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The Journal of Myles Stormgroom (Hoard of the Dragon Queen Campaign)
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<blockquote data-quote="Rhenny" data-source="post: 6740408" data-attributes="member: 18333"><p>Session 16 – About 2 hours of play</p><p></p><p>From the journal of Myles Stormgroom (Human 4th level Tempest Cleric raised by Elves)</p><p></p><p>Our caravan continued travel north and we made it to Dragonspear where we were able to spend a night at an inn in relative comfort. I paid for Val’s room to allow for the lady to have her own room. Brevick and Isaac stayed the night with the other guards at the caravan, so Grim, Mily and I shared a room at the inn as well.</p><p></p><p>The next morning after breakfast, we gathered and as we were preparing the wagons to continue our journey, we caught sight of a new person joining the caravan. He was a bald human with a strange rune on his forehead. He wore burnt orange robes and seemed to be a spellcaster of sorts. He was able to join the cultist’s wagon something no other has done since we started our journey. As he spoke with the captain (the guy who confronted us earlier, a known worshiper of Tiamat), we caught that the new guy’s name was Azbara. He sat next to the driver on the wagon which gave Isaac a chance to move near and attempt to read thoughts. First he touched on surface thoughts of the captain. Then he tried to read the surface thoughts of Azbara. His spell just ended abruptly. In private, Isaac asked Valleja why he could not read Azbara’s mind, and Val alerted Isaac that Azbara’s robes seemed to have some warding runes woven into the collar.</p><p></p><p>We all got back to our positions and moved the caravan along through the midday rain. Eventually we stopped for late lunch, and while we were camped, a very tall, quiet man from the caravan sat with us. People in the caravan took to calling him “The Pole.” He struck up a conversation with Val, and started asking about the ring that she wore on her finger. He said he was from the same area where the ring was made and he wanted to buy it for a few silver pieces. Val didn’t want to part with it, but “The Pole” pushed her more and more, becoming more and more offensive, nearly cursing her for her nobility. Isaac and I didn’t like the way he was speaking with her so we intervened as Val walked away. After a short talk, I walked away, but Isaac did not. He used magical darkness to cloak himself and “The Pole” and then he dragged “The Pole” about 60’ away to a grassy area. I think he punched and kicked the rude peasant to teach him a lesson. Soon after, Isaac returned to us, and the darkness spell ended. “The Pole” was shaken. He slinked away, cursing us all.</p><p></p><p>The next morning, Val found that her ring was missing. Of course we suspected “The Pole” so Isaac and I confronted him directly. As we spoke with him, Isaac read his thoughts and found that he was really scared of us, but he did not steal the ring. After Isaac stopped and told me what he had found out, I flipped the peasant a gold piece and told him that we were not his enemy, and if he did find any information about the ring, he should tell us.</p><p></p><p>Just as we turned to go back to our group, Val called out to me. I returned and she pointed in the distance to a man sneaking away. She said that that skulk had the ring. Grim had gone after him stealthily only a few seconds before. It turned out that Grim had been able to trail the man, but after a little while in the tall grass, Grim lost him. As Grim was preparing to return, he felt a blade held to his back and the man threatened him. Grim said that he was able to flip backwards over the villain and draw his greataxe. He landed one blow on the thief, but then the thief got lost again in the tall grass. Eventually we all got to Grim’s location and decided to search for the thief even though the caravan would be leaving. Val really wanted to go after the ring, so we did not want to let her go off by herself. </p><p></p><p>We did find some blood drops and followed the thief further away into the wilderness for about 10 minutes. It was then that we saw a campsite and a mutilated body curled up on the ground. Val could feel some magic in the area, perhaps the signs of Necromancy. Not seeing anything else around, we walked up to the corpse, and saw that it was wearing Val’s ring. It must have been the thief, but he had huge wounds, chunks of flesh bitten from his legs and arms. I took the ring off his finger and called to Silvanus to create fresh water to cleanse the gory ring. Then I handed it to Val. We didn’t want to stick around, so we jogged quickly back to the caravan and were able to catch up with it.</p><p></p><p>The captain was not pleased. He taunted us (and Isaac taunted him). The captain nearly lost his cool, but he seemed to look to Azbara for permission to fight Isaac. The robed figure said, “not the time,” and the captain backed down. Isaac also taunted Azbara, but nothing came of it. I don’t like this guy. I wonder if he is the necromancer that the other assassin’s journal spoke about. The one that was wary of us.</p><p>As we got closer to Daggerford, we found a merchant’s wagon under attack by Urshani Hobgoblins. The captain wanted to go around and leave the merchant to his death, but we told the captain that we’d handle it so that the caravan could continue on the road without detour. Brevick, as he is wont to do, ran up to the foes. He was attacked by a few of the Hobgoblins. The rest of us used missile weapons to attack from a distance. Isaac was able to influence the leader of the Hobgoblins with a Crown of Madness, and I unleashed a powerful shatter spell, killing 4 of the foes. Brevick, Grim and Val all did their part as Isaac commanded the Hobgoblin captain to attack his own allies. In a few rounds, we were able to defeat the Hobgoblins. I ran over to the merchant and his guards, and motioned for Grim to come near too. As the others in the caravan worked to clear the merchant’s wagon from the road so we could continue, I prayed to Silvanus and healed all of the wounded. The merchant was very happy for our help so he wrote a special writ. If we ever needed help in Daggerford, he said we could present the note to House Drand.</p><p></p><p>I’m glad we were able to help the merchant and rid the land of more evil as well.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6740408, member: 18333"] Session 16 – About 2 hours of play From the journal of Myles Stormgroom (Human 4th level Tempest Cleric raised by Elves) Our caravan continued travel north and we made it to Dragonspear where we were able to spend a night at an inn in relative comfort. I paid for Val’s room to allow for the lady to have her own room. Brevick and Isaac stayed the night with the other guards at the caravan, so Grim, Mily and I shared a room at the inn as well. The next morning after breakfast, we gathered and as we were preparing the wagons to continue our journey, we caught sight of a new person joining the caravan. He was a bald human with a strange rune on his forehead. He wore burnt orange robes and seemed to be a spellcaster of sorts. He was able to join the cultist’s wagon something no other has done since we started our journey. As he spoke with the captain (the guy who confronted us earlier, a known worshiper of Tiamat), we caught that the new guy’s name was Azbara. He sat next to the driver on the wagon which gave Isaac a chance to move near and attempt to read thoughts. First he touched on surface thoughts of the captain. Then he tried to read the surface thoughts of Azbara. His spell just ended abruptly. In private, Isaac asked Valleja why he could not read Azbara’s mind, and Val alerted Isaac that Azbara’s robes seemed to have some warding runes woven into the collar. We all got back to our positions and moved the caravan along through the midday rain. Eventually we stopped for late lunch, and while we were camped, a very tall, quiet man from the caravan sat with us. People in the caravan took to calling him “The Pole.” He struck up a conversation with Val, and started asking about the ring that she wore on her finger. He said he was from the same area where the ring was made and he wanted to buy it for a few silver pieces. Val didn’t want to part with it, but “The Pole” pushed her more and more, becoming more and more offensive, nearly cursing her for her nobility. Isaac and I didn’t like the way he was speaking with her so we intervened as Val walked away. After a short talk, I walked away, but Isaac did not. He used magical darkness to cloak himself and “The Pole” and then he dragged “The Pole” about 60’ away to a grassy area. I think he punched and kicked the rude peasant to teach him a lesson. Soon after, Isaac returned to us, and the darkness spell ended. “The Pole” was shaken. He slinked away, cursing us all. The next morning, Val found that her ring was missing. Of course we suspected “The Pole” so Isaac and I confronted him directly. As we spoke with him, Isaac read his thoughts and found that he was really scared of us, but he did not steal the ring. After Isaac stopped and told me what he had found out, I flipped the peasant a gold piece and told him that we were not his enemy, and if he did find any information about the ring, he should tell us. Just as we turned to go back to our group, Val called out to me. I returned and she pointed in the distance to a man sneaking away. She said that that skulk had the ring. Grim had gone after him stealthily only a few seconds before. It turned out that Grim had been able to trail the man, but after a little while in the tall grass, Grim lost him. As Grim was preparing to return, he felt a blade held to his back and the man threatened him. Grim said that he was able to flip backwards over the villain and draw his greataxe. He landed one blow on the thief, but then the thief got lost again in the tall grass. Eventually we all got to Grim’s location and decided to search for the thief even though the caravan would be leaving. Val really wanted to go after the ring, so we did not want to let her go off by herself. We did find some blood drops and followed the thief further away into the wilderness for about 10 minutes. It was then that we saw a campsite and a mutilated body curled up on the ground. Val could feel some magic in the area, perhaps the signs of Necromancy. Not seeing anything else around, we walked up to the corpse, and saw that it was wearing Val’s ring. It must have been the thief, but he had huge wounds, chunks of flesh bitten from his legs and arms. I took the ring off his finger and called to Silvanus to create fresh water to cleanse the gory ring. Then I handed it to Val. We didn’t want to stick around, so we jogged quickly back to the caravan and were able to catch up with it. The captain was not pleased. He taunted us (and Isaac taunted him). The captain nearly lost his cool, but he seemed to look to Azbara for permission to fight Isaac. The robed figure said, “not the time,” and the captain backed down. Isaac also taunted Azbara, but nothing came of it. I don’t like this guy. I wonder if he is the necromancer that the other assassin’s journal spoke about. The one that was wary of us. As we got closer to Daggerford, we found a merchant’s wagon under attack by Urshani Hobgoblins. The captain wanted to go around and leave the merchant to his death, but we told the captain that we’d handle it so that the caravan could continue on the road without detour. Brevick, as he is wont to do, ran up to the foes. He was attacked by a few of the Hobgoblins. The rest of us used missile weapons to attack from a distance. Isaac was able to influence the leader of the Hobgoblins with a Crown of Madness, and I unleashed a powerful shatter spell, killing 4 of the foes. Brevick, Grim and Val all did their part as Isaac commanded the Hobgoblin captain to attack his own allies. In a few rounds, we were able to defeat the Hobgoblins. I ran over to the merchant and his guards, and motioned for Grim to come near too. As the others in the caravan worked to clear the merchant’s wagon from the road so we could continue, I prayed to Silvanus and healed all of the wounded. The merchant was very happy for our help so he wrote a special writ. If we ever needed help in Daggerford, he said we could present the note to House Drand. I’m glad we were able to help the merchant and rid the land of more evil as well. [/QUOTE]
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