Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
The Kolloseaum: Team Go Hard or Go Home (DM: Iron Sky, Judge: Luinnar)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron Sky" data-source="post: 5701299" data-attributes="member: 60965"><p><strong>Match One: The Assault on Anakabar, Round 0</strong></p><p></p><p>No sooner is the group in position than the forcefield surrounding the arena drops suddenly, letting two-dozen goblins rush in. As they do so, an elegant voice booms out across the crowd.</p><p><span style="color: Purple"><strong></strong></span></p><p><span style="color: Purple"><strong><span style="color: Green">"Anakabar had been under siege for nearly a year when the goblin commander Warmonger Rikroc's heard of an army sailing to the rescue. His four armies closed on the city from all sides, two mighty sorcerers flinging spells from the vanguard of their armies."</span></strong></span></p><p></p><p>The goblins cheer and make rude gestures at the group standing inside the miniature city.</p><p></p><p><span style="color: Green"><strong>"Arrayed against them was a handful of valiant heroes facing down the horde, knowing there would be no quarter asked nor given. The few city defenders rallied around the heroes, but if they couldn't contain the goblin horde before it breached the walls and the city began to fall, their soldiers would rout and the heroes themselves would be quickly cut down. It might have gone something like this..."</strong></span></p><p></p><p>[GM]I didn't know where you wanted Sha'kar, so I put him down to cover the south-west as much as possible.[/GM]</p><p></p><p>[sblock=Initiatives]<strong>Corragan</strong>: 23</p><p><strong>Sha'kar</strong>: 21</p><p><strong>Rilissa</strong>: 15</p><p><strong>Goblins</strong>: 13</p><p><strong>Ignatz</strong>: 12</p><p><strong>Dina</strong>: 11</p><p></p><p>Corragan, Sha'kar, and Rilissa are up in any order. Then the monsters will go. Then the PCs will all go in any order. Then all the monsters. Etc.[/sblock]</p><p></p><p>[sblock=Combatants]<strong>-Party-</strong></p><p><strong>Corragan</strong>: <span style="color: Silver">H12</span></p><p><strong>Sha'kar</strong>: <span style="color: Silver">M9</span></p><p><strong>Rilissa</strong>: <span style="color: Silver">H8</span></p><p><strong>Ignatz</strong>: <span style="color: Silver">J7</span></p><p><strong>Dina</strong>: <span style="color: Silver">J8</span></p><p></p><p><strong>-Enemy</strong>-</p><p>All enemies have the <strong>Goblin Tactics</strong> power: Immediate Reaction when missed by an attack; the Goblin shifts 1 square.</p><p></p><p><strong>Goblin Warmonger Rikroc</strong>: <span style="color: Silver">A1<span style="color: White">, <span style="color: RoyalBlue">+2 AC/Ref</span></span></span>, <span style="color: RoyalBlue">concealment</span></p><p>Goblin Warmonger: 46 HP, AC 18, Fort 16, Ref 17, Will 16. <strong>MBA</strong>: +9 vs AC, 1d8+6 damage.</p><p></p><p><strong>Goblin Sorcerer 1</strong>: <span style="color: Silver">A17</span><span style="color: Silver"><span style="color: White">, </span></span><span style="color: Silver"><span style="color: White"><span style="color: RoyalBlue">+2 AC/Ref</span></span></span></p><p><strong>Goblin Sorcerer 2</strong>: <span style="color: Silver">T5</span><span style="color: Silver"><span style="color: White">, </span></span><span style="color: Silver"><span style="color: White"><span style="color: RoyalBlue">+2 AC/Ref</span></span></span></p><p>Goblin Sorcerer: 46 HP, AC 17, Fort 14, Ref 15, Will 16. <strong>MBA</strong>: +8 vs AC, 1d6+7 damage and slide 1.</p><p></p><p><strong>Goblin Sniper 1</strong>: <span style="color: Silver">C1</span><span style="color: Silver"><span style="color: White">, </span></span><span style="color: Silver"><span style="color: White"><span style="color: RoyalBlue">+1 AC/Ref</span></span></span>, <span style="color: RoyalBlue">concealment</span></p><p><strong>Goblin Sniper 2</strong>: <span style="color: Silver">A15</span><span style="color: Silver"><span style="color: White">, </span></span><span style="color: Silver"><span style="color: White"><span style="color: RoyalBlue">+1 AC/Ref</span></span></span></p><p><strong>Goblin Sniper 3</strong>: <span style="color: Silver">T7</span><span style="color: Silver"><span style="color: White">, </span></span><span style="color: Silver"><span style="color: White"><span style="color: RoyalBlue">+1 AC/Ref</span></span></span></p><p><strong>Goblin Sniper 4</strong>: <span style="color: Silver">L1</span><span style="color: Silver"><span style="color: White">, </span></span><span style="color: Silver"><span style="color: White"><span style="color: RoyalBlue">+2 AC/Ref</span></span></span></p><p>Goblin Sniper: Minion, AC 13, Fort 12, Ref 14, Will 12. <strong>MBA</strong>: +6 vs AC, 4 damage.</p><p></p><p><strong>Goblin Assaulter 1</strong>: <span style="color: Silver">D1</span></p><p><strong>Goblin Assaulter 2</strong>: <span style="color: Silver">A3</span><span style="color: Silver"><span style="color: White">, </span></span><span style="color: Silver"><span style="color: White"><span style="color: RoyalBlue">+1 AC/Ref</span></span></span>, <span style="color: RoyalBlue">concealment</span></p><p><strong>Goblin Assaulter 3</strong>: <span style="color: Silver">T3</span><span style="color: Silver"><span style="color: White">, </span></span><span style="color: Silver"><span style="color: White"><span style="color: RoyalBlue">+1 AC/Ref</span></span></span></p><p><strong>Goblin Assaulter 4</strong>: <span style="color: Silver">T8</span></p><p><span style="color: Silver"></span><strong>Goblin Assaulter 5</strong>: <span style="color: Silver">A14</span></p><p><span style="color: Silver"></span><strong>Goblin Assaulter 6</strong>: <span style="color: Silver">A19</span><span style="color: Silver"><span style="color: White">, </span></span><span style="color: Silver"><span style="color: White"><span style="color: RoyalBlue">+1 AC/Ref</span></span></span></p><p><strong>Goblin Assaulter 7</strong>: <span style="color: Silver">J1</span><span style="color: Silver"><span style="color: White">, </span></span><span style="color: Silver"><span style="color: White"><span style="color: RoyalBlue">+1 AC/Ref</span></span></span></p><p><strong>Goblin Assaulter 8</strong>: <span style="color: Silver">N1</span><span style="color: Silver"><span style="color: White">, </span></span><span style="color: Silver"><span style="color: White"><span style="color: RoyalBlue">+1 AC/Ref</span></span></span></p><p>Goblin Assaulter: Minion, AC 12, Fort 13, Ref 13, Will 12. <strong>MBA</strong>: +6 vs AC, 5 damage and push 1.</p><p></p><p><strong>Goblin Shield Bearer 1</strong>: <span style="color: Silver">A2</span>, <span style="color: RoyalBlue">concealment</span></p><p><strong>Goblin Shield Bearer 2</strong>: <span style="color: Silver">B1</span>, <span style="color: RoyalBlue">concealment</span></p><p><strong>Goblin Shield Bearer 3</strong>: <span style="color: Silver">A16</span></p><p><span style="color: Silver"></span><strong>Goblin Shield Bearer 4</strong>: <span style="color: Silver">A18</span></p><p><span style="color: Silver"></span><strong>Goblin Shield Bearer 5</strong>: <span style="color: Silver">T4</span></p><p><span style="color: Silver"></span><strong>Goblin Shield Bearer 6</strong>: <span style="color: Silver">T6</span></p><p><span style="color: Silver"></span><strong>Goblin Shield Bearer 7</strong>: <span style="color: Silver">K1</span></p><p><span style="color: Silver"></span><strong>Goblin Shield Bearer 8</strong>: <span style="color: Silver">N1</span></p><p>Goblin Shield Bearer: Minion, AC 16, Fort 13, Ref 13, Will 12. <strong>MBA</strong>: +8 vs AC, 4 damage. Effect: The target is marked by the Shield Bearer. <strong>Shield Bearer Aura</strong>: All allies gain +1 AC/Ref per shield bearer adjacent to them.</p><p></p><p><strong>Effect Key</strong>: <span style="color: Silver">location</span>, <span style="color: Red">damage related</span>, <span style="color: Gray">TenT or TsnT</span>, <span style="color: RoyalBlue">conditional</span>, <span style="color: Yellow">save ends</span>, <span style="color: DarkSlateGray">encounter</span>[/sblock]</p><p></p><p>[sblock=Terrain]<strong>Walls</strong>: Crossing the walls takes an extra square of movement if you are crossing between walls within the city or crossing walls to leave the city. Crossing walls to enter the city takes a DC15 Athletics (Climb) check.</p><p> </p><p><strong>Cover</strong>: The walls grant cover against attacks made from outside the city to the inside.</p><p> </p><p><strong>Water</strong>: The water is boiling for extra drama. Any creature that enters or starts its turn in the water takes 5 fire damage. The Athletics DC to swim in it is DC 10.</p><p> </p><p><strong>Walls in Water</strong>: Creatures can cross the wall segments in the water leading to the Bluffhold by making a DC15 Acrobatics check. Failure means the move action ends and the creature falls into and adjacent water square. Crossing the gap at L16 requires a DC 10 Athletics (Jump) check.</p><p> </p><p><strong>Difficult Terrain</strong>: City, forest, and river squares are difficult terrain. For any square, its terrain type is whatever the majority of the square contains. When in doubt, ask for clarification.</p><p> </p><p><strong>Obscurement</strong>: Forest squares are light obscurement (grant concealment, 5 squares of them provide total concealment).[/sblock]</p><p></p><p>[sblock=Special Rules][sblock=Appease the Crowd]</p><p>*As a minor action, a PC may make a skill check to wow the crowd. If they succeed at the check, they gain +2 to their next d20 roll if they beat the DC, plus +2 per 5 by which they beat the DC. If the check is failed, the PC takes a -2 penalty to their next d20 roll, -2 more per 5 by which they miss the DC.</p><p> </p><p>I.E, if the DC is 15, 1-5 would be -6, 6-10 would be -4, 11-14 would be -2, 15-19 would be +2, etc.</p><p> </p><p>*All skill DCs will start at 15 and each individual skill's DC goes up by 2 per time the skill is used as the crowd gets more jaded. The DCs go up at the end of the round in which they are used. The DCs do not drop between arena rounds.</p><p></p><p>*Any skill can be used, as long as the player can provide relevant character action to back up the roll.</p><p></p><p><strong>Current Skill DCs</strong>:</p><p>All 15.[/sblock]</p><p></p><p>[sblock=The Siege]<strong>Overrun</strong>: If any enemy starts their turn within a district (any of the eight labelled areas with cities) that district is "overrun" for the remainder of the match.</p><p></p><p><strong>Loss Condition</strong>: If six of the eight districts are "overrun", the group loses and everyone dies (To the Death).</p><p></p><p><strong>Reinforcements</strong>: At the end of each of the monster's turns there is a chance reinforcements will arrive. I'll roll a d20 each round vs DC 20. If the roll succeeds, reinforcements have arrived and all PCs gain an AP that must be spent during the next round or it is lost. The reinforcement DC goes down 1 after the roll each round.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5701299, member: 60965"] [B]Match One: The Assault on Anakabar, Round 0[/B] No sooner is the group in position than the forcefield surrounding the arena drops suddenly, letting two-dozen goblins rush in. As they do so, an elegant voice booms out across the crowd. [COLOR=Purple][B] [COLOR=Green]"Anakabar had been under siege for nearly a year when the goblin commander Warmonger Rikroc's heard of an army sailing to the rescue. His four armies closed on the city from all sides, two mighty sorcerers flinging spells from the vanguard of their armies."[/COLOR][/B][/COLOR] The goblins cheer and make rude gestures at the group standing inside the miniature city. [COLOR=Green][B]"Arrayed against them was a handful of valiant heroes facing down the horde, knowing there would be no quarter asked nor given. The few city defenders rallied around the heroes, but if they couldn't contain the goblin horde before it breached the walls and the city began to fall, their soldiers would rout and the heroes themselves would be quickly cut down. It might have gone something like this..."[/B][/COLOR] [GM]I didn't know where you wanted Sha'kar, so I put him down to cover the south-west as much as possible.[/GM] [sblock=Initiatives][B]Corragan[/B]: 23 [B]Sha'kar[/B]: 21 [B]Rilissa[/B]: 15 [B]Goblins[/B]: 13 [B]Ignatz[/B]: 12 [B]Dina[/B]: 11 Corragan, Sha'kar, and Rilissa are up in any order. Then the monsters will go. Then the PCs will all go in any order. Then all the monsters. Etc.[/sblock] [sblock=Combatants][B]-Party-[/B] [B]Corragan[/B]: [COLOR=Silver]H12[/COLOR] [B]Sha'kar[/B]: [COLOR=Silver]M9[/COLOR] [B]Rilissa[/B]: [COLOR=Silver]H8[/COLOR] [B]Ignatz[/B]: [COLOR=Silver]J7[/COLOR] [B]Dina[/B]: [COLOR=Silver]J8[/COLOR] [B]-Enemy[/B]- All enemies have the [B]Goblin Tactics[/B] power: Immediate Reaction when missed by an attack; the Goblin shifts 1 square. [B]Goblin Warmonger Rikroc[/B]: [COLOR=Silver]A1[COLOR=White], [COLOR=RoyalBlue]+2 AC/Ref[/COLOR][/COLOR][/COLOR], [COLOR=RoyalBlue]concealment[/COLOR] Goblin Warmonger: 46 HP, AC 18, Fort 16, Ref 17, Will 16. [B]MBA[/B]: +9 vs AC, 1d8+6 damage. [B]Goblin Sorcerer 1[/B]: [COLOR=Silver]A17[/COLOR][COLOR=Silver][COLOR=White], [/COLOR][/COLOR][COLOR=Silver][COLOR=White][COLOR=RoyalBlue]+2 AC/Ref[/COLOR][/COLOR][/COLOR] [B]Goblin Sorcerer 2[/B]: [COLOR=Silver]T5[/COLOR][COLOR=Silver][COLOR=White], [/COLOR][/COLOR][COLOR=Silver][COLOR=White][COLOR=RoyalBlue]+2 AC/Ref[/COLOR][/COLOR][/COLOR] Goblin Sorcerer: 46 HP, AC 17, Fort 14, Ref 15, Will 16. [B]MBA[/B]: +8 vs AC, 1d6+7 damage and slide 1. [B]Goblin Sniper 1[/B]: [COLOR=Silver]C1[/COLOR][COLOR=Silver][COLOR=White], [/COLOR][/COLOR][COLOR=Silver][COLOR=White][COLOR=RoyalBlue]+1 AC/Ref[/COLOR][/COLOR][/COLOR], [COLOR=RoyalBlue]concealment[/COLOR] [B]Goblin Sniper 2[/B]: [COLOR=Silver]A15[/COLOR][COLOR=Silver][COLOR=White], [/COLOR][/COLOR][COLOR=Silver][COLOR=White][COLOR=RoyalBlue]+1 AC/Ref[/COLOR][/COLOR][/COLOR] [B]Goblin Sniper 3[/B]: [COLOR=Silver]T7[/COLOR][COLOR=Silver][COLOR=White], [/COLOR][/COLOR][COLOR=Silver][COLOR=White][COLOR=RoyalBlue]+1 AC/Ref[/COLOR][/COLOR][/COLOR] [B]Goblin Sniper 4[/B]: [COLOR=Silver]L1[/COLOR][COLOR=Silver][COLOR=White], [/COLOR][/COLOR][COLOR=Silver][COLOR=White][COLOR=RoyalBlue]+2 AC/Ref[/COLOR][/COLOR][/COLOR] Goblin Sniper: Minion, AC 13, Fort 12, Ref 14, Will 12. [B]MBA[/B]: +6 vs AC, 4 damage. [B]Goblin Assaulter 1[/B]: [COLOR=Silver]D1[/COLOR] [B]Goblin Assaulter 2[/B]: [COLOR=Silver]A3[/COLOR][COLOR=Silver][COLOR=White], [/COLOR][/COLOR][COLOR=Silver][COLOR=White][COLOR=RoyalBlue]+1 AC/Ref[/COLOR][/COLOR][/COLOR], [COLOR=RoyalBlue]concealment[/COLOR] [B]Goblin Assaulter 3[/B]: [COLOR=Silver]T3[/COLOR][COLOR=Silver][COLOR=White], [/COLOR][/COLOR][COLOR=Silver][COLOR=White][COLOR=RoyalBlue]+1 AC/Ref[/COLOR][/COLOR][/COLOR] [B]Goblin Assaulter 4[/B]: [COLOR=Silver]T8 [/COLOR][B]Goblin Assaulter 5[/B]: [COLOR=Silver]A14 [/COLOR][B]Goblin Assaulter 6[/B]: [COLOR=Silver]A19[/COLOR][COLOR=Silver][COLOR=White], [/COLOR][/COLOR][COLOR=Silver][COLOR=White][COLOR=RoyalBlue]+1 AC/Ref[/COLOR][/COLOR][/COLOR] [B]Goblin Assaulter 7[/B]: [COLOR=Silver]J1[/COLOR][COLOR=Silver][COLOR=White], [/COLOR][/COLOR][COLOR=Silver][COLOR=White][COLOR=RoyalBlue]+1 AC/Ref[/COLOR][/COLOR][/COLOR] [B]Goblin Assaulter 8[/B]: [COLOR=Silver]N1[/COLOR][COLOR=Silver][COLOR=White], [/COLOR][/COLOR][COLOR=Silver][COLOR=White][COLOR=RoyalBlue]+1 AC/Ref[/COLOR][/COLOR][/COLOR] Goblin Assaulter: Minion, AC 12, Fort 13, Ref 13, Will 12. [B]MBA[/B]: +6 vs AC, 5 damage and push 1. [B]Goblin Shield Bearer 1[/B]: [COLOR=Silver]A2[/COLOR], [COLOR=RoyalBlue]concealment[/COLOR] [B]Goblin Shield Bearer 2[/B]: [COLOR=Silver]B1[/COLOR], [COLOR=RoyalBlue]concealment[/COLOR] [B]Goblin Shield Bearer 3[/B]: [COLOR=Silver]A16 [/COLOR][B]Goblin Shield Bearer 4[/B]: [COLOR=Silver]A18 [/COLOR][B]Goblin Shield Bearer 5[/B]: [COLOR=Silver]T4 [/COLOR][B]Goblin Shield Bearer 6[/B]: [COLOR=Silver]T6 [/COLOR][B]Goblin Shield Bearer 7[/B]: [COLOR=Silver]K1 [/COLOR][B]Goblin Shield Bearer 8[/B]: [COLOR=Silver]N1[/COLOR] Goblin Shield Bearer: Minion, AC 16, Fort 13, Ref 13, Will 12. [B]MBA[/B]: +8 vs AC, 4 damage. Effect: The target is marked by the Shield Bearer. [B]Shield Bearer Aura[/B]: All allies gain +1 AC/Ref per shield bearer adjacent to them. [B]Effect Key[/B]: [COLOR=Silver]location[/COLOR], [COLOR=Red]damage related[/COLOR], [COLOR=Gray]TenT or TsnT[/COLOR], [COLOR=RoyalBlue]conditional[/COLOR], [COLOR=Yellow]save ends[/COLOR], [COLOR=DarkSlateGray]encounter[/COLOR][/sblock] [sblock=Terrain][B]Walls[/B]: Crossing the walls takes an extra square of movement if you are crossing between walls within the city or crossing walls to leave the city. Crossing walls to enter the city takes a DC15 Athletics (Climb) check. [B]Cover[/B]: The walls grant cover against attacks made from outside the city to the inside. [B]Water[/B]: The water is boiling for extra drama. Any creature that enters or starts its turn in the water takes 5 fire damage. The Athletics DC to swim in it is DC 10. [B]Walls in Water[/B]: Creatures can cross the wall segments in the water leading to the Bluffhold by making a DC15 Acrobatics check. Failure means the move action ends and the creature falls into and adjacent water square. Crossing the gap at L16 requires a DC 10 Athletics (Jump) check. [B]Difficult Terrain[/B]: City, forest, and river squares are difficult terrain. For any square, its terrain type is whatever the majority of the square contains. When in doubt, ask for clarification. [B]Obscurement[/B]: Forest squares are light obscurement (grant concealment, 5 squares of them provide total concealment).[/sblock] [sblock=Special Rules][sblock=Appease the Crowd] *As a minor action, a PC may make a skill check to wow the crowd. If they succeed at the check, they gain +2 to their next d20 roll if they beat the DC, plus +2 per 5 by which they beat the DC. If the check is failed, the PC takes a -2 penalty to their next d20 roll, -2 more per 5 by which they miss the DC. I.E, if the DC is 15, 1-5 would be -6, 6-10 would be -4, 11-14 would be -2, 15-19 would be +2, etc. *All skill DCs will start at 15 and each individual skill's DC goes up by 2 per time the skill is used as the crowd gets more jaded. The DCs go up at the end of the round in which they are used. The DCs do not drop between arena rounds. *Any skill can be used, as long as the player can provide relevant character action to back up the roll. [B]Current Skill DCs[/B]: All 15.[/sblock] [sblock=The Siege][B]Overrun[/B]: If any enemy starts their turn within a district (any of the eight labelled areas with cities) that district is "overrun" for the remainder of the match. [B]Loss Condition[/B]: If six of the eight districts are "overrun", the group loses and everyone dies (To the Death). [B]Reinforcements[/B]: At the end of each of the monster's turns there is a chance reinforcements will arrive. I'll roll a d20 each round vs DC 20. If the roll succeeds, reinforcements have arrived and all PCs gain an AP that must be spent during the next round or it is lost. The reinforcement DC goes down 1 after the roll each round.[/sblock][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
The Kolloseaum: Team Go Hard or Go Home (DM: Iron Sky, Judge: Luinnar)
Top