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The Kalarian Precipice - Chapter Three
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<blockquote data-quote="97mg" data-source="post: 7374996" data-attributes="member: 6799460"><p><strong>Into the Shadows</strong></p><p></p><p>There is more movement as Dain and Jeovanna bravely force forwards into the cavernous space. Well illuminated now, thanks to a vast array of lighting methods, the features around you also take on greater detail.</p><p></p><p>Within the walls near the rockfall, you finally witness a change in the lifeless stone that surrounds you. The tiniest vein of white. Not gem-grade material by any means, but a sign that other minerals have grown within the basalt at these greater depths.</p><p></p><p>Of more immediate interest, to the left of your entrance point is a dark and foot-wide narrow crack within the walls. Possibly an imperfection in nature’s formations, where immense heat and gas has caused separation in the old stone’s birth. Near the entrance to the small fissure lies a collection of litter. A few old bones. Clumps of dislodged rock. A rat’s skull. Something purple and shriveled, a lifeless piece of dried flesh? A cold shiver runs down your spines. Wrongness. Something is off, and it's not just the meat.</p><p></p><p>Alarm bells ring in your heads as the sound of crackling energy emanates from the hole.</p><p></p><p>Then all is silent for a moment. Until Otiroth turns to check their rear, hearing another crackle… as a small beast comes into view behind both he and Carthum.</p><p></p><p>It is small. Only a few feet high in fact, but that does not diminish it's ugliness. Disproportionate arms hang low, knuckles touching the ground like a shrunken ape. The body is a mass of hair and spines, and oh it's face. Huge yellow eyes, no doubt an adaptation to dark places. A heavily tusked jaw and pincers on each grotesque hand only add to the horror. It stares at the priest and sorcerer with immense hatred, and a strange kind of longing.</p><p></p><p>Without further ado, it crouches as though preparing to leap into an attack!</p><p></p><p><Otiroth: Wisdom saving throw required immediately (d20+Wis modifier).</p><p>Metea: Feel free to make a Wisdom check (d20+Wis modifier), the higher the result the more you might know about this tiny fiend.</p><p>All: Roll Initiative (d20+Dex modifier), then we will start round 1. You are welcome to speak to each other as free actions in your next posts before round 1 kicks off.</p><p>In its current position, 2 characters can enter melee at a time.></p><p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.dawnindustry.com/TKPimages/Meenlock.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p></blockquote><p></p>
[QUOTE="97mg, post: 7374996, member: 6799460"] [b]Into the Shadows[/b] There is more movement as Dain and Jeovanna bravely force forwards into the cavernous space. Well illuminated now, thanks to a vast array of lighting methods, the features around you also take on greater detail. Within the walls near the rockfall, you finally witness a change in the lifeless stone that surrounds you. The tiniest vein of white. Not gem-grade material by any means, but a sign that other minerals have grown within the basalt at these greater depths. Of more immediate interest, to the left of your entrance point is a dark and foot-wide narrow crack within the walls. Possibly an imperfection in nature’s formations, where immense heat and gas has caused separation in the old stone’s birth. Near the entrance to the small fissure lies a collection of litter. A few old bones. Clumps of dislodged rock. A rat’s skull. Something purple and shriveled, a lifeless piece of dried flesh? A cold shiver runs down your spines. Wrongness. Something is off, and it's not just the meat. Alarm bells ring in your heads as the sound of crackling energy emanates from the hole. Then all is silent for a moment. Until Otiroth turns to check their rear, hearing another crackle… as a small beast comes into view behind both he and Carthum. It is small. Only a few feet high in fact, but that does not diminish it's ugliness. Disproportionate arms hang low, knuckles touching the ground like a shrunken ape. The body is a mass of hair and spines, and oh it's face. Huge yellow eyes, no doubt an adaptation to dark places. A heavily tusked jaw and pincers on each grotesque hand only add to the horror. It stares at the priest and sorcerer with immense hatred, and a strange kind of longing. Without further ado, it crouches as though preparing to leap into an attack! <Otiroth: Wisdom saving throw required immediately (d20+Wis modifier). Metea: Feel free to make a Wisdom check (d20+Wis modifier), the higher the result the more you might know about this tiny fiend. All: Roll Initiative (d20+Dex modifier), then we will start round 1. You are welcome to speak to each other as free actions in your next posts before round 1 kicks off. In its current position, 2 characters can enter melee at a time.> [CENTER] [/CENTER] [CENTER][IMG]http://www.dawnindustry.com/TKPimages/Meenlock.jpg[/IMG] [/CENTER] [/QUOTE]
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