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Story Hour
the Kyri Chronicles - last updated 22 Oct
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<blockquote data-quote="Plane Sailing" data-source="post: 1285" data-attributes="member: 114"><p><span style="font-size: 15px">Swamp of Doom</span></p><p></p><p>Auriel, Druid 4</p><p>Lysander, Jazumai 4</p><p>Crail, Rogue 3</p><p>Azrin, Cleric 2</p><p>Ynnsfeardh, Monk4</p><p></p><p>Lysander, Crail, Auriel, Ynnsfeardh and Azrin set out back to the ruined castle. Breaking their journey at Oakhurst (amid a riotous welcome from the villagers), they set out back towards the now-drained bog. </p><p></p><p>The woods still ring with the call of strange animals, and none stranger than a large, plucked chicken with a lizard like tail which stepped out of the bushes and gazed at them, distracted from the rabbits it was chasing. After a moments indecision the company win initiative and attack the creature, which responds by pecking back. It seems unable to touch any of the armoured and dextrous crew until the clumsy Azrin joins the combat - one peck and he stiffens, turning to stone! Auriel strikes down the cockatrice, but too late to help poor Azrin.</p><p></p><p>Considering what to do, the party reason that cockatrices are not natural for this kind of woodland, and Radeem was involved with supernatural allies, and some things to do with stone… perhaps they are descendants from creatures once kept at the castle, and an antidote was kept there? It seems that the ruined castle is the best chance for the future of their young priest...</p><p></p><p>Crossing the swamp is almost without incident, apart from when Auriel fell into a mud-hole and inadvertently picked up a giant leech, which wasn’t spotted until it fell off sated, and leaving the witch much weaker from loss of blood.</p><p></p><p>A search of the ruined castle site by Crail turns up a hidden trapdoor with an aperture for the skeleton shaped key. As the stone door grinds open, dank air issues forth from steps descending into darkness. Carefully moving forward, the stairs wind down to a chamber containing four brass levers, surmounted by symbols for earth, air, fire and water. </p><p></p><p>Which one to pull? There is much discussion relating to the fragments that Azrin had discovered earlier; Crail suddenly realises that the song fragment is probably the clearest indicator and stretches forth to pull the “stone” lever as the others dive for cover...</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1285, member: 114"] [size=4]Swamp of Doom[/size] Auriel, Druid 4 Lysander, Jazumai 4 Crail, Rogue 3 Azrin, Cleric 2 Ynnsfeardh, Monk4 Lysander, Crail, Auriel, Ynnsfeardh and Azrin set out back to the ruined castle. Breaking their journey at Oakhurst (amid a riotous welcome from the villagers), they set out back towards the now-drained bog. The woods still ring with the call of strange animals, and none stranger than a large, plucked chicken with a lizard like tail which stepped out of the bushes and gazed at them, distracted from the rabbits it was chasing. After a moments indecision the company win initiative and attack the creature, which responds by pecking back. It seems unable to touch any of the armoured and dextrous crew until the clumsy Azrin joins the combat - one peck and he stiffens, turning to stone! Auriel strikes down the cockatrice, but too late to help poor Azrin. Considering what to do, the party reason that cockatrices are not natural for this kind of woodland, and Radeem was involved with supernatural allies, and some things to do with stone… perhaps they are descendants from creatures once kept at the castle, and an antidote was kept there? It seems that the ruined castle is the best chance for the future of their young priest... Crossing the swamp is almost without incident, apart from when Auriel fell into a mud-hole and inadvertently picked up a giant leech, which wasn’t spotted until it fell off sated, and leaving the witch much weaker from loss of blood. A search of the ruined castle site by Crail turns up a hidden trapdoor with an aperture for the skeleton shaped key. As the stone door grinds open, dank air issues forth from steps descending into darkness. Carefully moving forward, the stairs wind down to a chamber containing four brass levers, surmounted by symbols for earth, air, fire and water. Which one to pull? There is much discussion relating to the fragments that Azrin had discovered earlier; Crail suddenly realises that the song fragment is probably the clearest indicator and stretches forth to pull the “stone” lever as the others dive for cover... [/QUOTE]
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