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Story Hour
the Kyri Chronicles - last updated 22 Oct
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<blockquote data-quote="Plane Sailing" data-source="post: 1288" data-attributes="member: 114"><p>A cloak and boots of soft grey-green material is claimed by Auriel, and she blends easily into the shadows while wearing them. Crail takes the vest of ultra-fine Mithril links which can be worn underneath his normal clothes and Lysander accepts the fine quality Elven bow. The silver clasp for the cloak is identified along with the other items by Azrin - the general knowledge he gained while book-learning in the libraries of Singh has done his church proud here - and he takes the brooch of shielding for himself.</p><p>After resting, the company investigates the room below the balcony, which turns out to be flooded. </p><p></p><p>Auriel re-shapes the wooden equipment into a small boat and ferries Crail and the others across to a series of statues. Crail finds a secret panel, but not the trap guarding it and receives a face full of acid gas, fortunately not fatal. </p><p></p><p>Retrieving a locked iron box, they investigate the chamber further, but all of the remaining exits seem completely flooded. There are giant centipedes visible under the surface of the water, so they retreat back to check out the one remaining corridor in the dungeon before returning to Knightsbridge.</p><p></p><p>The remaining corridor poses some questions of its own, since it apparently joins onto a circular corridor which has the floor covered in magical symbols laid out in lines of coloured sand. </p><p></p><p>Azrin recognises them as some form of planar barrier, a magic circle either keeping outsiders out, or keeping them in. There is some discussion about how to investigate further, but eventually it is marked on the map and abandoned. After all, the elves that destroyed the fortress must have found it and either left it alone or set the wards up... either way it is not a good idea to disturb it while the party resources are at a low ebb.</p><p></p><p>Time to return to Knightsbridge for the fair!</p><p></p><p>During the journey back to town, they contemplate the things that they have learned. Azrin follows up the sparring lessons that Ynnsfeardh has been giving him, and takes the first steps on the road to controlling his weak and clumsy body. Auriel extends her knowledge of nature magic and Crail gets a little better at several of his skill. </p><p></p><p>At this point the party makeup is as follows:</p><p></p><p>Auriel, Druid 5</p><p>Lysander, Jazumai 4</p><p>Crail, Rogue 3</p><p>Azrin, Cleric 2/Monk1</p><p>Ynnsfeardh, Monk4</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1288, member: 114"] A cloak and boots of soft grey-green material is claimed by Auriel, and she blends easily into the shadows while wearing them. Crail takes the vest of ultra-fine Mithril links which can be worn underneath his normal clothes and Lysander accepts the fine quality Elven bow. The silver clasp for the cloak is identified along with the other items by Azrin - the general knowledge he gained while book-learning in the libraries of Singh has done his church proud here - and he takes the brooch of shielding for himself. After resting, the company investigates the room below the balcony, which turns out to be flooded. Auriel re-shapes the wooden equipment into a small boat and ferries Crail and the others across to a series of statues. Crail finds a secret panel, but not the trap guarding it and receives a face full of acid gas, fortunately not fatal. Retrieving a locked iron box, they investigate the chamber further, but all of the remaining exits seem completely flooded. There are giant centipedes visible under the surface of the water, so they retreat back to check out the one remaining corridor in the dungeon before returning to Knightsbridge. The remaining corridor poses some questions of its own, since it apparently joins onto a circular corridor which has the floor covered in magical symbols laid out in lines of coloured sand. Azrin recognises them as some form of planar barrier, a magic circle either keeping outsiders out, or keeping them in. There is some discussion about how to investigate further, but eventually it is marked on the map and abandoned. After all, the elves that destroyed the fortress must have found it and either left it alone or set the wards up... either way it is not a good idea to disturb it while the party resources are at a low ebb. Time to return to Knightsbridge for the fair! During the journey back to town, they contemplate the things that they have learned. Azrin follows up the sparring lessons that Ynnsfeardh has been giving him, and takes the first steps on the road to controlling his weak and clumsy body. Auriel extends her knowledge of nature magic and Crail gets a little better at several of his skill. At this point the party makeup is as follows: Auriel, Druid 5 Lysander, Jazumai 4 Crail, Rogue 3 Azrin, Cleric 2/Monk1 Ynnsfeardh, Monk4 [/QUOTE]
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