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The Kolloseaum: Team Go Hard or Go Home (DM: Iron Sky, Judge: Luinnar)
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<blockquote data-quote="WEContact" data-source="post: 5742741" data-attributes="member: 69684"><p>[OOC] @<u><a href="http://www.enworld.org/forum/member.php?u=60965" target="_blank">Iron Sky</a></u> , I'd still like a word from you on whether or not I can just pull Sha'kar over the wall with a rope, or whether he'd still have to climb but at a lower DC if I was pulling up, or what kind of check I'd have to make, or what. I'm not sure what the rules are here.</p><p></p><p> @<u><a href="http://www.enworld.org/forum/member.php?u=6676620" target="_blank">VanderLegion</a></u> don't forget your Regen 2, your resist 1 all, and your +1 to all defenses.[/OOC]</p><p></p><p>Ignatz stands next to Corragan and chuckles. <span style="color: Sienna">"Dot's de right idea, yez, but mebbe hyu should let Ignatz make vit de heaffy liftingk. Hyu iz a skinny leedle elf man, and hy gotz de gonz."</span> Ignatz flexes demonstratively, and all sorts of tendons wiggle and veins bulge. He takes hold of the rope and hollers, <span style="color: Sienna">"Hey meester vit de crossbow! Ignatz is gonna pull hyu op outta dere! Vhen hyu gots a goot grib on diz rope, let me know vit a goot yank!"</span></p><p><span style="color: Sienna"></span> </p><p>[sblock=Actions]Move: ->adjacent to Corragan</p><p>Minor: ->take rope</p><p>Standard: Ready Aid Another to help Sha'kar climb by pulling him up, Success 16, Sha'kar gets +4 bonus to next Athletics roll to climb</p><p>Trigger: Sha'kar indicates that he's got hold of the rope.</p><p></p><p>Rolls pending DM adjucation</p><p>[/sblock]</p><p>[sblock=Statblock]<a href="http://l4w.wikia.com/wiki/PC%3AIgnatz_J%C3%A4gerkin_%28WEContact%29" target="_blank">Ignatz Jägerkin</a> - Male Half-Orc Barbarian 1</p><p>Status: Regen 2, Wolfen, Icebound Sigil, Resist 1 all, +1 all defenses</p><p>Initiative: +3, Passive perception: 17, Passive Insight: 11 </p><p>AC:17 Fort:16 Ref:14 Will:11 </p><p>HP: 22/30 Bloodied: 15 Surge value: 7 Surges/day: 4/10</p><p>Speed: 6 squares, AP: 0, Second Wind: unused, Temporary HP: 0</p><p>Melee Basic Attack: +6 vs AC, 2d6+4 brutal 1 (Claw: +7, 1d8+4)</p><p>Powers: <span style="color: green">Body of the Wolf, Howling Strike, Pressing Strike</span> </p><p><span style="color: red"><s>Furious Assault, Swift Charge, Desperate Fury</s></span></p><p><span style="color: red"></span><span style="color: gray"><s>Thunder Hooves Rage</s></span>[/sblock]</p></blockquote><p></p>
[QUOTE="WEContact, post: 5742741, member: 69684"] [OOC] @[U][URL="http://www.enworld.org/forum/member.php?u=60965"]Iron Sky[/URL][/U] , I'd still like a word from you on whether or not I can just pull Sha'kar over the wall with a rope, or whether he'd still have to climb but at a lower DC if I was pulling up, or what kind of check I'd have to make, or what. I'm not sure what the rules are here. @[U][URL="http://www.enworld.org/forum/member.php?u=6676620"]VanderLegion[/URL][/U] don't forget your Regen 2, your resist 1 all, and your +1 to all defenses.[/OOC] Ignatz stands next to Corragan and chuckles. [COLOR=Sienna]"Dot's de right idea, yez, but mebbe hyu should let Ignatz make vit de heaffy liftingk. Hyu iz a skinny leedle elf man, and hy gotz de gonz."[/COLOR] Ignatz flexes demonstratively, and all sorts of tendons wiggle and veins bulge. He takes hold of the rope and hollers, [COLOR=Sienna]"Hey meester vit de crossbow! Ignatz is gonna pull hyu op outta dere! Vhen hyu gots a goot grib on diz rope, let me know vit a goot yank!" [/COLOR] [sblock=Actions]Move: ->adjacent to Corragan Minor: ->take rope Standard: Ready Aid Another to help Sha'kar climb by pulling him up, Success 16, Sha'kar gets +4 bonus to next Athletics roll to climb Trigger: Sha'kar indicates that he's got hold of the rope. Rolls pending DM adjucation [/sblock] [sblock=Statblock][URL="http://l4w.wikia.com/wiki/PC%3AIgnatz_J%C3%A4gerkin_%28WEContact%29"]Ignatz Jägerkin[/URL] - Male Half-Orc Barbarian 1 Status: Regen 2, Wolfen, Icebound Sigil, Resist 1 all, +1 all defenses Initiative: +3, Passive perception: 17, Passive Insight: 11 AC:17 Fort:16 Ref:14 Will:11 HP: 22/30 Bloodied: 15 Surge value: 7 Surges/day: 4/10 Speed: 6 squares, AP: 0, Second Wind: unused, Temporary HP: 0 Melee Basic Attack: +6 vs AC, 2d6+4 brutal 1 (Claw: +7, 1d8+4) Powers: [COLOR=green]Body of the Wolf, Howling Strike, Pressing Strike[/COLOR] [COLOR=red][s]Furious Assault, Swift Charge, Desperate Fury[/s] [/COLOR][COLOR=gray][s]Thunder Hooves Rage[/s][/COLOR][/sblock] [/QUOTE]
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The Kolloseaum: Team Go Hard or Go Home (DM: Iron Sky, Judge: Luinnar)
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