Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
The Kolloseaum: Team Go Hard or Go Home (DM: Iron Sky, Judge: Luinnar)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron Sky" data-source="post: 5736599" data-attributes="member: 60965"><p><strong>Match Three: A Simple Arena Duel?, Round 1</strong></p><p><strong></strong></p><p><strong></strong>The cloaked figures advance, quickly grabbing all the orbs while directing their beasts forward. One of the figures produces a bow and hits Dina, causing a thin arc of lightning to shoot back but knocking the orb from Dina's possession.</p><p></p><p>Another summons a twisting vine that burrows up from the planks and pulls Dina away from the others, just in time for the huge ape to hurtle into her, taking her down...</p><p></p><p>[GM]Map is <a href="https://docs.google.com/spreadsheet/ccc?key=0AtqcDaX-VLWzdEgtTl9aVVpfR0VmYUotRlVibFlUYnc" target="_blank">here</a>. </p><p></p><p>I rolled Sha'kar's init and got a 13.</p><p></p><p>Forgot to mention that each creature can only hold one orb at a time.[/GM]</p><p></p><p>[sblock=Enemy Actions]<strong>Beast Lord 1</strong>: Move to F5. Pick up Green Orb. <strong>Total Defense</strong>: +2 defenses TsnT.</p><p></p><p><strong>Beast Lord 2</strong>: Move to H18. Pick up Red Orb. <strong>Longbow</strong>(Range 20/40): 17 vs Dina's 17 AC, hit, 4 damage +1 fire damage, take 1d4=2 lightning damage. Dina's save: 1d20=9, fail, yellow orb dropped.</p><p></p><p><strong>Beast Lord 3</strong>: Pick up Blue Orb.<strong> Spectral Vine</strong>(Range 20): 23 vs Dina's 15 Reflex, hit, 14 damage + 3 fire damage and pull 2.</p><p></p><p><strong>Stone Frog</strong>: Move to H15. <strong>Total Defense</strong>: +2 defenses.</p><p></p><p><strong>Dust Frog</strong>: Double move to H7.</p><p></p><p><strong>Ape</strong>: Move to H10, charge to O11, <strong>Slam</strong>(+1 charge): 22 AC vs Dina's 17 AC, hit, 11 damage + 1 fire damage.[/sblock]</p><p></p><p>[sblock=Terrain]Outlined areas are places where terrain is "incoming". It's been fired into the air and will land there at the end of the round. Any creature under it when it lands takes 1d10+3 damage, is pushed out of the terrain's area, and knocked prone.</p><p></p><p>Each round the outer perimeter of the arena will collapse. Last team still standing on the platform wins.[/sblock]</p><p></p><p>[sblock=Orbs!]<strong>Picking up Orbs</strong>: It takes a minor action while adjacent to an orb to pick it up. Once picked up, it hovers above the character's head (no free hand needed). Each creature can carry only 1 orb at a time.</p><p></p><p><strong>Dropping Orbs</strong>: Orbs can be dropped as a free action. Every time a creature with an orb takes damage, it must make a saving throw or the orb is dropped in its square.</p><p></p><p><strong>Green Orb</strong>: The team gains regen 2 while any team member has the orb and healing powers heal +2 hp.</p><p></p><p><strong>Red Orb</strong>: The team deals +1d4 fire damage on any attack and has resist 5 fire while any team member has the orb.</p><p></p><p><strong>Yellow Orb</strong>: The team gains a "static wall" property while any team member has the orb. Any enemy that hits a member of the team with an attack takes 1d4 lightning damage.</p><p></p><p><strong>Blue Orb</strong>: The team gains +1 to all defenses and DR1 while any team member has the orb.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5736599, member: 60965"] [B]Match Three: A Simple Arena Duel?, Round 1 [/B]The cloaked figures advance, quickly grabbing all the orbs while directing their beasts forward. One of the figures produces a bow and hits Dina, causing a thin arc of lightning to shoot back but knocking the orb from Dina's possession. Another summons a twisting vine that burrows up from the planks and pulls Dina away from the others, just in time for the huge ape to hurtle into her, taking her down... [GM]Map is [URL="https://docs.google.com/spreadsheet/ccc?key=0AtqcDaX-VLWzdEgtTl9aVVpfR0VmYUotRlVibFlUYnc"]here[/URL]. I rolled Sha'kar's init and got a 13. Forgot to mention that each creature can only hold one orb at a time.[/GM] [sblock=Enemy Actions][B]Beast Lord 1[/B]: Move to F5. Pick up Green Orb. [B]Total Defense[/B]: +2 defenses TsnT. [B]Beast Lord 2[/B]: Move to H18. Pick up Red Orb. [B]Longbow[/B](Range 20/40): 17 vs Dina's 17 AC, hit, 4 damage +1 fire damage, take 1d4=2 lightning damage. Dina's save: 1d20=9, fail, yellow orb dropped. [B]Beast Lord 3[/B]: Pick up Blue Orb.[B] Spectral Vine[/B](Range 20): 23 vs Dina's 15 Reflex, hit, 14 damage + 3 fire damage and pull 2. [B]Stone Frog[/B]: Move to H15. [B]Total Defense[/B]: +2 defenses. [B]Dust Frog[/B]: Double move to H7. [B]Ape[/B]: Move to H10, charge to O11, [B]Slam[/B](+1 charge): 22 AC vs Dina's 17 AC, hit, 11 damage + 1 fire damage.[/sblock] [sblock=Terrain]Outlined areas are places where terrain is "incoming". It's been fired into the air and will land there at the end of the round. Any creature under it when it lands takes 1d10+3 damage, is pushed out of the terrain's area, and knocked prone. Each round the outer perimeter of the arena will collapse. Last team still standing on the platform wins.[/sblock] [sblock=Orbs!][B]Picking up Orbs[/B]: It takes a minor action while adjacent to an orb to pick it up. Once picked up, it hovers above the character's head (no free hand needed). Each creature can carry only 1 orb at a time. [B]Dropping Orbs[/B]: Orbs can be dropped as a free action. Every time a creature with an orb takes damage, it must make a saving throw or the orb is dropped in its square. [B]Green Orb[/B]: The team gains regen 2 while any team member has the orb and healing powers heal +2 hp. [B]Red Orb[/B]: The team deals +1d4 fire damage on any attack and has resist 5 fire while any team member has the orb. [B]Yellow Orb[/B]: The team gains a "static wall" property while any team member has the orb. Any enemy that hits a member of the team with an attack takes 1d4 lightning damage. [B]Blue Orb[/B]: The team gains +1 to all defenses and DR1 while any team member has the orb.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
The Kolloseaum: Team Go Hard or Go Home (DM: Iron Sky, Judge: Luinnar)
Top