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the Kyri Chronicles - last updated 22 Oct
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<blockquote data-quote="Plane Sailing" data-source="post: 1046" data-attributes="member: 114"><p>My normal policy is to post this storyhour in bite-sized chunks. The game is run approx once a month, and I write the details down to remind players of what they've been up to. As such it is more of a log than a storyhour - I'll not often include dialog sadly.</p><p></p><p><span style="font-size: 18px">The Kyri Chronicles</span> </p><p></p><p>An account of the adventures surrounding the town of Knightsbridge.</p><p></p><p><strong>Dramatis Personae:</strong></p><p></p><p>(removed so that you can see people arrive (and die) as the adventures proceed...</p><p></p><p></p><p><strong>Campaign Setting</strong></p><p></p><p>Briefly these adventures are set in the world of Kyri, a campaign world that I created back in the late 1970's and have used as the basis for each of the D&D campaigns that I've run to date.</p><p></p><p>It is a generally low-magic setting, and it is monotheistic. There is only one god - Asura, the many-facetted one. Before the days of the cataclysm the world was under the dominion of the “Great Old Ones” and it was full of madness and pain. Then Asura burst into the world, fought the Great Old Ones and banished them forever. The centre of worship of Asura is the nation of Singh. It is ruled by a theocracy. There are shrines and temples to Asura across Caran and the whole world though. Full details of the setting can be found on my website at <a href="http://www.starguild.freeserve.co.uk/frp/" target="_blank">http://www.starguild.freeserve.co.uk/frp/</a></p><p></p><p><strong>Outsiders</strong></p><p></p><p>The Wizards say that there are many, many planes - all pressing together closely around Kyri; and on these planes Outsiders are waging the "Great Game". Celestials, Elementals and various groups of Infernals battling for possession of reality. (none of the normal D&D "alignment planes" exist here - I have a completely different cosmology).</p><p></p><p><strong>Calendar</strong></p><p>Spring is divided up into the months of Floodwater, Greening and May.</p><p>Summer is divided into the months of Summertide, Midsummer and Harvest</p><p>Autumn is divided into Autumntide, Stormtime and Hogswatch.</p><p>Winter is divided into Frostdawn, Ironwater and Bleakwinter. </p><p></p><p><strong>Days</strong></p><p></p><p>The seven days of the week are <em>Holyday, Restday, Fastday, Waxday, Moonday, Waneday and Markday</em>. Holyday is a day of religious observances and celebrations of Asura, including lectures and miraculous healings. The first Holyday of each month is a festival, and is normally well attended. Restday is when townspeople tend to recover from the joyous excesses of the Holyday celebrations, although is often used as an additional market day. Fastday is traditionally a day of fasting in preparation for the week ahead. Rigorously applied in Singh, it is less commonly observed to the East of the Barrier range. Waxday, Moonday and Waneday reflect the main phases of the moon of Kyri. The moon goes through each phase once a week, and Moonday is always the time of the full moon. These three days are all normal working days. Markday closes the week, and is the traditional market day; commoners bring their produce into town for sale in the markets, and much business is transacted in preparation for the coming Holyday.</p><p></p><p><strong>Character Nationalities</strong></p><p></p><p>Most of the characters are Southlanders from Lythau. Olive to fair skinned, and with a range of dark brown to fair hair, people from this nation have a reputation for nobility and honour.</p><p></p><p>Lysander and Azrin (who will appear later) are from Singh - swarthy skinned, yet soft featured. They normally keep their heads shaved and wear short, hooded robes.</p><p></p><p><strong>Character classes</strong></p><p></p><p>Martial arts are very common in this world, and many fighters become "martial artists", concentrating on a large range of unarmed combat feats. Monks are more spiritually aligned than the martial artists (although are still just as good at bashing people).</p><p></p><p>In this world, there are no "Paladins", the class has been replaced by "Jazumai" - a kind of paladin-monk hybrid class. There are no Barbarians as a class - barbarians all come from particular regions and there are regional feats for various kinds of barbarian rage. The Ranger class has been heavily modified, losing two-weapon fighting and spells, gaining d12 HD, fast movement and uncanny dodge as per barbarian. The druid class is renamed Shaman, and they are only found amongst the barbarian tribes</p><p></p><p><strong>Races</strong></p><p></p><p>Only human characters are allowed at first, the elves and dwarfs are mostly rumours - only once they have been encountered will it be possible for players to have a nonhuman PC.</p><p></p><p><strong>Knightsbridge</strong></p><p></p><p>The base of operations, guards a significant crossing of the Silverlode river. The bridge is a natural stone arch across the river gorge here, and legend has it that an Honourbound knight of Lythau once held off an army of goblins here until the locals had escaped and the alarm raised.</p><p></p><p>It is still the only crossing point for many leagues, and so is a natural stopping point for travellers and adventurers. It comprises a keep, town wall, houses, shops, marketplace, temple to Asura, 3 taverns - "The Wyvern", "The Queen of Cups" and “The Stony Gaze”</p><p></p><p></p><p>The adventures start on the first Moonday of Midsummer, an auspicious beginning.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1046, member: 114"] My normal policy is to post this storyhour in bite-sized chunks. The game is run approx once a month, and I write the details down to remind players of what they've been up to. As such it is more of a log than a storyhour - I'll not often include dialog sadly. [SIZE=5]The Kyri Chronicles[/SIZE] An account of the adventures surrounding the town of Knightsbridge. [b]Dramatis Personae:[/b] (removed so that you can see people arrive (and die) as the adventures proceed... [b]Campaign Setting[/b] Briefly these adventures are set in the world of Kyri, a campaign world that I created back in the late 1970's and have used as the basis for each of the D&D campaigns that I've run to date. It is a generally low-magic setting, and it is monotheistic. There is only one god - Asura, the many-facetted one. Before the days of the cataclysm the world was under the dominion of the “Great Old Ones” and it was full of madness and pain. Then Asura burst into the world, fought the Great Old Ones and banished them forever. The centre of worship of Asura is the nation of Singh. It is ruled by a theocracy. There are shrines and temples to Asura across Caran and the whole world though. Full details of the setting can be found on my website at [url]http://www.starguild.freeserve.co.uk/frp/[/url] [b]Outsiders[/b] The Wizards say that there are many, many planes - all pressing together closely around Kyri; and on these planes Outsiders are waging the "Great Game". Celestials, Elementals and various groups of Infernals battling for possession of reality. (none of the normal D&D "alignment planes" exist here - I have a completely different cosmology). [b]Calendar[/b] Spring is divided up into the months of Floodwater, Greening and May. Summer is divided into the months of Summertide, Midsummer and Harvest Autumn is divided into Autumntide, Stormtime and Hogswatch. Winter is divided into Frostdawn, Ironwater and Bleakwinter. [b]Days[/b] The seven days of the week are [i]Holyday, Restday, Fastday, Waxday, Moonday, Waneday and Markday[/i]. Holyday is a day of religious observances and celebrations of Asura, including lectures and miraculous healings. The first Holyday of each month is a festival, and is normally well attended. Restday is when townspeople tend to recover from the joyous excesses of the Holyday celebrations, although is often used as an additional market day. Fastday is traditionally a day of fasting in preparation for the week ahead. Rigorously applied in Singh, it is less commonly observed to the East of the Barrier range. Waxday, Moonday and Waneday reflect the main phases of the moon of Kyri. The moon goes through each phase once a week, and Moonday is always the time of the full moon. These three days are all normal working days. Markday closes the week, and is the traditional market day; commoners bring their produce into town for sale in the markets, and much business is transacted in preparation for the coming Holyday. [b]Character Nationalities[/b] Most of the characters are Southlanders from Lythau. Olive to fair skinned, and with a range of dark brown to fair hair, people from this nation have a reputation for nobility and honour. Lysander and Azrin (who will appear later) are from Singh - swarthy skinned, yet soft featured. They normally keep their heads shaved and wear short, hooded robes. [b]Character classes[/b] Martial arts are very common in this world, and many fighters become "martial artists", concentrating on a large range of unarmed combat feats. Monks are more spiritually aligned than the martial artists (although are still just as good at bashing people). In this world, there are no "Paladins", the class has been replaced by "Jazumai" - a kind of paladin-monk hybrid class. There are no Barbarians as a class - barbarians all come from particular regions and there are regional feats for various kinds of barbarian rage. The Ranger class has been heavily modified, losing two-weapon fighting and spells, gaining d12 HD, fast movement and uncanny dodge as per barbarian. The druid class is renamed Shaman, and they are only found amongst the barbarian tribes [b]Races[/b] Only human characters are allowed at first, the elves and dwarfs are mostly rumours - only once they have been encountered will it be possible for players to have a nonhuman PC. [b]Knightsbridge[/b] The base of operations, guards a significant crossing of the Silverlode river. The bridge is a natural stone arch across the river gorge here, and legend has it that an Honourbound knight of Lythau once held off an army of goblins here until the locals had escaped and the alarm raised. It is still the only crossing point for many leagues, and so is a natural stopping point for travellers and adventurers. It comprises a keep, town wall, houses, shops, marketplace, temple to Asura, 3 taverns - "The Wyvern", "The Queen of Cups" and “The Stony Gaze” The adventures start on the first Moonday of Midsummer, an auspicious beginning. [/QUOTE]
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