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Story Hour
the Kyri Chronicles - last updated 22 Oct
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<blockquote data-quote="Plane Sailing" data-source="post: 1048" data-attributes="member: 114"><p><strong>Caravan Trouble</strong></p><p></p><p>Miranda, Rog1</p><p>Graculous, Ftr1</p><p>Blodwyn, Clr1</p><p></p><p>Miranda, Graculous and Blodwyn (the initial party) break their travels northward along the trade roads at the imposing town of Knightsbridge. Guarding the natural rock span across the river gorge, the town stands at a natural crossroads for trade and defence. While deciding which tavern they like the best, and circulating in the town, Miranda picks up rumours of bandits hitting small merchant convoys on the road to the North. </p><p></p><p>Mindful of their need to gain local credibility (not to mention the reward offered by local merchants in the market) they set off to the last known location.</p><p></p><p>As luck would have it, just five leagues up the road they come across a ransacked and burnt-out caravan. There is a lot of bloodshed, but no sign of bodies - did the brigands bury their captives? It doesn’t seem likely. The trail led into the wooded hills to the North.</p><p></p><p>Abruptly the party reached a small building, and after Miranda picks the lock they enter - to be confronted by the shambling horror of the recently dead caravan owners, lurching towards them! Blodwyn steps forth, and invoking the power of Asura causes the undead to flee and cower at the end of the room, whence they are hacked down by her companions.</p><p></p><p>Checking the next room they find six kobolds, well armed and with good tactics - but not good enough as the agile Graculous leaps over the crates they shelter behind and swiftly cuts them down with his swords. Blodwyn calls upon Asura to heal her companions somewhat, and then they press on, with lighted torches, into the cavern behind the building. </p><p></p><p>Across a narrow chasm they see the leader of this gang of bandits - an evil priest of one of the forbidden cults of Asura! Magically he incapacitates Blodwyn, and as Graculous and Miranda leap the fissure he joins them in combat. Graculous, wounded by the Kobolds falls quickly, but Miranda strikes with precision. The vile creature falls, and after rest and bandages for the wounded the small party returns triumphant and richer to the tune of several bales of silk to Knightsbridge.</p><p></p><p>A league out from town they meet a softly spoken monk Ynnsfeardh by name, escorting a farmer from Oakhurst. Apparently there have been strange goings on in the surrounding farms, mysterious deaths amongst the cattle, and the village elders are sending to the Baron of Knightsbridge for help.</p><p>Sensing the opportunity to further their experience the team immediately volunteer to help out, and change their course to Oakhurst.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1048, member: 114"] [b]Caravan Trouble[/b] Miranda, Rog1 Graculous, Ftr1 Blodwyn, Clr1 Miranda, Graculous and Blodwyn (the initial party) break their travels northward along the trade roads at the imposing town of Knightsbridge. Guarding the natural rock span across the river gorge, the town stands at a natural crossroads for trade and defence. While deciding which tavern they like the best, and circulating in the town, Miranda picks up rumours of bandits hitting small merchant convoys on the road to the North. Mindful of their need to gain local credibility (not to mention the reward offered by local merchants in the market) they set off to the last known location. As luck would have it, just five leagues up the road they come across a ransacked and burnt-out caravan. There is a lot of bloodshed, but no sign of bodies - did the brigands bury their captives? It doesn’t seem likely. The trail led into the wooded hills to the North. Abruptly the party reached a small building, and after Miranda picks the lock they enter - to be confronted by the shambling horror of the recently dead caravan owners, lurching towards them! Blodwyn steps forth, and invoking the power of Asura causes the undead to flee and cower at the end of the room, whence they are hacked down by her companions. Checking the next room they find six kobolds, well armed and with good tactics - but not good enough as the agile Graculous leaps over the crates they shelter behind and swiftly cuts them down with his swords. Blodwyn calls upon Asura to heal her companions somewhat, and then they press on, with lighted torches, into the cavern behind the building. Across a narrow chasm they see the leader of this gang of bandits - an evil priest of one of the forbidden cults of Asura! Magically he incapacitates Blodwyn, and as Graculous and Miranda leap the fissure he joins them in combat. Graculous, wounded by the Kobolds falls quickly, but Miranda strikes with precision. The vile creature falls, and after rest and bandages for the wounded the small party returns triumphant and richer to the tune of several bales of silk to Knightsbridge. A league out from town they meet a softly spoken monk Ynnsfeardh by name, escorting a farmer from Oakhurst. Apparently there have been strange goings on in the surrounding farms, mysterious deaths amongst the cattle, and the village elders are sending to the Baron of Knightsbridge for help. Sensing the opportunity to further their experience the team immediately volunteer to help out, and change their course to Oakhurst. [/QUOTE]
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