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the Kyri Chronicles - last updated 22 Oct
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<blockquote data-quote="Plane Sailing" data-source="post: 1287" data-attributes="member: 114"><p>Returning to the ruined dungeon, and with Azrin able to provide translating facilities they make their way past the trapped entrance and once more to the planning room. </p><p></p><p>The remaining zombies lurch to the attack but this time are turned by Azrin invoking the holy power of Asura. Following the path of the zombies lead down a broad marble stairway to a large marbled hall with enormous ruined doors at the far end, and an opening on the left which proves to be a balcony. </p><p></p><p>There are two ranks of skeletons waiting for action, but once again the power of Asura is channelled through Azrin’s frail body and the skeletons are blasted into nothingness. </p><p></p><p>Crail, cautious as ever checks out the balcony and discovers it to be unsafe to stand on.</p><p></p><p>Checking the doors is somewhat more interesting… a large domed chamber with a vast dragon skeleton resting on a dais... and behind that something small, black, winged and scaly...</p><p></p><p>Azrin calls out in Draconic, and the creature replies “Come, talk to me, I’m lonely. I want to be your friend”. Lysander feels the hairs on the back of his neck rising once again though - this tiny dragon is evil, and there is something else in the room too, below the water level. </p><p></p><p>Guessing that these are offspring of the dead dragon, which in turn was the “dreaded swamp denizen”, the company decide that they are too evil to allow them to live and grow.</p><p></p><p>Auriel uses wood-shape to fashion a makeshift bridge to be dropped across the waterway, and then the party burst through the doors and move to attack the dragonet.</p><p></p><p>The fight is fierce and mobile. A second small dragonet rises out of the water and the company find themselves attacked by acid breath on two fronts. Lysander calls on Asura to bless his blade, and finds with his enchantment the scimitar bites deeply. Crail takes shots with his bow as the dragon takes flight and hovers. </p><p></p><p>Azrin, remaining by the doorway and unfamiliar with combat attempts to create water in front of a dragon as it breaths, but misjudges the range. He then throws his spear away in a vain attempt to cast it at the nearer dragon before running back into the marbled hall, where he spends a few rounds running fruitlessly to and fro trying to find another usable weapon. <em>DMs note: The player handled this really well. It is the first time that the librarian Azrin has really seen any combat, and he dithered superbly!</em></p><p></p><p>Lysander, Crail, Auriel and Ynnsfeardh gang up on one dragonet and kill it, and finally manage to down the remaining flying one too. Battered and badly burnt by dragon acid, the party treat their wounds using mundane and mystical means. </p><p></p><p>Turning to survey the rest of the room they find a vast pile of copper and silver coins, several artworks and, partly buried amidst these things, the skeletal remains of a nonhuman. </p><p></p><p>Interestingly, a number of the items of clothing on this nonhuman, probably one of the half-mythical elves, are untouched by time. <em>DMs note: nonhuman races such as dwarfs and elves are extraordinarily rare - nobody has seen one in dozens of years.</em></p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1287, member: 114"] Returning to the ruined dungeon, and with Azrin able to provide translating facilities they make their way past the trapped entrance and once more to the planning room. The remaining zombies lurch to the attack but this time are turned by Azrin invoking the holy power of Asura. Following the path of the zombies lead down a broad marble stairway to a large marbled hall with enormous ruined doors at the far end, and an opening on the left which proves to be a balcony. There are two ranks of skeletons waiting for action, but once again the power of Asura is channelled through Azrin’s frail body and the skeletons are blasted into nothingness. Crail, cautious as ever checks out the balcony and discovers it to be unsafe to stand on. Checking the doors is somewhat more interesting… a large domed chamber with a vast dragon skeleton resting on a dais... and behind that something small, black, winged and scaly... Azrin calls out in Draconic, and the creature replies “Come, talk to me, I’m lonely. I want to be your friend”. Lysander feels the hairs on the back of his neck rising once again though - this tiny dragon is evil, and there is something else in the room too, below the water level. Guessing that these are offspring of the dead dragon, which in turn was the “dreaded swamp denizen”, the company decide that they are too evil to allow them to live and grow. Auriel uses wood-shape to fashion a makeshift bridge to be dropped across the waterway, and then the party burst through the doors and move to attack the dragonet. The fight is fierce and mobile. A second small dragonet rises out of the water and the company find themselves attacked by acid breath on two fronts. Lysander calls on Asura to bless his blade, and finds with his enchantment the scimitar bites deeply. Crail takes shots with his bow as the dragon takes flight and hovers. Azrin, remaining by the doorway and unfamiliar with combat attempts to create water in front of a dragon as it breaths, but misjudges the range. He then throws his spear away in a vain attempt to cast it at the nearer dragon before running back into the marbled hall, where he spends a few rounds running fruitlessly to and fro trying to find another usable weapon. [i]DMs note: The player handled this really well. It is the first time that the librarian Azrin has really seen any combat, and he dithered superbly![/i] Lysander, Crail, Auriel and Ynnsfeardh gang up on one dragonet and kill it, and finally manage to down the remaining flying one too. Battered and badly burnt by dragon acid, the party treat their wounds using mundane and mystical means. Turning to survey the rest of the room they find a vast pile of copper and silver coins, several artworks and, partly buried amidst these things, the skeletal remains of a nonhuman. Interestingly, a number of the items of clothing on this nonhuman, probably one of the half-mythical elves, are untouched by time. [i]DMs note: nonhuman races such as dwarfs and elves are extraordinarily rare - nobody has seen one in dozens of years.[/i] [/QUOTE]
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