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Story Hour
the Kyri Chronicles - last updated 22 Oct
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<blockquote data-quote="Plane Sailing" data-source="post: 1072" data-attributes="member: 114"><p><strong>Depths of Rage</strong></p><p></p><p>They spend some more time training and preparing in the town - ordering goods from the armourer and Weaponsmith, trading souvenirs and stories at their favourite tavern for further rumours and several nights board. Miranda discovers subtle sorcerous powers growing within her, and spends time getting to grips with them. While there, they are met by Tonar, the chief of the city guard. He summons them to an audience with Baron Kellder...</p><p>The exploits of the adventurers has not gone unnoticed, and the Baron thinks that they might be suitable candidates as “Companions” of his - a rank which lies outside the normal military structure, and loosely refers to “special agents” for the Lythunian nobles. One of the villages north of Knightsbridge has recently been razed to the ground, and the scant evidence left suggests that goblins may have been involved. The next nearest village of Three Beeches is very concerned. Baron Kellder resolves to send the companions to investigate and solve the problem.</p><p></p><p>A couple of days journey brings them to Three Beeches, a community wrapped in fear like a blanket wraps an old man on a cold night. Many of them lost friends when the other village was destroyed, and there was evidence of terrible barbarism. A trapper who knows how to follow tracks leads them through woods to the base of the “uneasy cliffs”, which continually shudder and groan. A couple of goblins are visible, guarding the entrance in a desultory way...</p><p></p><p>A swift ambush and the goblins at the entrance are dispatched. Venturing into the caves is uncomfortable - no walls and corridors here, there are plenty of narrow squeezes, steep inclines and uneven surfaces. A goblin outpost is encountered and attacked, and to their surprise the goblins go into a barbarian rage! Fighting fiercely, Blodwyn is nearly killed by a critical hit before the goblins are finally killed.</p><p></p><p>After a spot of healing and recovery the companions press on into the caverns, ever mindful of the ominous creaks and groans from the cavern around them. Suddenly their passage opens into the side of a vast chasm, stretching further than their torchlight can reach in every direction. There are other lights visible at different points on the far side of the chasm, and a narrow rope bridge stretches, swaying, ahead of them.</p><p></p><p>The party crawl across one by one - but as Blodwyn is halfway across, disaster strikes! A tremendous shock hits the caverns, the bridge bucks and rocks like a wild animal, and Blodwyn loses her grip! There is a despairing cry as she falls into the darkness, followed by a loud splash. While the others maintain guard, Graculous quickly ropes himself up and climbs down the side of the crevasse. Although he is lucky enough to find Blodwyn, the fall has broken her neck. His sword-sister will never fight alongside him again...</p><p></p><p><em>Dramatis Personae at this time</em></p><p>Graculous Ftr4</p><p></p><p>Miranda Rog3/Sor1</p><p></p><p>Blodwyn Clr2 Dies</p><p></p><p>(Ynnsfeardh Mnk2 - on leave from the company, this soft-spoken monk stays in the background, but is capable of great acts of bravery)</p><p></p><p>Auriel Dru2 - a mean spirited witch with a grudge against humans.</p><p></p><p>Kieran Ftr2 - magically spirited from his home on the Sword Coast, this flamboyant fighter uses his trademark twin weapons while awaiting the opportunity to return to the lands he grew up in.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1072, member: 114"] [b]Depths of Rage[/b] They spend some more time training and preparing in the town - ordering goods from the armourer and Weaponsmith, trading souvenirs and stories at their favourite tavern for further rumours and several nights board. Miranda discovers subtle sorcerous powers growing within her, and spends time getting to grips with them. While there, they are met by Tonar, the chief of the city guard. He summons them to an audience with Baron Kellder... The exploits of the adventurers has not gone unnoticed, and the Baron thinks that they might be suitable candidates as “Companions” of his - a rank which lies outside the normal military structure, and loosely refers to “special agents” for the Lythunian nobles. One of the villages north of Knightsbridge has recently been razed to the ground, and the scant evidence left suggests that goblins may have been involved. The next nearest village of Three Beeches is very concerned. Baron Kellder resolves to send the companions to investigate and solve the problem. A couple of days journey brings them to Three Beeches, a community wrapped in fear like a blanket wraps an old man on a cold night. Many of them lost friends when the other village was destroyed, and there was evidence of terrible barbarism. A trapper who knows how to follow tracks leads them through woods to the base of the “uneasy cliffs”, which continually shudder and groan. A couple of goblins are visible, guarding the entrance in a desultory way... A swift ambush and the goblins at the entrance are dispatched. Venturing into the caves is uncomfortable - no walls and corridors here, there are plenty of narrow squeezes, steep inclines and uneven surfaces. A goblin outpost is encountered and attacked, and to their surprise the goblins go into a barbarian rage! Fighting fiercely, Blodwyn is nearly killed by a critical hit before the goblins are finally killed. After a spot of healing and recovery the companions press on into the caverns, ever mindful of the ominous creaks and groans from the cavern around them. Suddenly their passage opens into the side of a vast chasm, stretching further than their torchlight can reach in every direction. There are other lights visible at different points on the far side of the chasm, and a narrow rope bridge stretches, swaying, ahead of them. The party crawl across one by one - but as Blodwyn is halfway across, disaster strikes! A tremendous shock hits the caverns, the bridge bucks and rocks like a wild animal, and Blodwyn loses her grip! There is a despairing cry as she falls into the darkness, followed by a loud splash. While the others maintain guard, Graculous quickly ropes himself up and climbs down the side of the crevasse. Although he is lucky enough to find Blodwyn, the fall has broken her neck. His sword-sister will never fight alongside him again... [i]Dramatis Personae at this time[/i] Graculous Ftr4 Miranda Rog3/Sor1 Blodwyn Clr2 Dies (Ynnsfeardh Mnk2 - on leave from the company, this soft-spoken monk stays in the background, but is capable of great acts of bravery) Auriel Dru2 - a mean spirited witch with a grudge against humans. Kieran Ftr2 - magically spirited from his home on the Sword Coast, this flamboyant fighter uses his trademark twin weapons while awaiting the opportunity to return to the lands he grew up in. [/QUOTE]
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