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<blockquote data-quote="Richards" data-source="post: 6677314" data-attributes="member: 508"><p>My gaming group had decided well over a year ago that when the Wing Three campaign (link: <a href="http://www.enworld.org/forum/showthread.php?330488-Wing-Three" target="_blank">Wing Three Story Hour</a>) was finished we'd start up a new one back at 1st level again. I even knew where I wanted to situate it: we'd be using the same campaign world as before (Greyhawk, as modified by my own whims), only we'd fast-forward about 20 years after the end of the Wing Three campaign. And the reason for that was that Jacob's first PC, a half-orc barbarian named <strong>Galrich Slayer</strong>, ended the previous campaign being crowned the king of the small nation of Kordovia. (Don't look for it on any Greyhawk maps, as it's a small nation from a module I renamed and plunked down west of the Vesve Forest.) I thought it would be interesting if the new batch of PCs were all citizens of Kordovia, tasked by King Galrich to become the small kingdom's first full-time adventuring group. It gave them a simple reason to start the campaign together and it allowed me the opportunity to make some ties to the previous campaign, most blatantly with King Galrich, but also with his personal bodyguard, a dwarven fighter named <strong>Aerik Battershield</strong>, who would both be fairly important NPCs in this new campaign. Plus, if the mood ever struck, I could have cameos by any of the other previous PCs.</p><p></p><p>In the Wing Three campaign, the heroes had defeated the forces of an evil nobleman wizard and Galrich had been granted the wizard's castle keep. He in turn promised it to Aerik once he was crowned king. I had built a cardboard castle keep for that adventure and then repurposed it a couple of times in later adventures; I figured Battershield Keep (as it's now known) would make a good base of operations for the new adventuring group.</p><p></p><p>I also decided that even though we had five players, I'd be adding an NPC to bump the party's numbers up to six. This came about in the form of Aerik's daughter, a freshly-minted cleric of Moradin. The inclusion of <strong>Ingebold Battershield</strong> served several purposes. First, it gave the party a dedicated healer, so nobody would feel obligated to run a cleric PC. (Dan had originally done just this in the Wing Three campaign, so his cleric PC could help keep Jacob's barbarian PC alive.) Also, whereas most of the players in the Wing Three campaign had two PCs they could swap out at will, in this campaign we'd be enforcing a one-PC-per-player rule, so Ingebold would act as a built-in "spare PC" in the event anybody's character got killed in the course of a given adventure. I purposely made Ingebold female so we'd have a different dynamic from the Wing Three campaign, which inevitably was four males and one female going off to adventure together.</p><p></p><p>As for the players, I let them decide what type of PCs they wanted to play, with the caveat that we'd be sticking with the three core 3.5 rulebooks. The only inputs I had were that the party would include a female dwarven cleric of Moradin, and suggested they work among themselves to try to come out with a well-rounded party. But my main input was that they would be running only their one PC (rather than switching off between two), so they should make it somebody they'd enjoy running for some time (hopefully all campaign). And if we ended up with a weird party of five rogues and a cleric, I'd find a way to make it work. I also mentioned that at the new campaign's beginning Kordovia will have been plagued by waves of attacks by goblins and orcs from the Vesve Forest for the past decade or so, and that would be the main starting status of the campaign. I also requested that everybody's PC start out with a different letter of the alphabet if at all possible, as that made my life easier when tracking initiative on my PC tracking sheet during game play.</p><p></p><p>Logan was the first to come up with a character concept. In the Wing Three campaign, his PCs had been a human sorcerer who tried emulating a front-line fighter, a human (then elf, then tiefling, then vampire - it's a long story) paladin, and a human (later half-fire elemental) conjurer. So what did he decide to run as his new PC? Why, a gnome fighter, of course. The Wing Three PCs often picked up magic items at a shop run by <strong>Piddilink Dundernoggin</strong>, and we had already established that Piddilink had a cousin, <strong>Winkidew</strong>, who ran a potion shop in Kordovia. (It was Winkidew who set the PCs on the adventure that had determined Galrich would be the next king of Kordovia.) So Logan created <strong>Binkadink Dundernoggin</strong>, Winkidew's nephew. Binkadink's father had been slain years ago in one of the orc/goblin attacks. Logan also decided Binkadink would try to devise a reach weapon with a "gnomish army knife" at the end, allowing the weapon head to be changed out between battles. He was concerned a bit about the slow movement rate of a gnome, but I told him I had several ideas on how to get around that if it ended up being too much of a drag in game play. He also wanted to be able to talk to burrowing animals as an additional language, because he thought it would be cool to later acquire a dire bunny for Binkadink to ride. I mentally updated the concept from "dire bunny" to "jackalope" - but that won't be for several adventures down the line.</p><p></p><p>Jacob was the next to come up with an idea for a character, but none of the standard D&D classes fit his concept: he wanted his PC to be able to do parkour maneuvers. I told him that wasn't necessarily a problem; since no "parkour" character class existed, we could probably make one up ourselves. So I took the rogue class (the class he had decided fit his concept the closest), and I removed some stuff he likely wouldn't be interested in if he was devoted to jumping over obstacles and running up walls, and added a bunch of parkour stuff, and we were all set. I showed Jacob the 20-level class I had devised, and he decided that was what he wanted to play. I was stumped for a name for this class for a while, since I didn't want to actually use the term "parkour," until I had a fit of inspiration and came up with the term "bounder" - which had the advantage of being a synonym for "rogue" and still describing his actions "bounding" over obstacles. Jacob decided he'd be running a full elf bounder (his Wing Three PCs included a half-elf ranger/cleric/sorcerer/arcane archer as well as his half-orc barbarian), and came up with the name <strong>Castillan Ivenheart</strong>.</p><p></p><p>Dan came up with his PC's name - <strong>Gilbert Fung</strong> - before deciding what class he'd be. At first, he was set on dual-classing a druid/monk (a "drunk," as he explained it), but he was misinterpreting the rules for multiclassing: he had thought he could start off as a 1st-level druid, and then add the attributes of a 2nd-level monk, and then go back to the druid class and add on the attributes of a 3rd-level druid, and so on. Once we got that straightened out, and after he had seen what some of his other players were coming up with, he decided Gilbert Fung would be a wizard. This would be Dan's first time running an arcane spellcaster in 3.5, as his previous PCs were a human cleric and a human rogue.</p><p></p><p>Vicki had already decided her new PC would be the half-sister of one of her previous characters, who was a half-elf druid. (Her other PC had been a human wizard, reskinned as a witch.) This new PC would be a full-blooded elf named <strong>Finoula Cloudshadow</strong>. She had originally thought to run her as a fighter, but got scared off when she found out Logan would be running a fighter. (Logan and Vicki had already run into this problem before, as his conjurer and her witch knew many of the same spells, and were thus very similar to run.) So her backup plan was to have her be a ranger, probably specializing in the longbow. I pointed out that Finoula probably wasn't a big fan of her younger half-sister: since half-elves mature so much faster than elves, Finoula would just be starting off on the path of an adventurer, when 20 years earlier her little half-sister had managed to make it all the way to a 20th-level druid. Vicki was intrigued by the mindset, and I've mentally made note that I should probably have the two meet up again at some point during the campaign.</p><p></p><p>And that left Joey. He wasn't sure what he wanted to run for the longest time, and it was a while before I realized this was his first-ever character class decision, as when he officially entered our Wing Three campaign we had him make up a fighter since we figured it would be the easiest class to learn at 8th level. He finally decided on a human ranger, then later changed him to half-elf. He also came up with a cool name he liked, wrote it on a piece of paper between our Wing Three game sessions, and then promptly lost the paper and spent months trying to remember his cool name. But he ended up with <strong>Darrien</strong> and decided he'd be specializing in archery, which immediately prompted Vicki to switch Finoula to specialize in two-weapon fighting.</p><p></p><p>So that's our initial lineup: a gnomish fighter, elven ranger, half-elven ranger, and elven bounder handling the combat, with a human wizard and a dwarven cleric handling the spellcasting duties.</p></blockquote><p></p>
[QUOTE="Richards, post: 6677314, member: 508"] My gaming group had decided well over a year ago that when the Wing Three campaign (link: [URL="http://www.enworld.org/forum/showthread.php?330488-Wing-Three"]Wing Three Story Hour[/URL]) was finished we'd start up a new one back at 1st level again. I even knew where I wanted to situate it: we'd be using the same campaign world as before (Greyhawk, as modified by my own whims), only we'd fast-forward about 20 years after the end of the Wing Three campaign. And the reason for that was that Jacob's first PC, a half-orc barbarian named [b]Galrich Slayer[/b], ended the previous campaign being crowned the king of the small nation of Kordovia. (Don't look for it on any Greyhawk maps, as it's a small nation from a module I renamed and plunked down west of the Vesve Forest.) I thought it would be interesting if the new batch of PCs were all citizens of Kordovia, tasked by King Galrich to become the small kingdom's first full-time adventuring group. It gave them a simple reason to start the campaign together and it allowed me the opportunity to make some ties to the previous campaign, most blatantly with King Galrich, but also with his personal bodyguard, a dwarven fighter named [b]Aerik Battershield[/b], who would both be fairly important NPCs in this new campaign. Plus, if the mood ever struck, I could have cameos by any of the other previous PCs. In the Wing Three campaign, the heroes had defeated the forces of an evil nobleman wizard and Galrich had been granted the wizard's castle keep. He in turn promised it to Aerik once he was crowned king. I had built a cardboard castle keep for that adventure and then repurposed it a couple of times in later adventures; I figured Battershield Keep (as it's now known) would make a good base of operations for the new adventuring group. I also decided that even though we had five players, I'd be adding an NPC to bump the party's numbers up to six. This came about in the form of Aerik's daughter, a freshly-minted cleric of Moradin. The inclusion of [b]Ingebold Battershield[/b] served several purposes. First, it gave the party a dedicated healer, so nobody would feel obligated to run a cleric PC. (Dan had originally done just this in the Wing Three campaign, so his cleric PC could help keep Jacob's barbarian PC alive.) Also, whereas most of the players in the Wing Three campaign had two PCs they could swap out at will, in this campaign we'd be enforcing a one-PC-per-player rule, so Ingebold would act as a built-in "spare PC" in the event anybody's character got killed in the course of a given adventure. I purposely made Ingebold female so we'd have a different dynamic from the Wing Three campaign, which inevitably was four males and one female going off to adventure together. As for the players, I let them decide what type of PCs they wanted to play, with the caveat that we'd be sticking with the three core 3.5 rulebooks. The only inputs I had were that the party would include a female dwarven cleric of Moradin, and suggested they work among themselves to try to come out with a well-rounded party. But my main input was that they would be running only their one PC (rather than switching off between two), so they should make it somebody they'd enjoy running for some time (hopefully all campaign). And if we ended up with a weird party of five rogues and a cleric, I'd find a way to make it work. I also mentioned that at the new campaign's beginning Kordovia will have been plagued by waves of attacks by goblins and orcs from the Vesve Forest for the past decade or so, and that would be the main starting status of the campaign. I also requested that everybody's PC start out with a different letter of the alphabet if at all possible, as that made my life easier when tracking initiative on my PC tracking sheet during game play. Logan was the first to come up with a character concept. In the Wing Three campaign, his PCs had been a human sorcerer who tried emulating a front-line fighter, a human (then elf, then tiefling, then vampire - it's a long story) paladin, and a human (later half-fire elemental) conjurer. So what did he decide to run as his new PC? Why, a gnome fighter, of course. The Wing Three PCs often picked up magic items at a shop run by [b]Piddilink Dundernoggin[/b], and we had already established that Piddilink had a cousin, [b]Winkidew[/b], who ran a potion shop in Kordovia. (It was Winkidew who set the PCs on the adventure that had determined Galrich would be the next king of Kordovia.) So Logan created [b]Binkadink Dundernoggin[/b], Winkidew's nephew. Binkadink's father had been slain years ago in one of the orc/goblin attacks. Logan also decided Binkadink would try to devise a reach weapon with a "gnomish army knife" at the end, allowing the weapon head to be changed out between battles. He was concerned a bit about the slow movement rate of a gnome, but I told him I had several ideas on how to get around that if it ended up being too much of a drag in game play. He also wanted to be able to talk to burrowing animals as an additional language, because he thought it would be cool to later acquire a dire bunny for Binkadink to ride. I mentally updated the concept from "dire bunny" to "jackalope" - but that won't be for several adventures down the line. Jacob was the next to come up with an idea for a character, but none of the standard D&D classes fit his concept: he wanted his PC to be able to do parkour maneuvers. I told him that wasn't necessarily a problem; since no "parkour" character class existed, we could probably make one up ourselves. So I took the rogue class (the class he had decided fit his concept the closest), and I removed some stuff he likely wouldn't be interested in if he was devoted to jumping over obstacles and running up walls, and added a bunch of parkour stuff, and we were all set. I showed Jacob the 20-level class I had devised, and he decided that was what he wanted to play. I was stumped for a name for this class for a while, since I didn't want to actually use the term "parkour," until I had a fit of inspiration and came up with the term "bounder" - which had the advantage of being a synonym for "rogue" and still describing his actions "bounding" over obstacles. Jacob decided he'd be running a full elf bounder (his Wing Three PCs included a half-elf ranger/cleric/sorcerer/arcane archer as well as his half-orc barbarian), and came up with the name [b]Castillan Ivenheart[/b]. Dan came up with his PC's name - [b]Gilbert Fung[/b] - before deciding what class he'd be. At first, he was set on dual-classing a druid/monk (a "drunk," as he explained it), but he was misinterpreting the rules for multiclassing: he had thought he could start off as a 1st-level druid, and then add the attributes of a 2nd-level monk, and then go back to the druid class and add on the attributes of a 3rd-level druid, and so on. Once we got that straightened out, and after he had seen what some of his other players were coming up with, he decided Gilbert Fung would be a wizard. This would be Dan's first time running an arcane spellcaster in 3.5, as his previous PCs were a human cleric and a human rogue. Vicki had already decided her new PC would be the half-sister of one of her previous characters, who was a half-elf druid. (Her other PC had been a human wizard, reskinned as a witch.) This new PC would be a full-blooded elf named [b]Finoula Cloudshadow[/b]. She had originally thought to run her as a fighter, but got scared off when she found out Logan would be running a fighter. (Logan and Vicki had already run into this problem before, as his conjurer and her witch knew many of the same spells, and were thus very similar to run.) So her backup plan was to have her be a ranger, probably specializing in the longbow. I pointed out that Finoula probably wasn't a big fan of her younger half-sister: since half-elves mature so much faster than elves, Finoula would just be starting off on the path of an adventurer, when 20 years earlier her little half-sister had managed to make it all the way to a 20th-level druid. Vicki was intrigued by the mindset, and I've mentally made note that I should probably have the two meet up again at some point during the campaign. And that left Joey. He wasn't sure what he wanted to run for the longest time, and it was a while before I realized this was his first-ever character class decision, as when he officially entered our Wing Three campaign we had him make up a fighter since we figured it would be the easiest class to learn at 8th level. He finally decided on a human ranger, then later changed him to half-elf. He also came up with a cool name he liked, wrote it on a piece of paper between our Wing Three game sessions, and then promptly lost the paper and spent months trying to remember his cool name. But he ended up with [b]Darrien[/b] and decided he'd be specializing in archery, which immediately prompted Vicki to switch Finoula to specialize in two-weapon fighting. So that's our initial lineup: a gnomish fighter, elven ranger, half-elven ranger, and elven bounder handling the combat, with a human wizard and a dwarven cleric handling the spellcasting duties. [/QUOTE]
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