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the Kyri Chronicles - last updated 22 Oct
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<blockquote data-quote="Plane Sailing" data-source="post: 1445" data-attributes="member: 114"><p>Suddenly there is an unusual commotion in the street ahead - the sound of carts being turned over, screams and fighting! </p><p>The party loose their weapons and push their way through the crowds to find a bizarre scene - ratmen turning over stalls and attacking merchants and dire rats as big as Alsatians swarming around and biting everyone they can. </p><p></p><p>The leader of the ratmen espies them and fires his crossbow at Auriel, hitting her while she was still flatfooted - fortunately she was just that little bit too far away for him to aim his shot at a vital location.</p><p></p><p>Crail returns fire to no avail, and Lysander moves to engage the were-creatures. With no magic weapons, his blows are largely futile - and Auriel is getting a battering every time she tries to cast a spell - until Azrin passes a silvered dagger to Lysander. </p><p></p><p>In short order two wererats lie bleeding to death on the ground. The others flee, moving faster than any of the party can follow and quickly getting lost in the alleyways around the main street. </p><p></p><p>Crail nearly catches one but is distracted by a dire rat which is gamely trying to chew his leg off, so he takes a 5’ step back, loads and shoots it with his crossbow.</p><p></p><p>Surveying the devastation, Lysander quickly goes to check the wounded merchants, and calls upon the power of Asura to heal those who are hovering on the brink of death, although some have sadly already passed that final gateway. </p><p></p><p>While nobody is looking Auriel finishes off the wounded were-rat that had been attacking her, eliminating their one source of information about what has just been going on. DMs note: bloodthirsty girl, isn't she?</p><p></p><p>The guards arrive, and demand to know why there are all these dead men around, but the healed merchants explain the situation, and the guards proffer their thanks. </p><p></p><p>Crail notices that both of the dead ratmen have long, black, greasy hair - and he has a bad feeling about what has happened to his old thieves guild. </p><p></p><p>So what was going on here? Was it the protection racket and people weren’t paying up? Or was there something more sinister going on?</p><p></p><p><em>DMs note: Something I ommitted from an earlier account was when the party went back to the town armourer and requested some silvered weapons - and he refused, saying that they didn't have any in stock and he wasn't able to make any. In fact, he seemed a little nervous about talking to them about the issue. Azrin had his silvered dagger as part of his equipment that he brought with him from Singh when he entered the game - it would have been much tougher for everyone if that had not been the case. Clearly, the wererats had forced the thieves guild to put the frighteners on the blacksmith one way or another. </em></p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1445, member: 114"] Suddenly there is an unusual commotion in the street ahead - the sound of carts being turned over, screams and fighting! The party loose their weapons and push their way through the crowds to find a bizarre scene - ratmen turning over stalls and attacking merchants and dire rats as big as Alsatians swarming around and biting everyone they can. The leader of the ratmen espies them and fires his crossbow at Auriel, hitting her while she was still flatfooted - fortunately she was just that little bit too far away for him to aim his shot at a vital location. Crail returns fire to no avail, and Lysander moves to engage the were-creatures. With no magic weapons, his blows are largely futile - and Auriel is getting a battering every time she tries to cast a spell - until Azrin passes a silvered dagger to Lysander. In short order two wererats lie bleeding to death on the ground. The others flee, moving faster than any of the party can follow and quickly getting lost in the alleyways around the main street. Crail nearly catches one but is distracted by a dire rat which is gamely trying to chew his leg off, so he takes a 5’ step back, loads and shoots it with his crossbow. Surveying the devastation, Lysander quickly goes to check the wounded merchants, and calls upon the power of Asura to heal those who are hovering on the brink of death, although some have sadly already passed that final gateway. While nobody is looking Auriel finishes off the wounded were-rat that had been attacking her, eliminating their one source of information about what has just been going on. DMs note: bloodthirsty girl, isn't she? The guards arrive, and demand to know why there are all these dead men around, but the healed merchants explain the situation, and the guards proffer their thanks. Crail notices that both of the dead ratmen have long, black, greasy hair - and he has a bad feeling about what has happened to his old thieves guild. So what was going on here? Was it the protection racket and people weren’t paying up? Or was there something more sinister going on? [i]DMs note: Something I ommitted from an earlier account was when the party went back to the town armourer and requested some silvered weapons - and he refused, saying that they didn't have any in stock and he wasn't able to make any. In fact, he seemed a little nervous about talking to them about the issue. Azrin had his silvered dagger as part of his equipment that he brought with him from Singh when he entered the game - it would have been much tougher for everyone if that had not been the case. Clearly, the wererats had forced the thieves guild to put the frighteners on the blacksmith one way or another. [/i] [/QUOTE]
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