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The Kalarian Precipice - Chapter Four
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<blockquote data-quote="97mg" data-source="post: 7401800" data-attributes="member: 6799460"><p><strong>Four Sides</strong></p><p></p><p>Round 1 - Initiative:</p><p></p><p><strong>Metea = 21</strong> <span style="color: #b22222">~Ensnared hand: make a DC 18 Wis check at start of each round to (free action) break bond~</span></p><p><span style="color: #b22222"></span>Annit = 18</p><p>Carthum = 16</p><p>Jeovanna = 15</p><p>Dain = 11</p><p>Otiroth = 7</p><p>Imp / Giant Spider / Giant Rat = 4</p><p>[HR][/HR]</p><p>The fiend's pets are no longer bound by their owner's grip upon the leashes. The rat gnashes its teeth and the spider wiggles its fangs! Thanks to your priest's display of bravery and resolve, the explorers have an opportunity to strike first!</p><p></p><p><Two characters can fit side by side in these passages, so potentially two from Carthum's direction and two from Jeovanna's. If you attack from both angles (west & south passages) you can have Advantage. As the Imp is guarded by his beasts you will either need to attack the pets first, or make a called shot to hit the Imp, in which case your Advantage is void. Firing range weapons or spells through your colleagues into melee is at a disadvantage.></p></blockquote><p></p>
[QUOTE="97mg, post: 7401800, member: 6799460"] [b]Four Sides[/b] Round 1 - Initiative: [B]Metea = 21[/B] [COLOR=#b22222]~Ensnared hand: make a DC 18 Wis check at start of each round to (free action) break bond~ [/COLOR]Annit = 18 Carthum = 16 Jeovanna = 15 Dain = 11 Otiroth = 7 Imp / Giant Spider / Giant Rat = 4 [HR][/HR] The fiend's pets are no longer bound by their owner's grip upon the leashes. The rat gnashes its teeth and the spider wiggles its fangs! Thanks to your priest's display of bravery and resolve, the explorers have an opportunity to strike first! <Two characters can fit side by side in these passages, so potentially two from Carthum's direction and two from Jeovanna's. If you attack from both angles (west & south passages) you can have Advantage. As the Imp is guarded by his beasts you will either need to attack the pets first, or make a called shot to hit the Imp, in which case your Advantage is void. Firing range weapons or spells through your colleagues into melee is at a disadvantage.> [/QUOTE]
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