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Story Hour
the Kyri Chronicles - last updated 22 Oct
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<blockquote data-quote="Plane Sailing" data-source="post: 1836422" data-attributes="member: 114"><p>(This adventure took place 21st September 2003)</p><p></p><p><strong>Party Composition</strong></p><p>Trajan 11th (Ftr2/Jazumai 5/ Sword Saint 4) </p><p>Anne-Marie 11th (Monk 2/ Ftr 6/ Sword Coast Duellist 2/ Psychic Warrior 1)</p><p>Tania 9th (Necromancer 8/ Black wizard of Morannon 1)</p><p>Taran 10th (Rogue 10) </p><p>M’ir 9th (Seer 9) (player absent)</p><p>Zherinda 9th (Cleric 9) (player absent)</p><p></p><p></p><p></p><p>They have a fairly good plan of the interior of the foundry. M’ir is really concerned about the prospect of going up against a powerful telepath.</p><p></p><p>“You don’t know what you are facing! This isn’t like Thimdrul the mutable you fought up at Bellhold Trajan! Powerful telepaths can turn your minds inside out! There is a reason – a good reason – why telepathy is a banned discipline in Cadlan!”</p><p></p><p>“Nonetheless” Trajan replies “we will rise to this challenge and seal the fate of this evil-doer”.</p><p></p><p>Zherinda will not join them in the assault but casts many preparatory spells on the rest of the party – including imbueing them all with the ability to cast protection from evil when needed (imbue with spell ability) to protect them from mental control, and casting Protection from Fire on several of them because the foundry is likely to be hot.</p><p></p><p>Entering the foundry office they meet a workman that Taran knows and after a quick bit of sweet-talking he agrees to take the party and the councillors on an inspection tour of the foundry. The tour quickly leads them into the main foundry hall. It is swelteringly hot, there are huge doors into a raging furnace, foundrymen working stripped to the waist throughout the hall. There is a walkway twenty feet up and another one a further twenty feet above that. Chains hang from gantrys, as do huge crucibles of molten iron. The noise is tremendous.</p><p></p><p>Without any notice, all the foundrymen suddenly cease what they are doing and turn to look at the party, all as one person. On the very highest balcony next to a small office a powerfully built man is looking down into the hall. The air between him and the party on the floor, already blurry with heat haze, suddenly blurs more ferociously and a hideous mental scream fills everyone’s minds. Half of the Order of Glass fall to their knees clutching their heads, as do Anne-Marie and Tania! The foundreymen charge forward and start grappling the stunned and living opponents and start dragging them towards the open furnace doors while Gideon laughs raucously from above...</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1836422, member: 114"] (This adventure took place 21st September 2003) [B]Party Composition[/B] Trajan 11th (Ftr2/Jazumai 5/ Sword Saint 4) Anne-Marie 11th (Monk 2/ Ftr 6/ Sword Coast Duellist 2/ Psychic Warrior 1) Tania 9th (Necromancer 8/ Black wizard of Morannon 1) Taran 10th (Rogue 10) M’ir 9th (Seer 9) (player absent) Zherinda 9th (Cleric 9) (player absent) They have a fairly good plan of the interior of the foundry. M’ir is really concerned about the prospect of going up against a powerful telepath. “You don’t know what you are facing! This isn’t like Thimdrul the mutable you fought up at Bellhold Trajan! Powerful telepaths can turn your minds inside out! There is a reason – a good reason – why telepathy is a banned discipline in Cadlan!” “Nonetheless” Trajan replies “we will rise to this challenge and seal the fate of this evil-doer”. Zherinda will not join them in the assault but casts many preparatory spells on the rest of the party – including imbueing them all with the ability to cast protection from evil when needed (imbue with spell ability) to protect them from mental control, and casting Protection from Fire on several of them because the foundry is likely to be hot. Entering the foundry office they meet a workman that Taran knows and after a quick bit of sweet-talking he agrees to take the party and the councillors on an inspection tour of the foundry. The tour quickly leads them into the main foundry hall. It is swelteringly hot, there are huge doors into a raging furnace, foundrymen working stripped to the waist throughout the hall. There is a walkway twenty feet up and another one a further twenty feet above that. Chains hang from gantrys, as do huge crucibles of molten iron. The noise is tremendous. Without any notice, all the foundrymen suddenly cease what they are doing and turn to look at the party, all as one person. On the very highest balcony next to a small office a powerfully built man is looking down into the hall. The air between him and the party on the floor, already blurry with heat haze, suddenly blurs more ferociously and a hideous mental scream fills everyone’s minds. Half of the Order of Glass fall to their knees clutching their heads, as do Anne-Marie and Tania! The foundreymen charge forward and start grappling the stunned and living opponents and start dragging them towards the open furnace doors while Gideon laughs raucously from above... [/QUOTE]
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