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The Knight Watch
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<blockquote data-quote="Goonalan" data-source="post: 5915638" data-attributes="member: 16069"><p style="text-align: center"><span style="font-size: 22px">The House Rules</span></p><p></p><p>We've played 4e a lot, and most of us would agree that for Maptools and Skype it certainly works well, perhaps the best we've tried... but there are things which don't work so well.</p><p></p><p>Previous campaigns have been plagued by grind- combat that just goes on too long, and pressed for time we've mostly been playing through the WOTC core modules- so lots of pointless fights. Fed up with this, and in particular the Pyramid of Shadows which damn near killed any interest we had in the hobby, we've decided to try to fix the issues.</p><p></p><p>This is an ongoing project, things will change no doubt, this is where we are at at the moment-</p><p></p><p>1) No bought modules, I'm making everything from scratch- and it's proving remarkably easy, I know... I know... I should have done this from the start.</p><p></p><p>2) All monsters have 25% less hit points and do MM3 style damage plus an additional 25%, so they hit hard but roll over nice and easy. I can provide examples if people want, this has proven marvelously easy to put together using the CB. I did probably 50 or so monsters with re-flavour notes in an evening. </p><p></p><p>3) Every Encounter every PC has one Action Point, the maximum number of Action Points they can have is one- therefore they should use one every Encounter.</p><p></p><p>4) At the end of each Encounter I give out awards for roleplay- this is not a complex process, and nor do I give out lots of awards- although I may give out a bunch for a very difficult encounter. There are three awards- Bronze, Silver and Gold-</p><p></p><p>Bronze = +1</p><p>Silver = +2</p><p>Gold = +3</p><p></p><p>They can be used as bonuses to any dice roll, so if the PC misses by one, which seems to happen all the bloody time then providing they have a Bronze award they can turn a miss in to a hit. They can stack the bonuses, a higher award with a lower award, so the maximum is a +6 bonus generated from 1x Gold + 1x Silver + 1x Bronze.</p><p></p><p>These awards are all built in to the Macros on the tokens in Maptools so they're no bother.</p><p></p><p>And that's it.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5915638, member: 16069"] [CENTER][SIZE="6"]The House Rules[/SIZE][/CENTER] We've played 4e a lot, and most of us would agree that for Maptools and Skype it certainly works well, perhaps the best we've tried... but there are things which don't work so well. Previous campaigns have been plagued by grind- combat that just goes on too long, and pressed for time we've mostly been playing through the WOTC core modules- so lots of pointless fights. Fed up with this, and in particular the Pyramid of Shadows which damn near killed any interest we had in the hobby, we've decided to try to fix the issues. This is an ongoing project, things will change no doubt, this is where we are at at the moment- 1) No bought modules, I'm making everything from scratch- and it's proving remarkably easy, I know... I know... I should have done this from the start. 2) All monsters have 25% less hit points and do MM3 style damage plus an additional 25%, so they hit hard but roll over nice and easy. I can provide examples if people want, this has proven marvelously easy to put together using the CB. I did probably 50 or so monsters with re-flavour notes in an evening. 3) Every Encounter every PC has one Action Point, the maximum number of Action Points they can have is one- therefore they should use one every Encounter. 4) At the end of each Encounter I give out awards for roleplay- this is not a complex process, and nor do I give out lots of awards- although I may give out a bunch for a very difficult encounter. There are three awards- Bronze, Silver and Gold- Bronze = +1 Silver = +2 Gold = +3 They can be used as bonuses to any dice roll, so if the PC misses by one, which seems to happen all the bloody time then providing they have a Bronze award they can turn a miss in to a hit. They can stack the bonuses, a higher award with a lower award, so the maximum is a +6 bonus generated from 1x Gold + 1x Silver + 1x Bronze. These awards are all built in to the Macros on the tokens in Maptools so they're no bother. And that's it. [/QUOTE]
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