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The Karate Kid: A Guide to Monk/Druid Multiclassing
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<blockquote data-quote="Yunru" data-source="post: 7563960" data-attributes="member: 6780961"><p><strong><u><p style="text-align: center">Post 1: The fiddly stuff</p><p></u></strong></p><p></p><p>What features can you use in Wild Shape?</p><p>[sblock]The key part here is this bit: "You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense."</p><p></p><p>So then, as long as your new form is physically capable of doing it, your abilities are doable. We get an expansion on what we are capable of in this part: "You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell that you've already cast."</p><p></p><p>So we can't cast spells. We also can't speak or do stuff with hands, unless our form has a way to do so. Vague, but we can work with it. Any ongoing effects still apply to our new form, which is useful for spells that last longer than one turn, such as Barkskin or Moonbeam.[/sblock]</p><p></p><p>What works with Martial Arts?</p><p>[sblock]Jumping ahead slightly, Martial Arts has the following restriction: "you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield." We qualify for this easily, nothing to worry about.</p><p></p><p>However, one other part has more restrictions: "When you use the Attack action with an unarmed strike or a monk weapon, you can make one unarmed strike as a bonus action."</p><p>Which brings us on to the next topic:[/sblock]</p><p></p><p>What are natural weapons?</p><p>[sblock]Natural weapons are a feature that you use to modify your Unarmed Strike. What this means for us, is that every creature's attack with a natural weapon is an Unarmed Strike. This is good for us, as it means they work with martial arts.</p><p></p><p>If you need to convince your DM, here's a selection of spells and races which reinforces how natural weapons work for a PC:</p><ul> <li data-xf-list-type="ul">Aarakocra</li> <li data-xf-list-type="ul">Alter Form</li> <li data-xf-list-type="ul">Tabaxi</li> <li data-xf-list-type="ul">Lizardfolk</li> <li data-xf-list-type="ul">Naga</li> <li data-xf-list-type="ul">Simic Hybrid</li> <li data-xf-list-type="ul">Tortle</li> <li data-xf-list-type="ul">Viashino</li> </ul><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Yunru, post: 7563960, member: 6780961"] [B][U][CENTER]Post 1: The fiddly stuff[/CENTER] [/U][/B] What features can you use in Wild Shape? [sblock]The key part here is this bit: "You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense." So then, as long as your new form is physically capable of doing it, your abilities are doable. We get an expansion on what we are capable of in this part: "You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell that you've already cast." So we can't cast spells. We also can't speak or do stuff with hands, unless our form has a way to do so. Vague, but we can work with it. Any ongoing effects still apply to our new form, which is useful for spells that last longer than one turn, such as Barkskin or Moonbeam.[/sblock] What works with Martial Arts? [sblock]Jumping ahead slightly, Martial Arts has the following restriction: "you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield." We qualify for this easily, nothing to worry about. However, one other part has more restrictions: "When you use the Attack action with an unarmed strike or a monk weapon, you can make one unarmed strike as a bonus action." Which brings us on to the next topic:[/sblock] What are natural weapons? [sblock]Natural weapons are a feature that you use to modify your Unarmed Strike. What this means for us, is that every creature's attack with a natural weapon is an Unarmed Strike. This is good for us, as it means they work with martial arts. If you need to convince your DM, here's a selection of spells and races which reinforces how natural weapons work for a PC: [LIST] [*]Aarakocra [*]Alter Form [*]Tabaxi [*]Lizardfolk [*]Naga [*]Simic Hybrid [*]Tortle [*]Viashino [/LIST] [/sblock] [/QUOTE]
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