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The Kolloseaum: Team Go Hard or Go Home (DM: Iron Sky, Judge: Luinnar)
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<blockquote data-quote="Iron Sky" data-source="post: 5737490" data-attributes="member: 60965"><p><strong>Match Three: A Simple Arena Duel?, Round 2</strong></p><p><strong></strong></p><p>As Ignatz murders the hell out of two of the enemies in rapid succession, the crowd goes wild, chanting "<strong>GO, GO, GO HA-ARD, GO, GO, GO HA-ARD!</strong>"</p><p></p><p>The enemy team turns on Ignatz as the green orb salves their wounds, dealing heavy punishment but unable to drop the resilient half-orc. One of the beastlords also opens fire on Rilissa, burying an arrow in her leg.</p><p></p><p>Meanwhile, the first "obstacles" crash into the planks, little more than huge wooden blocks, one painted like a mountain range, the other like a whale.</p><p></p><p>Then the outer edge of the arena shudders and the planks fall away, revealing a twenty foot drop to a watery pool... full of bizarre tentacled sharks.</p><p>[GM]Map is <a href="https://docs.google.com/spreadsheet/ccc?key=0AtqcDaX-VLWzdEgtTl9aVVpfR0VmYUotRlVibFlUYnc" target="_blank">here</a>.[/GM]</p><p></p><p>[sblock=Enemy Actions]<strong>Beast Lord 1</strong>: Regen 2. Charge to D8, <strong>Greatclub</strong>(+1 charge): 10 vs Ignatz' 17 AC, miss. Ignatz is marked TenT.</p><p></p><p><strong>Beast Lord 2</strong>: Regen 2. <strong>Longbow</strong>(Range 20/40): 20 vs Rilissa's 19 AC, hit, 13 damage + 2 fire damage, take 1d4=4 lightning damage. Move to F10.</p><p></p><p><strong>Stone Frog</strong>: Move to D10. <strong>Leapfrog</strong>: Shift to B10, 14 vs Ignatz' 14 Reflex, hit, 9 damage + 3 fire damage, take 1d4=2 lightning damage. Pick up orb.</p><p></p><p><strong>Dust Frog</strong>: Regen 2. Move to E6, <strong>Barbed Tongue</strong>(Reach 3): 14 vs Ignatz' 14 Reflex, hit, 8 damage + 4 fire damage, pull 2, knock prone.</p><p></p><p><strong>Beast Lord 3</strong> and <strong>Ape</strong> dead.[/sblock]</p><p></p><p>[sblock=Terrain, UPDATED]Outlined areas are places where terrain is "incoming". It's been fired into the air and will land there at the end of the round. Any creature under it when it lands takes 1d10+3 damage, is pushed out of the terrain's area, and knocked prone.</p><p></p><p>Each round the outer perimeter of the arena will collapse. Last team still standing on the platform wins. The blue area is water. Falling in deals no damage, but any creature that starts its turn in the water takes an attack: +7 vs AC, 1d10+5 damage and grabbed(escape DC18).</p><p></p><p>The scaffolding of holding up the arena is DC15 Athletics(climb) as are the 1 square tall "terrain".[/sblock]</p><p></p><p>[sblock=Orbs!]<strong>Picking up Orbs</strong>: It takes a minor action while adjacent to an orb to pick it up. Once picked up, it hovers above the character's head (no free hand needed). Each creature can carry only 1 orb at a time.</p><p></p><p><strong>Dropping Orbs</strong>: Orbs can be dropped as a free action. Every time a creature with an orb takes damage, it must make a saving throw or the orb is dropped in its square.</p><p></p><p><strong>Green Orb</strong>: The team gains regen 2 while any team member has the orb and healing powers heal +2 hp.</p><p></p><p><strong>Red Orb</strong>: The team deals +1d4 fire damage on any attack and has resist 5 fire while any team member has the orb.</p><p></p><p><strong>Yellow Orb</strong>: The team gains a "static wall" property while any team member has the orb. Any enemy that hits a member of the team with an attack takes 1d4 lightning damage.</p><p></p><p><strong>Blue Orb</strong>: The team gains +1 to all defenses and DR1 while any team member has the orb.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5737490, member: 60965"] [B]Match Three: A Simple Arena Duel?, Round 2 [/B] As Ignatz murders the hell out of two of the enemies in rapid succession, the crowd goes wild, chanting "[B]GO, GO, GO HA-ARD, GO, GO, GO HA-ARD![/B]" The enemy team turns on Ignatz as the green orb salves their wounds, dealing heavy punishment but unable to drop the resilient half-orc. One of the beastlords also opens fire on Rilissa, burying an arrow in her leg. Meanwhile, the first "obstacles" crash into the planks, little more than huge wooden blocks, one painted like a mountain range, the other like a whale. Then the outer edge of the arena shudders and the planks fall away, revealing a twenty foot drop to a watery pool... full of bizarre tentacled sharks. [GM]Map is [URL="https://docs.google.com/spreadsheet/ccc?key=0AtqcDaX-VLWzdEgtTl9aVVpfR0VmYUotRlVibFlUYnc"]here[/URL].[/GM] [sblock=Enemy Actions][B]Beast Lord 1[/B]: Regen 2. Charge to D8, [B]Greatclub[/B](+1 charge): 10 vs Ignatz' 17 AC, miss. Ignatz is marked TenT. [B]Beast Lord 2[/B]: Regen 2. [B]Longbow[/B](Range 20/40): 20 vs Rilissa's 19 AC, hit, 13 damage + 2 fire damage, take 1d4=4 lightning damage. Move to F10. [B]Stone Frog[/B]: Move to D10. [B]Leapfrog[/B]: Shift to B10, 14 vs Ignatz' 14 Reflex, hit, 9 damage + 3 fire damage, take 1d4=2 lightning damage. Pick up orb. [B]Dust Frog[/B]: Regen 2. Move to E6, [B]Barbed Tongue[/B](Reach 3): 14 vs Ignatz' 14 Reflex, hit, 8 damage + 4 fire damage, pull 2, knock prone. [B]Beast Lord 3[/B] and [B]Ape[/B] dead.[/sblock] [sblock=Terrain, UPDATED]Outlined areas are places where terrain is "incoming". It's been fired into the air and will land there at the end of the round. Any creature under it when it lands takes 1d10+3 damage, is pushed out of the terrain's area, and knocked prone. Each round the outer perimeter of the arena will collapse. Last team still standing on the platform wins. The blue area is water. Falling in deals no damage, but any creature that starts its turn in the water takes an attack: +7 vs AC, 1d10+5 damage and grabbed(escape DC18). The scaffolding of holding up the arena is DC15 Athletics(climb) as are the 1 square tall "terrain".[/sblock] [sblock=Orbs!][B]Picking up Orbs[/B]: It takes a minor action while adjacent to an orb to pick it up. Once picked up, it hovers above the character's head (no free hand needed). Each creature can carry only 1 orb at a time. [B]Dropping Orbs[/B]: Orbs can be dropped as a free action. Every time a creature with an orb takes damage, it must make a saving throw or the orb is dropped in its square. [B]Green Orb[/B]: The team gains regen 2 while any team member has the orb and healing powers heal +2 hp. [B]Red Orb[/B]: The team deals +1d4 fire damage on any attack and has resist 5 fire while any team member has the orb. [B]Yellow Orb[/B]: The team gains a "static wall" property while any team member has the orb. Any enemy that hits a member of the team with an attack takes 1d4 lightning damage. [B]Blue Orb[/B]: The team gains +1 to all defenses and DR1 while any team member has the orb.[/sblock] [/QUOTE]
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The Kolloseaum: Team Go Hard or Go Home (DM: Iron Sky, Judge: Luinnar)
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