Issac’s pseudodragon, Lil John, was able to poke out of Issac’s pack and chew at some webs, freeing Issac. Valleja avoided harm and was able to cast frost rays at the beasts. I panicked and fired a divinely inspired shattering blast that wounded both of the large spiders, but then we saw the other creature was an Ettercap. The whole experience made Valleja scream in terror, evidently she really doesn’t like spiders, which is one reason she had a tough time camping in the cave a few weeks ago.</p><p></p><p>The battle continued as Grim took a number of bites and claws from the Ettercap and one of the spiders, forcing him to call upon his reserve energy or second wind. Brevick was also bitten, yet he could withstand more, although he and Grim both succumbed to the poison that the creatures injected into their systems. Without breaking out of the webs, both Grim and Brevick tried to hit the spiders with their weapons, but of course they were less effective, and were easier targets as well. We were a sorry lot. Three poisoned adventurers, two nearly balled up in webs, fighting some spiders and an Ettercap. Our luck did turn for the better as Grim took one of the spiders down, and Issac’s eldritch blasts took down another. Lil John, even got into the action and stung the Ettercap, although we found that the Ettercap was immune to poison, so the Ettercap lasted one more round before another ray of frost and eldritch blast brought the creature down. After the battle, I healed Grim with some divine energy, at least as much as I could muster at the time, and we went on searching for the copperleaf, which we found pretty easily. </p><p></p><p>We made it back to the wagons, but we weren’t able to sleep the night. Luckily for me, I was able to make the copperleaf tea and inhale the fumes. It made me feel much better. Getting ready to leave near day break, we started to hear a high pitched whistling on the wind. It was a strange sound that seemed to announce the coming of evil. I gathered the group and gave Isaac, Valleja and me divine aid in case we were attacked. Soon after, we heard one of the others in the caravan scream out in pain and yell out, “Oh my god.” At that, we bolted to see what was happening and we saw that all around the caravan small mushroom like fungi were popping up everywhere. It seemed as if they were emitting some kind of poison that had affected one of the caravan members. There was panic among the caravan as we took stock of the situation. I suggested to all that we just get the wagons rolling and leave this area. We tried to rally the crowd, but the caravan guard who was leading started to undermine us. He challenged us to go out there and cut those mushrooms down. I took the challenge and walked in front of the caravan and blasted an area of fungi with a thunderwave. The mushrooms shrieked and popped, and a gas did issue from them. Issac was able to tell that these mushrooms were loud and the gas was not lethal. The gas could, however, cause depression if inhaled, so we took precautions. Once we knew what we were up against, I came back and told the guard that we should just push through them. Again, he tried to undermine us. I told him that he had to think with his head, and he said that maybe he was thinking with five heads. Well, that cinched it. If we didn’t know before, now we knew…he was one of the Tiamat worshipers. Issac’s telepathic voice began to play in my head, and I followed his advice to speak with the caravan. Good advice. It allowed me to rally the group and get them to support our efforts once more. We decided to clear the area for the next 30 minutes. Then we set upon our travels once again. </p><p></p><p>Eventually, I was able to pray to Silvanus, and gain the use of Lesser Restoration. With all this poison around, I realized that my divine spell powers would come in handy in days and weeks to come. I owe a huge debt of gratitude to my companions for questing for the copperleaf so that I could get back on my feet again. I will watch over my friends with even greater acumen as we travel closer and closer to the Dragon Queen’s army.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6740407, member: 18333"] Session 15 – About 1 ½ hours of play From the journal of Myles Stormgroom (Human 4th level Tempest Cleric raised by Elves) We started up on the caravan once again, but I was still feeling the effects of the poison that the assassin had used against me. My friends, Issac, Grim, Mily, Valleja and Brevick were keeping eyes on me. I started to get paranoid, not trusting any of the guards or other workers on the caravan. Even the guy who killed the assassin might have just done it to make sure that the assassin didn’t talk about “the necromancer” or other things mentioned in his journal. While I was resting, Issac found the porcelain merchant again and spoke with him about the poison. The merchant was very helpful. He told Issac that it was probably derived from Cattlepod spores, which was why it was lingering in my system. The merchant said if we could find some copperleaf, we could make a tea and I could inhale the fumes, which would kill the spores and get me back to normal again. Now the trick was to find the copperleaf. Issac misty stepped atop one of the wagons and shouted out that he’d pay 10 gp for some copperleaf. One of the other people on the caravan, Legord Nartoff, came forward and told Issac that he knew how to get it although he didn’t have any. Issac promised him 5 gp for that information and I gladly paid it. According to Nartoff, we needed to follow a north river very close to our current location to find an old ruin, maybe only a 3 hour journey, but since we were working on the caravan by day, we’d have to wait til the next night to make the trek and get back before the caravan moved on. So that’s what we did. We left Mily back at the wagon to watch over things there, but I was too paranoid to stay with the wagons while my friends went off looking for the copperleaf tea leaves, so I bundled myself up and trudged along with them, my head spinning, nearly delusional. Brevick and Issac moved about 30’ ahead of us so that they could remain hidden in darkness using their darkvision, while the others stayed with me and my light spell. We journeyed for a few hours and then I thought I saw two huge spiders in webs ahead of us. It could have been just a hallucination, but I screamed out, and that alerted both Brevick and Issac. It wasn’t a hallucination. Unfortunately, some webs cast by an unknown creature snared Issac, and then Brevick got tangled up in webs. Grim also got hit by webs, so it looked bad. Issac’s pseudodragon, Lil John, was able to poke out of Issac’s pack and chew at some webs, freeing Issac. Valleja avoided harm and was able to cast frost rays at the beasts. I panicked and fired a divinely inspired shattering blast that wounded both of the large spiders, but then we saw the other creature was an Ettercap. The whole experience made Valleja scream in terror, evidently she really doesn’t like spiders, which is one reason she had a tough time camping in the cave a few weeks ago. The battle continued as Grim took a number of bites and claws from the Ettercap and one of the spiders, forcing him to call upon his reserve energy or second wind. Brevick was also bitten, yet he could withstand more, although he and Grim both succumbed to the poison that the creatures injected into their systems. Without breaking out of the webs, both Grim and Brevick tried to hit the spiders with their weapons, but of course they were less effective, and were easier targets as well. We were a sorry lot. Three poisoned adventurers, two nearly balled up in webs, fighting some spiders and an Ettercap. Our luck did turn for the better as Grim took one of the spiders down, and Issac’s eldritch blasts took down another. Lil John, even got into the action and stung the Ettercap, although we found that the Ettercap was immune to poison, so the Ettercap lasted one more round before another ray of frost and eldritch blast brought the creature down. After the battle, I healed Grim with some divine energy, at least as much as I could muster at the time, and we went on searching for the copperleaf, which we found pretty easily. We made it back to the wagons, but we weren’t able to sleep the night. Luckily for me, I was able to make the copperleaf tea and inhale the fumes. It made me feel much better. Getting ready to leave near day break, we started to hear a high pitched whistling on the wind. It was a strange sound that seemed to announce the coming of evil. I gathered the group and gave Isaac, Valleja and me divine aid in case we were attacked. Soon after, we heard one of the others in the caravan scream out in pain and yell out, “Oh my god.” At that, we bolted to see what was happening and we saw that all around the caravan small mushroom like fungi were popping up everywhere. It seemed as if they were emitting some kind of poison that had affected one of the caravan members. There was panic among the caravan as we took stock of the situation. I suggested to all that we just get the wagons rolling and leave this area. We tried to rally the crowd, but the caravan guard who was leading started to undermine us. He challenged us to go out there and cut those mushrooms down. I took the challenge and walked in front of the caravan and blasted an area of fungi with a thunderwave. The mushrooms shrieked and popped, and a gas did issue from them. Issac was able to tell that these mushrooms were loud and the gas was not lethal. The gas could, however, cause depression if inhaled, so we took precautions. Once we knew what we were up against, I came back and told the guard that we should just push through them. Again, he tried to undermine us. I told him that he had to think with his head, and he said that maybe he was thinking with five heads. Well, that cinched it. If we didn’t know before, now we knew…he was one of the Tiamat worshipers. Issac’s telepathic voice began to play in my head, and I followed his advice to speak with the caravan. Good advice. It allowed me to rally the group and get them to support our efforts once more. We decided to clear the area for the next 30 minutes. Then we set upon our travels once again. Eventually, I was able to pray to Silvanus, and gain the use of Lesser Restoration. With all this poison around, I realized that my divine spell powers would come in handy in days and weeks to come. I owe a huge debt of gratitude to my companions for questing for the copperleaf so that I could get back on my feet again. I will watch over my friends with even greater acumen as we travel closer and closer to the Dragon Queen’s army. [/QUOTE]
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